Level Up 2 - Finished

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Post Post #2325 (ISO) » Sun Apr 19, 2020 10:29 am

Post by inspiratieloos »

Tornado seems good.
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Post Post #2326 (ISO) » Sun Apr 19, 2020 10:35 am

Post by Gamma Emerald »

Cast Tornado on Alpha and India


Alpha:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


India:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #2327 (ISO) » Sun Apr 19, 2020 10:46 am

Post by inspiratieloos »

^this could use an aid action.
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Post Post #2328 (ISO) » Sun Apr 19, 2020 10:50 am

Post by lilith2013 »

Since I've already gone this round, I can't use Aid, is that right?
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Post Post #2329 (ISO) » Sun Apr 19, 2020 10:50 am

Post by Ircher »

That's correct.
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Post Post #2330 (ISO) » Sun Apr 19, 2020 10:51 am

Post by Gamma Emerald »

Out of the still technically active players who hasn't acted in a while?
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Post Post #2331 (ISO) » Sun Apr 19, 2020 10:53 am

Post by lilith2013 »

Does Aid take the place of any attacks/other actions I would make? Or could I aid & also use a skill/attack in the same turn? (Sorry for all the questions)
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Post Post #2332 (ISO) » Sun Apr 19, 2020 10:54 am

Post by Ircher »

Aid counts as a normal action, so generally speaking, you would only be able to aid in a round you use it, and nothing else. (i.e.: You cannot aid and attack in the same round.)

Don't worry about the questions. It's a complex game.
Last edited by Ircher on Sun Apr 19, 2020 10:56 am, edited 1 time in total.
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Post Post #2333 (ISO) » Sun Apr 19, 2020 10:55 am

Post by lilith2013 »

Got it.
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Post Post #2334 (ISO) » Sun Apr 19, 2020 2:06 pm

Post by Formerfish »

Aid Gamma
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Post Post #2335 (ISO) » Sun Apr 19, 2020 2:07 pm

Post by Formerfish »

Show
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Post Post #2336 (ISO) » Sun Apr 19, 2020 2:11 pm

Post by Ircher »

1 action left. (expired on 2020-04-20 16:00:00) left in the round.
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Post Post #2337 (ISO) » Mon Apr 20, 2020 7:27 am

Post by Jackal711 »

Double Slash on Foxtrot

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Original Roll String: 1d6-1
1 6-Sided Dice: (1)-1 = 0

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2338 (ISO) » Mon Apr 20, 2020 9:49 am

Post by Ircher »

Not Known 15 draws his blade and slashes vertically at Hotel followed by a horizontal slash at Kilo. His blade manages to cut off significant portions of both slimes. A magical force helps guides his second slash. (8 so far on Hotel {1}. 5 so far on Kilo {1}.) **Hotel is
dead
.** David quickly withdraws two arrows and fires them in quick succession at Kilo. Both hit their target and skewers off small parts of the slime. (5 + 4 + 3 = 12 so far on Kilo {2}.) **Kilo is
dead
.**

lilith2013 leaps out of bed after an intense nightmare. It is late afternoon on a stormy day. She arms herself and goes out for a relaxing walk. Alas, a group of gelatinous menaces surround her and begin closing in on her. Despite her inexperience with blades and fighting in general, she fearly attempts to cut them down. Though she struggles at first, she gets some aid from some traveling locals, and they manage to defeat the slimes. Seeing her courage, the locals direct her to a sign posted out of a local inn calling for adventurers.

The innkeeper there explains, "Several troubling reports are still coming about. We've sent several adventurers in the direction of this cave, a former tourist attraction now infested with slimes, but none have returned in two days! You look brave. How about you go and help. And please, send a report back!" "Finally! A chance to prove myself!" lilith2013 thinks to herself as she accepts the request. She enters only to hear a soft but annoying humming noise coming from deeper within the cave. She presses onward and defeats a few small slimes, but eventually, she loses consciousness.

When lilith2013 awakens, she finds herself in an entirely different part of the cave. "That's strange," she thinks. lilith2013 hears the clash of steel in the distance. "There must be the other adventurers." She follows the noise until she comes across the sight of several adventurers fighting a large quantity of slimes. "Yes! Another reinforcement!" yells one of the adventurers as they notice her presence. "Attack that slime and be quick about it!" directs the adventurer.

lilith2013 follows the directions given and quickly slashes at Juliet. Despite her inexperience, she does manage to slice off a small but significant portion of the slime. (2 so far on Juliet {1}.) inspiratieloos puts all his strength into finishing off the slime as he slashes twice at it. (2 + 9 + 5 = 16 so far on Juliet {2}.) **Juliet is
dead
.**

Gamma Emerald performs the spell ritual "Tornado" and summons the power of the winds. His hands begin to glow a bright blue. Formerfish shouts out a word of encouragement to Gamma Emerald. He points at Alpha and India, and gusts of wind are sent in those directions. (4 so far on Alpha. {1}) (3 so far on India {1}.) **Gamma Emerald has
2/6
MP left.** **Alpha has
13/17
HP left.**
Alpha and India are stunned for one round.

