The principle still applies. I will not be a record tape.In post 91, Lady Chloe wrote:Protection roles will never be reliable without this. (Disable Strongman Ability)
Mini 2133: XP Mafia II (Game Over)
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Mastina and Chloe probably disaligned for attempting similar setup-based townslips. I think the townslips aren't particularly AI for either but they are almost never SvS; yet to determine if TvT or TvS.
Actually i'd like mastina to answer this:
-FarkranIn post 75, Lady Chloe wrote:
What do you expect from this?In post 72, mastina wrote:
Well let me tell you, if you're town it's a failure already. (I guess you could argue it's also a failure as scum if I pegged you this early, buthey, never know.)In post 70, Lady Chloe wrote:This alt is a playstyle experiment.
Because I'm pretty sure this is not the result you intended from your alt:
HURT: Lady Chloe.
pedit: Ame could you explain why do you think the train cop is a net negative? I mean, i thought so as well initially, but it's clearly not imo- Ame
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Is it necessarily a townslip? I think scum could make that kind of mistake too, so I wouldn't rule out SvS and them both being genuine.In post 105, Farkset wrote:Mastina and Chloe probably disaligned for attempting similar setup-based townslips. I think the townslips aren't particularly AI for either but they are almost never SvS; yet to determine if TvT or TvS.- springlullaby
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WHY DO YOU THINK SCUM STRONGMAN IS A GOOD IDEA.In post 106, Ame wrote:Neighborizer increases the utility for players that may not otherwise have a use for their XP.- Ame
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Nah.In post 103, springlullaby wrote:Ame, explain why you would a scum strongman.
Since it gives more useful information to mafia than to town. I don't think scum is going to be caught by the train checks. I think someone mentioned before someone not training is more likely to be from town than scum.In post 75, Lady Chloe wrote:In post 72, mastina wrote:In post 70, Lady Chloe wrote:Ame could you explain why do you think the train cop is a net negative? I mean, i thought so as well initially, but it's clearly not imo- Ame
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IthinkI get what Ame is implying. But this is bound to make them think about and realise it anyway.- springlullaby
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Why'd you propose this idea if you very much of the Disable Strongman train?In post 99, springlullaby wrote:Ok, I have an idea with train cop.
Every night everybody pledge to train xp. Except 1 person who train cop check 1 person selected in advance.- Lady Chloe
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Hectic,
There is no confirmation we can vote Disabling Strongman again:
Why is Train Cop the better approach?In post 21, Professor Moriarty wrote:In post 14, Hectic wrote:@mod: Will any of these Public Mechanics show up on Day 2 as options, or are we not aware of that fact?Not public information.- springlullaby
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Lady Chloe, I'm assuming the setup is balanced in such a way that not choosing Disable Strongman won't be that bad for one of the following reasons:
1 - There's not that many protectives in the game/stuff relevant to strongmen.
2 - The option will be available again on a future day.- springlullaby
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Why are you making these assumptions?In post 120, Hectic wrote:Lady Chloe, I'm assuming the setup is balanced in such a way that not choosing Disable Strongman won't be that bad for one of the following reasons:
1 - There's not that many protectives in the game/stuff relevant to strongmen.
2 - The option will be available again on a future day.
If train cop is choosen, what do you propose the town do as a plan?- Hectic
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I'm not sure yet. I'm thinking about the my idea, and the ones you and Lady Chloe have proposed.In post 122, springlullaby wrote:Why are you making these assumptions?
If train cop is choosen, what do you propose the town do as a plan?
But even if we don't follow any of them, we still have the benefit of not giving scum any safe Train claims.Copyright © MafiaScum. All rights reserved.
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