I still would have expected even a joking response to it or some acknowledgement besides just updating the listIn post 698, springlullaby wrote:I addressed the issue with AME once, and despite the smear campaign some people *coughsHecticoughs* who characterize me as some sort of tyrannical beast, I don't pester people, just make sure they notice, and address the plan I wish to make happen. And I'm open to discussion.In post 689, Raya36 wrote:Because of the way you were playing before. Any mention of not joining the quest or anything negative towards you being leader got a response from you. And you were constantly trying to convince people to join. Seems a bit odd that when someone leaves and says they don't trust you you just take them off the list and leave it at that. Although I will admit you did tone that down a lot. But no response at all?
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Pink,In post 685, Pink Ball wrote:
Yes, but if the captured player's alignment is revealed later either because gets lynched or vigged or nightkilled, it adds more information too.In post 683, springlullaby wrote:
Pink,In post 679, Pink Ball wrote:I think that not capturing has the same vibe that not lynching has. Would you no lynch on D1 because we don't have enough info? No, because the lynch per se is what gives the most info about players.
We capture someone, and then combined with later flips we get better and stronger cases on players' intentions. Not capturing is saving your money under your mattress. Guess what, you're losing money.
I think that lynch + alignment is what give information.
Lynch is informative only retroactively because alignment is revealed.
Don't you agree?
I'm talking way ahead, like let's say D4. "Hey Pink why the fuck did you vote capture on Pine when spring was the main wagon and she was scum with a powerful role, were you trying to derail the wagon?". Fuck yeah you got me, you got me good.
While no capturing has no risks, it has no risks for scum either. You give scum the space to not give info that could be damning later.
I get what you are saying, but we are not D4.
And to reprise an earlier image of yours, the money is already in the bank for today.
Wouldn't you agree?- springlullaby
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You expected wrong.In post 700, Raya36 wrote:
I still would have expected even a joking response to it or some acknowledgement besides just updating the listIn post 698, springlullaby wrote:
I addressed the issue with AME once, and despite the smear campaign some people *coughsHecticoughs* who characterize me as some sort of tyrannical beast, I don't pester people, just make sure they notice, and address the plan I wish to make happen. And I'm open to discussion.In post 689, Raya36 wrote:Because of the way you were playing before. Any mention of not joining the quest or anything negative towards you being leader got a response from you. And you were constantly trying to convince people to join. Seems a bit odd that when someone leaves and says they don't trust you you just take them off the list and leave it at that. Although I will admit you did tone that down a lot. But no response at all?
List of some of the posts you do what I mentioned above
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I'd like an overall read list from you too.- Farkset
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In post 688, Hectic wrote:Pros of Capturing:- Can examine wagons/votes for later.
- Capturing scum blocks their ability.
Cons of Capturing:- Potential to block town PRs, or force them to claim.
- Wagon information is less useful as it's not that harmful for scum to bus.
- No information from a flip.
And by the way bussing is beneficial to town anyways so why is it part of the Con list? Let them bus on capture. I mean scum can bus on lynches too, it's up to us to determine whether they didIn post 690, Pink Ball wrote:
Hmmm didn't think about the bus part, you're right about thatIn post 688, Hectic wrote:Pros of Capturing:- Can examine wagons/votes for later.
- Capturing scum blocks their ability.
Cons of Capturing:- Potential to block town PRs, or force them to claim.
- Wagon information is less useful as it's not that harmful for scum to bus.
- No information from a flip.
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I'll get that sometime today. Read lists tend to take me a while early gameIn post 703, springlullaby wrote:
You expected wrong.In post 700, Raya36 wrote:
I still would have expected even a joking response to it or some acknowledgement besides just updating the listIn post 698, springlullaby wrote:
I addressed the issue with AME once, and despite the smear campaign some people *coughsHecticoughs* who characterize me as some sort of tyrannical beast, I don't pester people, just make sure they notice, and address the plan I wish to make happen. And I'm open to discussion.In post 689, Raya36 wrote:Because of the way you were playing before. Any mention of not joining the quest or anything negative towards you being leader got a response from you. And you were constantly trying to convince people to join. Seems a bit odd that when someone leaves and says they don't trust you you just take them off the list and leave it at that. Although I will admit you did tone that down a lot. But no response at all?
