Level Up 2 - Finished

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Post Post #2175 (ISO) » Fri Apr 03, 2020 10:31 am

Post by Formerfish »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Come on big money, no whammies
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Post Post #2176 (ISO) » Sat Apr 04, 2020 3:57 am

Post by GeorgeBailey »

Should I just do nothing? Since i'll die in one hit.
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Post Post #2177 (ISO) » Sat Apr 04, 2020 4:52 am

Post by inspiratieloos »

You've been healed so you won't die.
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Post Post #2178 (ISO) » Sat Apr 04, 2020 10:10 am

Post by Ircher »

Not Known 15 starts making the motions and chants needed to cast the "Fire" spell. Red wisps begin encircling his his hands. He points towards Alpha Alpha Alpha Beta Alpha, and a red light engulfs Alpha Alpha Alpha Beta Alpha. (3 so far on Alpha Alpha Alpha Beta Alpha.) The slime shrieks as the flame burns away a portion of it.

Jackal711 moves his hands in intricate ways and reciting ancient words. Soon, his hands glow white. He points towards GeorgeBailey, and a white light bathes him, healing his wounds. **Jackal711 has
3/6
MP left.** **GeorgeBailey has
3/15
HP left.**

inspiratieloos also begins casting a spell. His hands begin to glow a faint red. He points at Alpha Alpha Alpha Beta Alpha. The slime lets out a shrill noise as a red flame burns it. (3 more on Alpha Alpha Alpha Beta Alpha.)

Formerfish rushes forth and swings downward at Alpha Alpha Alpha Beta Alpha. His aim is spot-on, and the slime is cut cleanly in half. The slime ceases all motion. **Alpha Alpha Alpha Beta Alpha is
dead
.

Gamma Emerald begins making complex motions and shouting foreign words. Red wisps form around his hands. He points towards Alpha Alpha Alpha Alpha, and the red wisps begin moving in that direction. Alpha Alpha Alpha Alpha lets out a pitiful noise as the red wisps attack it. (3 so far on Alpha Alpha Alpha Alpha.)

David doesn't realize Alpha Alpha Alpha Beta Alpha is already dead, so he carelessly shoots at it. The arrow whizzes by Formerfish's nose.
---
Alpha Alpha Alpha Alpha attacks Jackal711.
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Cultist Andromeda attacks Gamma Emerald.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


---
GeorgeBailey can use friendship skills again.
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Post Post #2179 (ISO) » Sat Apr 04, 2020 10:11 am

Post by Ircher »

Jackal711 attempts to jump away from Alpha Alpha Alpha Alpha, but the slime is persistent. He takes some damage from the slime's acids. **Jackal711 has
10/20
HP left.**

Gamma Emerald manages to roll out of the way of Cultist Andromeda's dagger.
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP =
42/50
| MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
22/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
21/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta Alpha: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Charlie: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #2180 (ISO) » Sat Apr 04, 2020 10:28 am

Post by inspiratieloos »

Fire on 5A
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2181 (ISO) » Sat Apr 04, 2020 11:47 am

Post by Formerfish »

Fire on 5A


Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2182 (ISO) » Sat Apr 04, 2020 11:47 am

Post by Formerfish »

Show
"Getting lost in the details of nothing..."

"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2183 (ISO) » Sat Apr 04, 2020 11:58 am

Post by inspiratieloos »

It never stood a chance.
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Post Post #2184 (ISO) » Sat Apr 04, 2020 12:12 pm

Post by Gamma Emerald »

Cast Fire on 4A

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

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Post Post #2185 (ISO) » Sat Apr 04, 2020 12:46 pm

Post by Ircher »

In post 2181, Formerfish wrote:
Fire on 5A


Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4
Since you are level 5, you still have level 1 Fire snd should've rolled 1d3.

