Theme Test Market

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Post Post #1750 (ISO) » Tue Jul 22, 2008 2:43 am

Post by Glork »

I've put a decent amount of thought into
Team Fortress 2 Mafia
. The game has some complicated mechanics (which I have yet to fully iron out), but looks great on paper.


I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
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Post Post #1751 (ISO) » Tue Jul 22, 2008 3:58 am

Post by TDC »

I would only play if it was based on a
proper
TF Mod.

*
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concs away*
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Post Post #1752 (ISO) » Tue Jul 22, 2008 10:50 am

Post by Skruffs »

Gangs of New York is actually a very fun card game to play in meat world. :) I'm guessing that is where you got the idea from. ;)

Okay my turn:

Traitor Mafia

The game starts with 0 mafia, with all players being Townies. At any point in the game, a townie can send a PM to the mod saying that he is
Turning Traitor
. The first few players (up to 25% of the currently living players) become a vanilla mafia. At that point, any players who turn traitor become aware of the mafia's names, and win if the mafia win, but do not have the ability to nightkill. THe mafia also do not know who the traitors are. If the mafiates all die, all traitors lose the game.

If 75% of the surviving players at any point are mafia or traitors, the remaining townsfolk become 'locked' into their roles and become a mason group with a shared vig ability.

There is a lynch every day, and there is a possibility that the game could be "Happy Ever After" after three days if no townies turn traitor. It will be interesting to see how players react to the stress of a tough game if they have the option of betraying town if things look tough. Also, the chance that the game will literally reverse itself at some point (Town being the informed minority) is also an interesting idea.
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Post Post #1753 (ISO) » Tue Jul 22, 2008 12:16 pm

Post by Pentadragon »

Skruffs wrote:Gangs of New York is actually a very fun card game to play in meat world. :) I'm guessing that is where you got the idea from. ;)

Okay my turn:

Traitor Mafia

The game starts with 0 mafia, with all players being Townies. At any point in the game, a townie can send a PM to the mod saying that he is
Turning Traitor
. The first few players (up to 25% of the currently living players) become a vanilla mafia. At that point, any players who turn traitor become aware of the mafia's names, and win if the mafia win, but do not have the ability to nightkill. THe mafia also do not know who the traitors are. If the mafiates all die, all traitors lose the game.

If 75% of the surviving players at any point are mafia or traitors, the remaining townsfolk become 'locked' into their roles and become a mason group with a shared vig ability.

There is a lynch every day, and there is a possibility that the game could be "Happy Ever After" after three days if no townies turn traitor. It will be interesting to see how players react to the stress of a tough game if they have the option of betraying town if things look tough. Also, the chance that the game will literally reverse itself at some point (Town being the informed minority) is also an interesting idea.
I know I am not very experienced, but unless I am wrong there appears to be several problems. My apologies if I am missing something. I am not very experienced.

1.) Doesn't the Mafia automatically win after becoming the majority? If so, the 75% thing would never work because the Mafia would have already won.

2.) The town has already won because there are no threats to the town. Why would anyone want to destroy an easy win by becoming Mafia?

3.) Unless I am wrong, scumhunting would be nearly impossible.
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Post Post #1754 (ISO) » Tue Jul 22, 2008 9:38 pm

Post by Korts »

What Pentadragon said. Town wouldn't lynch and no-one would turn traitor, because they've already won without doing anything. Unless there are spoilsports among us. Which there aren't.

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Post Post #1755 (ISO) » Tue Jul 22, 2008 10:52 pm

Post by Erg0 »

Glork wrote:I've put a decent amount of thought into
Team Fortress 2 Mafia
. The game has some complicated mechanics (which I have yet to fully iron out), but looks great on paper.


I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
I'm a little rusty on TF2, but I'd play it. The flavour would be pretty easy to figure out even for a non-TF2 player, I would think.
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Post Post #1756 (ISO) » Wed Jul 23, 2008 8:25 am

Post by SocioPath »

Glork wrote:I've put a decent amount of thought into
Team Fortress 2 Mafia
. The game has some complicated mechanics (which I have yet to fully iron out), but looks great on paper.