List of some of the posts you do what I mentioned above
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I'd like an overall read list from you too.- Flight of the Conchords
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Thank you very much.In post 656, Farkset wrote:i think she is the type of player to be excessivelystubbornas either alignment - prettysimilar to me-
Also the push on lullaby is B.A.D
Now add scumreading us too and everyone else will get what I'm talking about (but not you)
I mean this is bad. You say you don't like the idea. YOU. You assumed it come from experienced players (when only one completed themed game was required). So you don't know who Bret is and you don't know why he picked neighborizer and you don't understand why leaving strongman in play was no issue for him, and you built your whole case around those unknowns.In post 242, Farkset wrote:Flight of the Conchords - I don't like TSTBS posts from either alignment, and being a secret hydra i'd assume it comes from experienced players, not newbies. This is the main reason i'm scumleaning them instead of giving them the benefit of doubt.
Want more? mmK
1) First bolded segment you made two assumptions. You assumed scum would want to use strongman on N1 and you assumed strongman bypasses the capture blocking effectIn post 475, Farkset wrote:1) If the 3 scum decide to join the quest, they will have lylo-equivalent voting power for the leader, making it more likely for the leader to be mafia, resulting in a catastrophical failure because they would get xp, gift, and free reins on the kill.The kill part is solved in the captured version, since the captured player cannot strongman (which i assume it would bypass the roleblock by capture?)today for a lack of xp.I also assume that mafia do not start with more than 1 xp.I'm not sure how much i would place my faith in "Each player starts with 1 XP unless otherwise specified, and players can never have less than 0 XP. Players are always aware of how much XP they have." but... probably they start with 1 xp, or at least most of them do.
2) Second bolded segment you assumed none of the 3 mafia members starts with more than 1 xp when a more reasonable assumption would be for the mod to give one of them 2 xp at the start of the game if they needed to strongman from the beginning which in itself was a bad assumption unless you assume we have more than one protective role from the start too. You even said it yourself, You're not sure how much faith you'd put in your interpretation of the mod's declaration but you still insist it's probably 1. Then you say at least most of them when most of 3 is 2 meaning 1 could have started with more than 1 xp which makes your whole argument look like horseshit when viewed from that angle.
Now should I assume you are a good player? Because if so I find myself obliged to assume you know what you're doing in which case I assume you are scum spreading havoc.
I suggest you step aside and put kerset on for a while. Maybe she can remedy the situation.
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I thought capturing only roleblocked, didn't consider the XP thing. I'm back on the capture trainIn post 704, Farkset wrote:In post 688, Hectic wrote:Pros of Capturing:- Can examine wagons/votes for later.
- Capturing scum blocks their ability.
Cons of Capturing:- Potential to block town PRs, or force them to claim.
- Wagon information is less useful as it's not that harmful for scum to bus.
- No information from a flip.
And by the way bussing is beneficial to town anyways so why is it part of the Con list? Let them bus on capture. I mean scum can bus on lynches too, it's up to us to determine whether they didIn post 690, Pink Ball wrote:
Hmmm didn't think about the bus part, you're right about thatIn post 688, Hectic wrote:Pros of Capturing:- Can examine wagons/votes for later.
- Capturing scum blocks their ability.
Cons of Capturing:- Potential to block town PRs, or force them to claim.
- Wagon information is less useful as it's not that harmful for scum to bus.
- No information from a flip.
-Farkran"Your intentions are not defined by how things went, but how things could've gone." (Ball, 2019)- Pink Ball
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But we will be on D4 eventually and that's were important decisions should be made, not in D1.In post 702, springlullaby wrote:
Pink,In post 685, Pink Ball wrote:
Yes, but if the captured player's alignment is revealed later either because gets lynched or vigged or nightkilled, it adds more information too.In post 683, springlullaby wrote:
Pink,In post 679, Pink Ball wrote:I think that not capturing has the same vibe that not lynching has. Would you no lynch on D1 because we don't have enough info? No, because the lynch per se is what gives the most info about players.
We capture someone, and then combined with later flips we get better and stronger cases on players' intentions. Not capturing is saving your money under your mattress. Guess what, you're losing money.
I think that lynch + alignment is what give information.
Lynch is informative only retroactively because alignment is revealed.
Don't you agree?
I'm talking way ahead, like let's say D4. "Hey Pink why the fuck did you vote capture on Pine when spring was the main wagon and she was scum with a powerful role, were you trying to derail the wagon?". Fuck yeah you got me, you got me good.
While no capturing has no risks, it has no risks for scum either. You give scum the space to not give info that could be damning later.
I get what you are saying, but we are not D4.
And to reprise an earlier image of yours, the money is already in the bank for today.
Wouldn't you agree?