(Defense for India:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

I'm going to point out that gives a friendship point between Formerfish and Gamma Emerald (since I changed it a while back to friendship actions giving points). I hope y'all are tracking that.

Jackal711 slashes twice at Foxtrot and cuts off large portions of the slime. (8 + 6 = 14 so far on Foxtrot.) **Foxtrot has
3/17
HP left.**
---
Foxtrot slithers towards Gamma Emerald.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

---
Some rule changes are being made:
1) 100-sided dice are being added as valid. It's a bit hard to do special effects and that sort of thing with only 2, 3, 4, 6, or 8-sided dice. (E.g.: What if I want something to occur 10% of the time? That's hard to do with the current options.) 100-sided dice will never be used as attack dice or defense dice; they're reserved for special effect rolls and things of that nature.
2) Some clarifications/additions are being made. These should help clarify some common questions from newer players.
3)
Effective at the end of this battle
, new players will begin at level 3. (Yes, we just had a new player join, but I don't want to change this in the middle of a battle for certain reasons.)
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Post Post #2339 (ISO) » Mon Apr 20, 2020 9:54 am

Post by Ircher »

India's thick skin does not help it much against Gamma Emerald's attack. **India has
14/21
HP left.**

Gamma Emerald tries to avoid Foxtrot, but unfortunately, the slime is too determined. The slime's touch places invisible whispers in his ears. **
Gamma Emerald has
1/20
HP left.
** **Gamma Emerald has 5/10 morale left.**
---
Current Monster Statuses
(Threshold 4/1)
(7) Alpha : Red Slime : HP =
13/17
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : Orange Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Charlie : Yellow Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Green Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Echo : Blue Slime : HP =
DEAD
| MP = 15/15 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Foxtrot : Purple Slime : HP =
3/17
| MP =
0/6
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Golf : White Slime : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Hotel : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) India : Silver Slime : HP =
14/21
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 1d2 | 2 CD
(7) Juliet : Pink Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Kilo : Indigo Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
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Post Post #2340 (ISO) » Mon Apr 20, 2020 10:43 am

Post by inspiratieloos »

GE meditate?

Attack India
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2341 (ISO) » Tue Apr 21, 2020 5:10 am

Post by Not Known 15 »

Attack India

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2342 (ISO) » Tue Apr 21, 2020 5:14 am

Post by lilith2013 »

Aid Gamma Emerald


Please don’t die!
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Post Post #2343 (ISO) » Tue Apr 21, 2020 5:16 am

Post by Formerfish »

Minor Heal Gamma


Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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"Getting lost in the details of nothing..."

"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2344 (ISO) » Tue Apr 21, 2020 5:16 am

Post by Formerfish »

Boom.
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"Getting lost in the details of nothing..."

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Post Post #2345 (ISO) » Tue Apr 21, 2020 5:42 am

Post by Not Known 15 »

David attacks Foxtrot

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #2346 (ISO) » Tue Apr 21, 2020 9:41 am

Post by Ircher »

(expired on 2020-04-22 16:45:00) time left in the round. Y'all have one action left.
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Post Post #2347 (ISO) » Tue Apr 21, 2020 11:32 am

Post by Formerfish »

Does gamma have a bonus like i did when i hit 1hp?
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Post Post #2348 (ISO) » Tue Apr 21, 2020 1:43 pm

Post by Jackal711 »

Alright let's gamble. High chance this does what I intend.

Tornado!

Alpha
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

India
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #2349 (ISO) » Wed Apr 22, 2020 7:34 am

Post by Ircher »

inspiratieloos surges forward and swings his blade at India. (7 so far on India {1}.) Not Known 15 follows up with another slash from behind. (7 + 6 = 13 so far on India {1}.) The slime attempts to fend off the attack.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


lilith2013 whispers encouraging words to Gamma Emerald, but Gamma Emerald remains paralyzed from his injuries and does nothing.

Formerfish begins moving his hands in intricate ways and shouting ancient words. Green and white wisps begin swirling around his palms. He points towards Gamma Emerald, and a bright light bathes Gamma Emerald, healing his wounds. **Gamma Emerald has
4/20
HP left.** **Formerfish has
1/5
MP left.**

David readies his bow and shoots at Foxtrot. The slime lets out a final cry and dies. **Foxtrot is
dead
.

Jackal711 begins making complex motions with his hands and chanting different words from those that Formerfish shouted. Blue and white wisps begin encircling Jackal711's wrists. Jackal711 points towards Alpha and India, and the wisps are sent flying. **Jackal711 has
3/7
MP left.** The two slimes are dazed by the whirling wisps.
Alpha and India are stunned for one round.
**Alpha has
12/17
HP left.** India attempts to ward off some of the impact.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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