Level Up 2 - Finished

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Post Post #2250 (ISO) » Fri Apr 10, 2020 3:51 pm

Post by Gamma Emerald »

I will meditate
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

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Post Post #2251 (ISO) » Fri Apr 10, 2020 3:52 pm

Post by Ircher »

You need to roll. I think it's a 1d2, but you should double-check. I'll resolve tomorrow morning/early afternoon.
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Post Post #2252 (ISO) » Fri Apr 10, 2020 3:54 pm

Post by Gamma Emerald »

Meditation dice roll
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2253 (ISO) » Fri Apr 10, 2020 8:47 pm

Post by inspiratieloos »

Anyone who can do an aid action on that?
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Post Post #2254 (ISO) » Sat Apr 11, 2020 3:17 am

Post by Ircher »

Not Known 15 quickly strikes at Beta. He uses the perfect technique, and the lizard falls over dead. **Beta is
dead
.**

David shoots two shots in quick succession at Alpha. One arrow lands in the lizard's left eye while the other lands in the lizard's right eye. **Alpha is
dead
.**

Jackal711 readies his blade strikes at Charlie twice. He uses good technique increasing the power of his attacks. (8 + 6 = 14 so far on Charlie {1}.) inspiratieloos follows up with a stab from behind, and the great lizard falls to the ground motionless. **Charlie is
dead
.**

Gamma Emerald takes some time meditate and think clearly. **Gamma Emerald has
10/20
HP left.**

I don't think there has ever previously been an instance where a damage over time effect lasted after a battle ended. From a logical perspective, you should probably take all the damage at once at the end of the battle. At the same time, most statuses etc. clear after a battle. I'm going to go with the middle road of you take damage on the final round of the battle, but the status clears after that.
---
Not Known 15 takes 4 damage from bleeding. **Not Known 15 has
10/23
HP left.**
---
Congratulations, you won the battle!


Party Experience:

Base XP = 4 + 4 + 4 = 12 XP
XP Adjustment = 1 XP
Average Enemy Level = (7 * 3) / 3 = 7.0
Number of Participants = 6
XP Awarded Per Participant = 2.2 XP at Level 7.0.

(6) Gamma Emerald gains 3 XP. Gamma Emerald stays at level 6.
(7) inspiratieloos gains 2 XP. inspiratieloos stays at level 7.
(6) Formerfish gains 3 XP. Formerfish stays at level 6.
(6) Not Known 15 gains 3 XP.
Not Known 15 levels up from level 6 to level 7!
You have an additional stat point to assign.
(6) Jackal711 gains 3 XP.
Jackal711 levels up from level 6 to level 7!
You have an additional stat point to assign.
---
(6) David gains 3 XP. David stays at level 6.
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Post Post #2255 (ISO) » Sat Apr 11, 2020 3:31 am

Post by Ircher »

The group of Murderhobos continue on their way when they start to hear more humming from deeper within. They attempt to track down the source of the humming, but they are apprehended by a group of colored slimes. The slimes start making weird noises; this gives off the feeling that they are alerting someone to the group's presence or calling for reinforcements.

Battle #23
(Threshold
4/1
)
(7) Alpha : Red Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : Orange Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Charlie : Yellow Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Green Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Echo : Blue Slime : HP = 17/17 | MP = 15/15 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Foxtrot : Purple Slime : HP = 17/17 | MP = 6/6 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
Last edited by Ircher on Sat Apr 11, 2020 11:20 am, edited 1 time in total.
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Post Post #2256 (ISO) » Sat Apr 11, 2020 5:58 am

Post by inspiratieloos »

In post 2254, Ircher wrote: I don't think there has ever previously been an instance where a damage over time effect lasted after a battle ended. From a logical perspective, you should probably take all the damage at once at the end of the battle. At the same time, most statuses etc. clear after a battle. I'm going to go with the middle road of you take damage on the final round of the battle, but the status clears after that.
I think the logical assumption is that for most status effects you can easily deal with them without further harm when there aren't enemies actively trying to kill you.
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Post Post #2257 (ISO) » Sat Apr 11, 2020 8:50 am

Post by GeorgeBailey »

Attack Alpha


Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


and uh, 1 point into MP?
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Post Post #2258 (ISO) » Sat Apr 11, 2020 9:12 am

Post by inspiratieloos »

Double Slash Beta
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11
Original Roll String: 2d4-1
2 4-Sided Dice: (3, 3)-1 = 5
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Post Post #2259 (ISO) » Sat Apr 11, 2020 9:13 am

Post by inspiratieloos »

That puts it at 6.
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Post Post #2260 (ISO) » Sat Apr 11, 2020 11:17 am

Post by Gamma Emerald »

Do we know anything about these slime types from previous encounters?
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Post Post #2261 (ISO) » Sat Apr 11, 2020 11:22 am

Post by inspiratieloos »

Iirc orange stuns, green poisons, purple casts fear, yellow acid. Don't remember red and blue, should probably be in the thread somewhere.
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Post Post #2262 (ISO) » Sat Apr 11, 2020 11:33 am