And yes I agree but shhhh I didn't want to reveal that yet 'cause there's still more info we can get"Your intentions are not defined by how things went, but how things could've gone." (Ball, 2019)- Flight of the Conchords
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I now think I know where Ame is coming from and I doubt she's scum. Her proposition to elect the leader before the night makes sense too as all 13 of us will contribute to it and any attempt to deviate from the plan will be viewed as a scum claim.In post 658, springlullaby wrote:QUEST PLEDGE LIST DAY 1
Confirmed:
springlullaby
Hectic
Pink Ball
Pine
Raya36
Fark
momo
mastina
Ginngie
Flight of the Conchords
Not Known 15
Waiting (lame or scum):
Lady Chloe
Ame
Leader: springlullaby
Correct me, it's free!
Free like what?
Like a spring that lullabee!
My solve is Mastina+(Ginngie+Raya36)/Pink Ball and I already sense some strange vibes going on between Mastina and Ginngie.
Disclaimer: This is still Jemaine's solo solve. Bret is busy so he didn't stop by the hydra PT when he came in.
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How's that a tragedy? At worst we won't be shopping for dinner.In post 674, Hectic wrote:a tragedy has occurred. Captain the worst was killed in a freak accident
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I believe this has been addressed before (and my own hydra partner iirc). One of these two is not like the other. With the lynch we get a flip which in itself is a piece of info. With the capture we get nothing but "this player did not act last night".In post 679, Pink Ball wrote:I think that not capturing has the same vibe that not lynching has. Would you no lynch on D1 because we don't have enough info? No, because the lynch per se is what gives the most info about players.
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You convinced me already.In post 679, Pink Ball wrote:We capture someone, and then combined with later flips we get better and stronger cases on players' intentions. Not capturing is saving your money under your mattress. Guess what, you're losing money.
HURT: Pink Ball
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This was a joke because of this post actually, I think it was a pretty solid jokeIn post 682, Raya36 wrote:
This would be a weird thing for scum to say.In post 646, Pink Ball wrote:I don't know why but I have this feeling that Fark is scum but it doesn't feel like a genuine thought of mine"Your intentions are not defined by how things went, but how things could've gone." (Ball, 2019)- Farkset
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To be honest now that you made me think about it, it's very unlikely that scum starts with the necessary xp to overcome capture, otherwise the mechanic would be completely scumsided as it allows for immediate false positives. I don't think this is a plausible assumption.
It's likely that all scum start with exactly 1 xp.
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This time it's my bad. I assumed you could at least read.In post 693, Farkset wrote:You forgot about xp drain. When scum gets captured they lose all xp and they can't gain this on n1. On n2 they need to train, so it disables their killing abilities them up to n3.
It's main advantage is that it narrows down people capable of nighkilling.
~Kerset
Now where did the "all xp" in your post come from? Ah. I forgot you had assumed they started with 1 xp. I also assume you assumed there are no alternate ways of gaining xp besides training. I now assume you will assume that I'm tunneling you which -I won't lie- maybe the one assumption you have made so far with good justification.In post 2, Professor Moriarty wrote:[Capture]
All players may vote to block another player using Capture: Player or HURT: Player. Once a majority is reached, the day ends and that player is captured. The captured player will be unable to take any actions (personal or factional, including Training) the following night, and if they are aligned with the Mafia,they will lose 1 XP.
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Monovision at it's prime. It assumes the captired player is 100% scum aligned.In post 699, Farkset wrote:1) Capturing doesn't force anyone to claim. You are not removed from the game if you don't,you just lose 1 xp, up to 2 considering that you cannot train if you wanted to. Spring claimed on her own, and that was a terrible claim both in timing and nature. Voyeur is an uncommon enough role to assume no counterclaim would happen, and a weak enough role to validate surviving n1.
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Oh I see. I overlooked that those were related. 10/10 jokeIn post 718, Pink Ball wrote:
This was a joke because of this post actually, I think it was a pretty solid jokeIn post 682, Raya36 wrote:
This would be a weird thing for scum to say.In post 646, Pink Ball wrote:I don't know why but I have this feeling that Fark is scum but it doesn't feel like a genuine thought of mine- Flight of the Conchords
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Would you like her to post he role pm too? We may ask for a special permission from the listmods because frakran wills it.In post 699, Farkset wrote:2) I find it very unlikely that a town PR only costs 1 xp to upgrade, even if it is a bad role. She said she misread, but then she never claimed the correct amount. After claiming role and xp, there was nothing to prevent her from telling the whole truth
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