Level Up 2 - Finished

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Post Post #2350 (ISO) » Wed Apr 22, 2020 7:37 am

Post by Ircher »

India's skin saves the slime as it is left with a slither of health. **India has
1/21
HP left.**
---
Formerfish is no longer cursed.

GeorgeBailey is no longer scared.

---
Current Monster Statuses
(Threshold 4/1)
(7) Alpha : Red Slime : HP =
12/17
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : Orange Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Charlie : Yellow Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Green Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Echo : Blue Slime : HP =
DEAD
| MP = 15/15 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Foxtrot : Purple Slime : HP =
DEAD
| MP =
0/6
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Golf : White Slime : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Hotel : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) India : Silver Slime : HP =
1/21
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 1d2 | 1 CD
(7) Juliet : Pink Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Kilo : Indigo Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
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Post Post #2351 (ISO) » Wed Apr 22, 2020 7:41 am

Post by Formerfish »

Attack Alpha


Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2352 (ISO) » Wed Apr 22, 2020 7:49 am

Post by inspiratieloos »

Attack Alpha
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Post Post #2353 (ISO) » Wed Apr 22, 2020 7:50 am

Post by inspiratieloos »

Attack Alpha properly this time
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2354 (ISO) » Wed Apr 22, 2020 7:51 am

Post by inspiratieloos »

David attacks India
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #2355 (ISO) » Wed Apr 22, 2020 3:32 pm

Post by lilith2013 »

Sorry, I didn’t realize that aid could be used after the roll? Is that right? Or do I have to declare before my aid-ee rolls

Is it worth it for me to use an action to attack here?
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Post Post #2356 (ISO) » Wed Apr 22, 2020 3:35 pm

Post by Ircher »

The original intention was before, but I've been allowing it after since forever by this point. Adrenaline Rush is now the only order-dependent thing. (You have to act before healing to get the bonus.)
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Post Post #2357 (ISO) » Wed Apr 22, 2020 3:36 pm

Post by Gamma Emerald »

In post 2349, Ircher wrote:inspiratieloos surges forward and swings his blade at India. (7 so far on India {1}.) Not Known 15 follows up with another slash from behind. (7 + 6 = 13 so far on India {1}.) The slime attempts to fend off the attack.
(Defense:)
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


lilith2013 whispers encouraging words to Gamma Emerald, but Gamma Emerald remains paralyzed from his injuries and does nothing.

Formerfish begins moving his hands in intricate ways and shouting ancient words. Green and white wisps begin swirling around his palms. He points towards Gamma Emerald, and a bright light bathes Gamma Emerald, healing his wounds. **Gamma Emerald has
4/20
HP left.** **Formerfish has
1/5
MP left.**

David readies his bow and shoots at Foxtrot. The slime lets out a final cry and dies. **Foxtrot is
dead
.

Jackal711 begins making complex motions with his hands and chanting different words from those that Formerfish shouted. Blue and white wisps begin encircling Jackal711's wrists. Jackal711 points towards Alpha and India, and the wisps are sent flying. **Jackal711 has
3/7
MP left.** The two slimes are dazed by the whirling wisps.
Alpha and India are stunned for one round.
**Alpha has
12/17
HP left.** India attempts to ward off some of the impact.
(Defense:)
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1
Does the Aid action give FP if I didn’t make use of it?
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Post Post #2358 (ISO) » Wed Apr 22, 2020 3:38 pm

Post by Ircher »

Yes, I think it should.
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Post Post #2359 (ISO) » Wed Apr 22, 2020 3:42 pm

Post by Gamma Emerald »

Gamma’s FP

Formerfish: 1
Lilith2013: 1
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Post Post #2360 (ISO) » Wed Apr 22, 2020 4:22 pm

Post by Not Known 15 »

Attack Alpha

Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2361 (ISO) » Wed Apr 22, 2020 6:11 pm

Post by Gamma Emerald »

I meditate

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #2362 (ISO) » Thu Apr 23, 2020 3:39 am

Post by Ircher »

Formerfish rushes forward and slashes at Alpha. His blade cuts off a small portion of the slime. (3 so far on Alpha {1}.) inspiratieloos follows up with an uppercut slash and slices off a larger portion of the slime. (3 + 6 = 9 so far on Alpha {2}.)

David loads his bow and fires at India. The slime lets out a shrill cry as it dies. **India is
dead
.**

Not Known 15 rushes in and swings his blade at Alpha. The slime is neatly cut in half and dies. **Alpha is
dead
.**

Gamma Emerald takes a moment to meditate and think about the battle. He feels slightly refreshed from the rest. **Gamma Emerald has
6/20
HP left.**

Congratulations, you won this battle!

---
Party Experience:

Base XP = 3 + 3 + 4 + 3 + 3 + 4 + 4 + 3 + 3 + 3 + 3 = 36 XP
XP Adjustment = 7 XP
Average Enemy Level = (7 * 11) / 11 = 7.0
Number of Participants = 8
XP Awarded Per Participant = 5.4 XP at Level 7.0.

