Hm, I feel like mafia-sided players are less likely to give up, but maybe I'm wrong. My idea is that the sense of "pertaining to a team" is a strong motivator for a person not to give up on an activity. If there's any hope to save the situation and move on, you take it because you want what is best for the team. This is emphasized by the presence of direct team communication, which is something that the town team lacks. Town does not know who is town, so when a townie is cornered, I'd say they might be more likely to say "fine, whatever" and move onto something different. Just look at what happened to GeneralWu. We insisted to him that we wanted his side of the story, but he had already given up in his mind. There was no sense of teamwork in his mindset, he was thinking "oh well, they are wrong and I couldn't do anything about it, I'll just meme and be over with it." A scum has a partner they can talk to at any time, and over the course of days, surely a bond is made, and they will at the very least, do their best to prevent the loss for their partner.In post 1447, clidd wrote:The question would be: why Scum!Marashu wouldn't give up the pressure of playing scum ? wouldn't it be more natural for him to gradually lose interest until he was lynched without defense ? why when he got L-1 he didn't try to self-hammer to avoid associations with his partner, keeping in mind that most players had his slot as the main option of the day ? wouldn't it be easier to be lynched, finish his participation in the game and try to focus on other leisure activities that take less time and are easier to manage ? why insist on something that is slightly hindering his sleep hours? well, these are the types of questions that lead me to build this emotional read and consider a potential AI factor in this interpretation of the facts.
While lynching oneself to cut any possible extra information being given to town is a tool I'm aware of because Ceejay used it against town in my first game, I think clinging to life by claiming vanilla townie and hoping for town to be paranoid of being wrong is also a valid strategy. After all, people will assume a scum that is hopeless about their situation will try to rolefish before falling, and that's the exact kind of mindgame we ought to expect from this social game, isn't it?