I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
I was almost surprised there hasn't been one yet, but I would play the hell out of a TF2 themed game.
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Post Post #1757 (ISO) » Wed Jul 23, 2008 10:41 am

Post by Natirasha »

Final Fantasy Tactics Mafia

At the beginning of the game, the players are told their race and starting job. Each night they can change to a different job(all of which are in the first post) or keep the job they have now. I think this would be very hard to balance, though.
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Post Post #1758 (ISO) » Thu Jul 24, 2008 5:07 pm

Post by Rage »

SocioPath wrote:I was almost surprised there hasn't been one yet, but I would play the hell out of a TF2 themed game.
Seconded.
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Post Post #1759 (ISO) » Thu Jul 24, 2008 5:39 pm

Post by hasdgfas »

I know that someone already did them, but would anyone be interested if I were to run a game for each of the 5 books in the Hitchhiker's Trilogy?
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Post Post #1760 (ISO) » Thu Jul 24, 2008 10:06 pm

Post by molestargazer »

Glork wrote:I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
I would play this.
I love TF2.
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Post Post #1761 (ISO) » Thu Jul 24, 2008 10:39 pm

Post by Korts »

hasdgfas wrote:I know that someone already did them, but would anyone be interested if I were to run a game for each of the 5 books in the Hitchhiker's Trilogy?
Definitely.
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Post Post #1762 (ISO) » Fri Jul 25, 2008 12:20 am

Post by LaceSensor »

Aliens Mafia

I have a ruleset for approval, if anyone wants to review it?
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Post Post #1763 (ISO) » Sat Jul 26, 2008 10:02 am

Post by Korts »

would anyone be interested in a Discworld Mafia in the distant future when I qualify myself for modding large themes?
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Post Post #1764 (ISO) » Sat Jul 26, 2008 10:12 am

Post by xyzzy »

hasdgfas wrote:I know that someone already did them, but would anyone be interested if I were to run a game for each of the 5 books in the Hitchhiker's Trilogy?
I had actually wanted to run exactly this at some point.

I'd be interested. Though of course the exact plot of the game needs to diverge more and more as the series continues :D
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Post Post #1765 (ISO) » Sat Jul 26, 2008 2:03 pm

Post by Awesome Pants »

Glork wrote:I've put a decent amount of thought into
Team Fortress 2 Mafia
. The game has some complicated mechanics (which I have yet to fully iron out), but looks great on paper.


I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
Would only work if someone had a PR that only allowed them to post "need a dispenser here!".
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Post Post #1766 (ISO) » Sat Jul 26, 2008 2:13 pm

Post by Twomz »

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Post Post #1767 (ISO) » Sat Jul 26, 2008 5:50 pm

Post by Iron Man »

hasdgfas wrote:I know that someone already did them, but would anyone be interested if I were to run a game for each of the 5 books in the Hitchhiker's Trilogy?
I would love to play this game. I've only read the first book, but I loved it.

Oh, and Natirasha, how is that Magic: the Gathering game coming?

And on a final note, does anyone think that a game based on "the Dark Tower" series by Stephen King could ever be made?
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Post Post #1768 (ISO) » Sun Jul 27, 2008 4:00 am

Post by Scattered »

Glork wrote:I've put a decent amount of thought into
Team Fortress 2 Mafia
. The game has some complicated mechanics (which I have yet to fully iron out), but looks great on paper.


I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
Ooh, TF2 Mafia sounds great. I'd play it.
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Post Post #1769 (ISO) » Sun Jul 27, 2008 6:42 am

Post by somestrangeflea »

Don't Be Stupid - 5th Anniversary Edition. Sign-ups to start late November.

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Post Post #1770 (ISO) » Mon Jul 28, 2008 7:23 pm

Post by BridgesAndBaloons »

hasdgfas wrote:I know that someone already did them, but would anyone be interested if I were to run a game for each of the 5 books in the Hitchhiker's Trilogy?
YES YES YES YES
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Post Post #1771 (ISO) » Mon Jul 28, 2008 7:33 pm

Post by Darox »

Korts wrote:would anyone be interested in a Discworld Mafia in the distant future when I qualify myself for modding large themes?
Only if the Death of Rats is in some way involved.
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Post Post #1772 (ISO) » Mon Jul 28, 2008 10:12 pm

Post by Korts »

Darox wrote:
Korts wrote:would anyone be interested in a Discworld Mafia in the distant future when I qualify myself for modding large themes?
Only if the Death of Rats is in some way involved.
That'd be one heck of a PR...
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Post Post #1773 (ISO) » Tue Jul 29, 2008 6:40 am

Post by Natirasha »

Serums & Steel is pretty much ready, but I'm going to run Sleepwalker first so I can run all three MtG games in a row.
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Post Post #1774 (ISO) » Wed Jul 30, 2008 7:02 am

Post by stark »

Would anyone be interested in a Bastard Mod Extentialist Philosopher Mafia?
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