I'm interested in this, and your comments after pink ball answerIn post 668, Lady Chloe wrote:Pink Ball,
May you weigh the pros and cons you see to capturing an individual today?
I have my own opinion on the matter too
-Farkran
I'm interested in this, and your comments after pink ball answerIn post 668, Lady Chloe wrote:Pink Ball,
May you weigh the pros and cons you see to capturing an individual today?
-FarkranIn post 676, Pink Ball wrote: Ask if I want to capture or not based on said pros and cons and it would be a better question
Normally people claim in L-1, because town should only lynch VT at early stage. You can't afford to lose cop when there are like 2 PR in a game. However we are in role madness, where everyone is confirmed to have upgradeable role...In post 651, Flight of the Conchords wrote:So, you pushed someone to L-1 and they claimed a power role to avoid being captured.
Just like I said would happen.
Have you realized it's a bad idea yet, or are you all still being dense?
This day needs to end, and it should end without without using the capture.
We wait until lynch becomes available.
- Bret
The whole point of this game is trying to pick members of informed minority. In white flag people don't get any additional information and yet they figure out scum by looking at people votes and relations. They don't just no lynch on each day in apathy, even that the same odds are against them just like in here.Lady Chloe wrote:Hectic,
Vote to end the day. Capturing yields more detriment to town than benefit, specifically the first dayphase.
There is less clear benefit since there are a total of 6 candidates of capture, currently. Town numerically consists of half.
I find that this is a gamestate that benefits mafia.
I didn't like this. He was asked four times in total I think. "Not an interesting question" is a bad excuse when people ask questions generally to improve their reads. I consider avoiding questions anti-town at best.In post 332, Flight of the Conchords wrote:I mean, it's just not an interesting question to answer.
Mafia at it's core is a game that allows scum remove players that are a threat to them. That's the philosophy angle.
I also think having the strongman kill available allows us to use NKA more reliably - we don't have to ask ourselves "is [player] still alive because scum fear some protective role?"
I get the argument for disabling the strongman, though. You wanna do that, go ahead, it's a solid option.
- Bret
I'm surprised spring never responded to this besides just adjusting his list. Seems out of character to not say anything.In post 364, Ame wrote:OK I've been thinking over some things. First, I change my mind, disable strongman is the way to go. Second, I don't trust Spring's agenda so I'm leaving the quest.
While the plan has a lot of flaws I like how ame is persistently trying to find a plan that's pro-town.In post 438, Ame wrote:So I think I came up with a game-breaking Train Cop strategy.
No Capture Version
7 players go on the quest
We decided publically who will be the leader. The leader is free to use any action they choose.
The other 6 questers Train
Each of the 6 non-questers is assigned to Train cop one of the (non-leader) questers.
Capture Version
7 players go on the quest including the captured player.
The leader is decided publically and is free to use any action they choose.
The other 5 questers Train
Each of the 6 non-questers is assigned to Train cop the 6 non-captured questers including the leader. (Alternatively one of the questers remains unassigned)
In this way, mafia can't join the quest without being forced to Train! So at least one mafia will have to remain outside of the quest in order to do the kill. And the others inside the quest will not be able to use their abilities! So mafia has to decide to either A) be a part of the quest or B) use their abilities.
In post 595, Hectic wrote: Raya's pretty cool because I like her avatar.
This would be a weird thing for scum to say.In post 646, Pink Ball wrote:I don't know why but I have this feeling that Fark is scum but it doesn't feel like a genuine thought of mine
Any reasoning for this or just don't want to?In post 661, Lady Chloe wrote:Is it crude to suggest that I am tempted to not quest simply because Ame is not?
Pink,In post 679, Pink Ball wrote:I think that not capturing has the same vibe that not lynching has. Would you no lynch on D1 because we don't have enough info? No, because the lynch per se is what gives the most info about players.
We capture someone, and then combined with later flips we get better and stronger cases on players' intentions. Not capturing is saving your money under your mattress. Guess what, you're losing money.
Yes, but if the captured player's alignment is revealed later either because gets lynched or vigged or nightkilled, it adds more information too.In post 683, springlullaby wrote:Pink,In post 679, Pink Ball wrote:I think that not capturing has the same vibe that not lynching has. Would you no lynch on D1 because we don't have enough info? No, because the lynch per se is what gives the most info about players.
We capture someone, and then combined with later flips we get better and stronger cases on players' intentions. Not capturing is saving your money under your mattress. Guess what, you're losing money.
I think that lynch + alignment is what give information.
Lynch is informative only retroactively because alignment is revealed.
Don't you agree?
Honestly, I thought it'd be funny to instantly move my vote after saying I was very unlikely to ever change from springlullaby.
Because of the way you were playing before. Any mention of not joining the quest or anything negative towards you being leader got a response from you. And you were constantly trying to convince people to join. Seems a bit odd that when someone leaves and says they don't trust you you just take them off the list and leave it at that. Although I will admit you did tone that down a lot. But no response at all?
Hmmm didn't think about the bus part, you're right about thatIn post 688, Hectic wrote:Pros of Capturing:
- Can examine wagons/votes for later.
- Capturing scum blocks their ability.
Cons of Capturing:I think we No Capture.
- Potential to block town PRs, or force them to claim.
- Wagon information is less useful as it's not that harmful for scum to bus.
- No information from a flip.
This is not unlike Pine thoughIn post 686, Hectic wrote:Honestly, I thought it'd be funny to instantly move my vote after saying I was very unlikely to ever change from springlullaby.
But also, Pine asked to keep stuff game-related and relevant because he wanted to be active this game, and it very much had been up to that point, yet he's still been on hiatus.
I don't think any town power role should claim over a role block.In post 688, Hectic wrote:Pros of Capturing:
- Can examine wagons/votes for later.
- Capturing scum blocks their ability.
Cons of Capturing:I think we No Capture.
- Potential to block town PRs, or force them to claim.
- Wagon information is less useful as it's not that harmful for scum to bus.
- No information from a flip.
Very good point. I'm back on the Capture Train!!!!!!In post 693, Farkset wrote:You forgot about xp drain. When scum gets captured they lose all xp and they can't gain this on n1. On n2 they need to train, so it disables their killing abilities them up to n3.
It's main advantage is that it narrows down people capable of nighkilling.
~Kerset
Why are you for ending the day over capturing any of your scumreads?
In post 693, Farkset wrote:You forgot about xp drain. When scum gets capturedand they can't gain this on n1. On n2 they need to train, so it disables their killing abilities them up to n3.they lose all xp
It's main advantage is that it narrows down people capable of nighkilling.
~Kerset
^
I addressed the issue with AME once, and despite the smear campaign some people *coughsHecticoughs* who characterize me as some sort of tyrannical beast, I don't pester people, just make sure they notice, and address the plan I wish to make happen. And I'm open to discussion.In post 689, Raya36 wrote:Because of the way you were playing before. Any mention of not joining the quest or anything negative towards you being leader got a response from you. And you were constantly trying to convince people to join. Seems a bit odd that when someone leaves and says they don't trust you you just take them off the list and leave it at that. Although I will admit you did tone that down a lot. But no response at all?
List of some of the posts you do what I mentioned above
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