Post by Gamma Emerald »

Purple is actually the only one in the codex? That seems like a mistake.
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Post Post #2263 (ISO) » Sat Apr 11, 2020 1:47 pm

Post by Formerfish »

Fury Blade Charlie

Original Roll String: 1d6-3
1 6-Sided Dice: (5)-3 = 2

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Tornado Delta

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


and Echo

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #2264 (ISO) » Sat Apr 11, 2020 1:57 pm

Post by Gamma Emerald »

Scry Alpha
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Post Post #2265 (ISO) » Sun Apr 12, 2020 4:47 am

Post by Ircher »

(expired on 2020-04-12 17:00:00) until the round ends. You have 1 regular action and 1 NPC action left.
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Post Post #2266 (ISO) » Sun Apr 12, 2020 6:21 am

Post by Formerfish »

david attack charlie


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #2267 (ISO) » Sun Apr 12, 2020 7:45 am

Post by Not Known 15 »

Double Slash Charlie

Original Roll String: 1d6-1
1 6-Sided Dice: (5)-1 = 4

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d6-4
1 6-Sided Dice: (1)-4 = -3

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2268 (ISO) » Sun Apr 12, 2020 9:27 am

Post by Jackal711 »

Looks like we're out of actions but for the record:

L7 stat point to MP
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Post Post #2269 (ISO) » Sun Apr 12, 2020 9:32 am

Post by Not Known 15 »

Level 7 stat point to MP.
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Post Post #2270 (ISO) » Sun Apr 12, 2020 11:21 am

Post by Ircher »

GeorgeBailey courageously steps into battle and slashes at Alpha. He accidentally loses his footing decreasing the potency of his blow. (3 so far on Alpha.) **Alpha has
14/17
HP left.**

inspiratieloos slashes twice at Beta with great force. Large pieces of the slime are chopped off. (8 + 4 - 1 = 11 so far on Beta.) **Beta has
6/17
HP left.**

Formerfish releases his fury on Charlie. (2 so far on Charlie {1}.) Still raging and full of energy, Formerfish follows up by making the motions and chants needed for the "Tornado" spell. His hands begin to glow blue. He points at Delta and Echo, and stunning torrents of wind are sent their way. (5 so far on Delta.) (5 so far on Echo.) **Delta has
12/17
HP left.** **Echo has
12/17
HP left.**
Delta and Echo are stunned for one round.
**Formerfish has
3/5
MP left.**

Gamma Emerald takes time to observe Alpha's motions. He learns the following information:
Spoiler: Alpha's Scrying Info
**Red Slime : HP = 17 | Morale = 5 | Attack = 1d6 + 1d3 | Defense = 0d2
- Passive Skill "Leeching Touch": This creature heals a number of hitpoints equal to the amount of damage it deals with normal attacks each round.


David takes out an arrow from his quiver. He loads his bow, aims it at Charlie, and fires. He manages to skewer away a big chunk of the slime. (2 + 7 = 9 so far on Charlie {2}.) Not Known 15 follows up with a double slash. (9 + 5 + 5 - 1 = 18 so far on Charlie {3}.) **Charlie is
dead
.**
I'm not sure why -4 was used. There should be -1 to the second for double slash and -1 for the gang up penalty.
---
Alpha moves towards inspiratieloos:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Beta tries to give Gamma Emerald a hug.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Foxtrot begins making strange motions and noises. Soon, it flashes a bright purple. It makes a gesture towards Not Known 15, and Not Known 15 is filled with a feeling of dread.
(Morale damage:)
Original Roll String: 3d3
3 3-Sided Dice: (3, 3, 2) = 8
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Post Post #2271 (ISO) » Sun Apr 12, 2020 11:28 am

Post by Ircher »

inspiratieloos easily avoids Alpha's advance.

Gamma Emerald on the other hand is unable to avoid Beta's embrace and takes high damage. **Gamma Emerald has
4/20
HP left.** Gamma Emerald feels dizzy.
Gamma Emerald is stunned for two rounds.


Not Known 15's morale lowers from Foxtrot's attack.
---
More colored slimes appear! You suspect there are even more to come.
---
Current Monster Statuses
(Threshold 4/1)
(7) Alpha : Red Slime : HP =
14/17
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : Orange Slime : HP =
6/17
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Charlie : Yellow Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Green Slime : HP =
12/17
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Echo : Blue Slime : HP =
12/17
| MP = 15/15 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Foxtrot : Purple Slime : HP = 17/17 | MP =
3/6
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Golf : White Slime : HP = 17/17 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Hotel : Black Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
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Post Post #2272 (ISO) » Sun Apr 12, 2020 2:25 pm

Post by Formerfish »

Attack Beta


Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2273 (ISO) » Sun Apr 12, 2020 2:25 pm

Post by Formerfish »

He ded.
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Post Post #2274 (ISO) » Sun Apr 12, 2020 8:20 pm

Post by inspiratieloos »

White is a damage caster iirc, not sure about black. Curse maybe?

Attack Golf
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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