[quote="In
post 438, Ame"]So I think I came up with a game-breaking Train Cop strategy.
No Capture Version
7 players go on the quest
We decided publically who will be the leader. The leader is free to use any action they choose.
The other 6 questers Train
Each of the 6 non-questers is assigned to Train cop one of the (non-leader) questers.
Capture Version
7 players go on the quest including the captured player.
The leader is decided publically and is free to use any action they choose.
The other 5 questers Train
Each of the 6 non-questers is assigned to Train cop the 6 non-captured questers including the leader. (Alternatively one of the questers remains unassigned)
In this way, mafia can't join the quest without being forced to Train! So at least one mafia will have to remain outside of the quest in order to do the kill. And the others inside the quest will not be able to use their abilities! So mafia has to decide to either A) be a part of the quest or B) use their abilities.
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How about all 3 mafia stay out of it and are thus guaranteed the majority of town isn't using and action, and they kill one of the 3 town aligned players outside the quest for maximum efficiency?
Q: Why would mafia even care to join the quest in this case? They are notified who joined publicly even before the mod passes them the list. If it's about the invention they don't even know if it's worth it.
Stop making unsubstantiated assumptions and building plans around them, and for God's sake stop making so many plans in the open for scum to mull over and think of better ideas to counter them with time on their side.
Also @Hectic/lullaby: Please stop tunneling each other. You're both likely town. Even if you won't take my word for it, try to look elsewhere and you might catch actual scum. There are 3 of them you know.
-Jemaine