Your pocket is comfy, I think I'll stay.
In post 661, Lady Chloe wrote:Is it crude to suggest that I am tempted to not quest simply because Ame is not?
It is not. Don't leave me alone out here in the wild :c
What do you think about deciding the leader toDay so that town influence is at its peak? I see no reason why it needs to be decided during the quest.
Dying of hunger.
There's only one salvation.
Refrigerator.
In post 672, Lady Chloe wrote:Hectic,
Vote to end the day. Capturing yields more detriment to town than benefit, specifically the first dayphase.
There is less clear benefit since there are a total of 6 candidates of capture, currently. Town numerically consists of half.
I find that this is a gamestate that benefits mafia.
If we can pinpoint a good candidate, I think it's more beneficial the first day because it sets mafia back two days. Mafia are the only confirmed players that require XP to use their ability (looking at the previous game, there was only one town role that required XP to use their ability). Unless otherwise stated, we each start out with 1 XP. The mafia kill is 1 XP. Capturing prevents a mafia member from performing the kill for two nights as they lose an XP and are prevented from gaining an XP N1. This forces one of the two other members to expend XP to do the kill. This increases our odds of blocking or tracking the kill because blocker/tracker knows that they don't need to be on the captured player. Furthermore, if mafia all start out with 1 XP (which I don't think is a poor assumption) and they are unable to gain XP by some other means N1, TWO mafia members will be unable to kill N2 because they will both need to train. Furthermore, say we lynch scum tomorrow and it was the player that did the kill. That also leaves only one scum able to perform the kill the following Night, which is even more to our advantage. Capturing town is not a big deal in my opinion because they can still use their ability the following Night, unlike scum. Limiting an opponents options, cornering them, and forcing them to have to play in a certain way is always my preferred strategy.