That being said, I'm willing to accept the roll as-is with a -1 penalty. The distribution is a bit different, but 1d4-1 has a lower expected value than 1d3.
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Post Post #2186 (ISO) » Sat Apr 04, 2020 1:09 pm

Post by Formerfish »

My bad, i figured i just didnt have access to lvl 2
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Post Post #2187 (ISO) » Sat Apr 04, 2020 6:10 pm

Post by Not Known 15 »

Cast Fire LvL 2 at Alpha Alpha Alpha Alpha

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2188 (ISO) » Sat Apr 04, 2020 6:15 pm

Post by Not Known 15 »

David attacks Alpha Alpha Alpha Alpha

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #2189 (ISO) » Sat Apr 04, 2020 6:18 pm

Post by Not Known 15 »

Hmmmm
22 - 7 = 15, split to 8-7; 8-7 - 3= 5-4... then an attack of 5...
George!
Attack Alpha Alpha Alpha Alpha, please!
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Post Post #2190 (ISO) » Sat Apr 04, 2020 10:21 pm

Post by Jackal711 »

Hmm I was gonna roast a slime but..
You guys killed all my targets!
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Post Post #2191 (ISO) » Sat Apr 04, 2020 11:43 pm

Post by Not Known 15 »

In post 2190, Jackal711 wrote:Hmm I was gonna roast a slime but..
You guys killed all my targets!
Alpha Alpha Alpha Alpha is still alive... most likely.
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Post Post #2192 (ISO) » Sun Apr 05, 2020 11:38 am

Post by Ircher »

(expired on 2020-04-06 17:35:00) left in the round.
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Post Post #2193 (ISO) » Sun Apr 05, 2020 2:20 pm

Post by GeorgeBailey »

Attack Alpha Alpha Alpha Alpha

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #2194 (ISO) » Mon Apr 06, 2020 10:54 am

Post by Ircher »

inspiratieloos begins moving his hands in intricate ways and chanting ancient words. Soon, red wisps form around his hands. He points towards Alpha Alpha Alpha Alpha Alpha, and the slime lets out a pitiful cry as a red light engulfs it. (9 so far on Alpha Alpha Alpha Alpha Alpha.) The slime splits into two smaller slimes.

Formerfish starts performing the complex motions and reciting archaic words. His hands begin to glow red. He points at Alpha Alpha Alpha Alpha Alpha, and the slime turns into a pile of smoke. (7 more on Alpha Alpha Alpha Alpha Alpha.) **Alpha Alpha Alpha Alpha Alpha is
dead
.**

Gamma Emerald begins performing the "Fire" spell ritual. Red wisps start to encircle his hands. He points at Alpha Alpha Alpha Alpha, and the slime shrieks as the red wisps attack it. (7 so far on Alpha Alpha Alpha Alpha.) The slime splits into two smaller slimes.

Not Known 15 follows up with another "Fire" spell, but he recites some of the words. His hands start to glow a faint red color. He points at Alpha Alpha Alpha Alpha, and the wisps follow his lead. The slime lets out a shrill noise. (3 more on Alpha Alpha Alpha Alpha.)

David fires his bow at Alpha Alpha Alpha Alpha. His aim is spot-on and skewers away a significant portion of the slime. (5 more on Alpha Alpha Alpha Alpha.) GeorgeBailey then sends a downward slash at the slime, and the slime stops moving. **Alpha Alpha Alpha Alpha is
dead
.**
---
Cultist Andromeda shakes her head and reluctantly starts moving towards inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2195 (ISO) » Mon Apr 06, 2020 10:56 am

Post by Ircher »

inspiratieloos is slow to react to Cultist Andromeda's movements and suffers minor damage. **inspiratieloos has
6/20
HP left.**
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP =
42/50
| MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
6/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
7/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta Alpha: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Charlie: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.


One more round and this battle will finally be over. The experience will be worth it.
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Post Post #2196 (ISO) » Mon Apr 06, 2020 11:01 am

Post by inspiratieloos »

Fire AAAB
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2197 (ISO) » Mon Apr 06, 2020 11:02 am

Post by Formerfish »

fire aaaaaa


Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


David attack aaaab


Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #2198 (ISO) » Mon Apr 06, 2020 11:03 am

Post by Formerfish »

Switch Davids attack to A6 please for -1
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Post Post #2199 (ISO) » Mon Apr 06, 2020 11:04 am

Post by Formerfish »

I think that kills all the slimes, people should focus on the cultist now, yee?
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