Thanks.In post 147, Professor Moriarty wrote:In post 145, springlullaby wrote:@mod: can sabotage be targeted at a quest leader, and if so, does it prevent said leader to perform a)discovery and gifting of special item b)gaining xp c)using the bonus xp?The sabotage may be targeted at the quest leader. It will not prevent any of those things.
After mod clarification, I put forward the following protocol to be followed in order to maneuver the quest mechanic.
I. Maximize town's chance of getting a special item every night and using it.
II. Minimize mafia's impact in that process.
III. Use the quest mechanism as an investigative device.
1. Everyday, all alive player shall pledge participation to the quest in thread.
> All town players must participate to the quest because it minimizes mafia's impact on leader choice, and diminishes chances of successful sabotage.
2. Everyday, a leader is choosen by town in the day thread.
> Streamline process and avoid messy night discussion during shorter deadline.
> The first leader shall be me, by virtue of me coming up with the idea and being generally super awesome.
> At night, the leader shall be privilege target of town PR's protection, at town PR's discretion.
3. Every night, the quest leader shall choose at his own discretion, a person to grant the special item upon.
> This choice is not made public beforehand because of the sabotage mechanic.
> The choice is made public the day after, as a soft investigative device via accountability.