(4) GeorgeBailey gains 7 XP.
GeorgeBailey levels up from level 4 to level 5!
Please choose a specialization path. You may reallocate your stat point.
(7) inspiratieloos gains 5 XP. inspiratieloos stays at level 7.
(6) Formerfish gains 6 XP. Formerfish stays at level 6.
(6) Gamma Emerald gains 6 XP.
Gamma Emerald levels up from level 6 to level 7!
You have a new stat point to allocate.
(7) Not Known 15 gains 5 XP. Not Known 15 stays at level 7.
(7) Jackal711 gains 5 XP. Jackal711 stays at level 7.
(2) lilith2013 gains 11 XP.
lilith2013 levels up from level 2 to level 4!
Please allocate your new stat point. (You can pick either 3 HP or 1 MP.)
---
(6) David gains 6 XP. David stays at level 6.
---
(2) PrivateI gains 3 XP. PrivateI levels up from level 2 to level 3.
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Post Post #2363 (ISO) » Thu Apr 23, 2020 3:51 am

Post by Ircher »

You continue advancing towards the humming noise. Along the way, you meet more slimes that you easily slaughter. Eventually you run into a young man wearing robes. The robes are different from the robes that the cultists wear. When he sees you armed with your weapons, he starts running away, but then he realizes that you are not the same cultists causing all the chaos in the caves, so he turns back. He greets you in a soft voice, "I am Havner. I was here investigating the crystal structure of the caves before those darn cultists started filling the caves with slimes. Now I am trapped here forever." You introduce yourselves and note that you are working to kill the cultists. "Welll, that's great! I will finally be able to leave and share my research! I think you are pretty close to the source now; there has been lots of loud humming coming in that direction." Havner points a little deeper into the cave. "While I am not able to fight, I can help you stock up on some goods. I'm afraid I can't part with my goods for free though. I also know some healing and restoration rituals," states Havner. You take him up on his offer. Havner begins a very long spell ritual that takes about two hours to complete. At the end of it, you feel greatly rejuvenated.
The party's HP has been healed by 5 and MP has been restored by 1.


Havner shows you his goods:
Havner's Goods:

1. Lesser Healing Potion (75 Copper and 3 Silver): Heals 1d4 hitpoints of an ally.
2. Curing Potion (2 Silver): Cures all status afflictions of an ally.

3. Smoky Crystal (5 Silver): Grants the "Invisible" status to the party for three rounds. Using direct damage spells and skills will end the effect early. Invisible players are significantly less likely to be detected and attacked by enemies.
4. Blessing Crystal (7 Silver): Grants the "Blessed" (+2) status to the party for three rounds.
5. Fury Crystal (8 Silver): Grants the "Hasted" status to the party for three rounds.

6. Scroll of Inspiration (50 Copper)
(Special Offer!)
: Casts a level one "Inspire" spell on an ally: increases the morale of an ally by 2d4.
7. Scroll of Fire (20 Copper and 3 Silver): Casts a level one "Fire" spell on an enemy: sears an enemy for 1d3 damage and ignores enemy defenses.
8. Scroll of Lightning (15 Silver): Casts a level one "Lightning" spell on an enemy: zaps an enemy with lightning for 1d8 + 1d4 damage. Excess damage is split off to another target, and this process can be chained indefinitely.
9. Resurrection Scroll (3 Gold): Revives a dead or unconscious ally and restores 50% of their HP. They do not suffer the normal experience penalty, but this scroll must be used within three rounds of the ally's death.
10. Scroll of Awakening (40 Copper)
(Special Offer!)
: Cures a single ally of the "Sleeping" status.

Conversion Rates:

100 Copper Coins = 1 Silver Coin
25 Silver Coins = 1 Gold Coin

Now might be a good time to point out that if a character does not possess morale, things that would generally increase morale instead have the effect of curing those characters of mental status afflictions. For instance, if XYZ is scared and below level 6, casting "Inspire" on XYZ will immediately cure them of their "Scared" status.


Now might be a good time to point out that if a character does not possess morale, things that would generally increase morale instead have the effect of curing those characters of mental status afflictions. For instance, if XYZ is scared and below level 6, casting "Inspire" on XYZ will immediately cure them of their "Scared" status.
---
You have 11 Silver Coins to spend.

Please bold your purchases. When you are done shopping, please bold such. You have until (expired on 2020-04-24 19:00:00) to make your decisions.
Last edited by Ircher on Fri Apr 24, 2020 2:50 pm, edited 1 time in total.
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Post Post #2364 (ISO) » Fri Apr 24, 2020 10:16 am

Post by lilith2013 »

Please give me the HP.

I don't want to make decisions for the group since I joined most recently but it seems like everyone is missing :( if it were up to me I'd probably take a combo of the scroll of inspiration and healing potions. Anyone have any other thoughts on what to buy?
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Post Post #2365 (ISO) » Fri Apr 24, 2020 12:24 pm

Post by inspiratieloos »

The one thing I'd really want is the scroll of resurrection but that's out of our price range.

We have some healing items already and so far the few healing spells we have are enough. Morale is only an issue if we encounter some dedicated morale harming enemies and in that case the scroll isn't going to do much good anyway.
Enemies tend to leave people who aren't attacking alone already so invisibility if also meh, though it could be useful at the end of a turn to avoid a round of damage maybe?

Then there's the offensive crystals. Ircher does the second hasted action count against the action threshold? If it does the fury crystal is pretty useless, if it doesn't it's close to double damage for three rounds.
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Post Post #2366 (ISO) » Fri Apr 24, 2020 12:27 pm

Post by Ircher »

I'll extend the shop deadline. Check this post later for the new deadline.

Haste basically grants a bonus action like Fury Blade does, so no, only one action counts towards the action threshold.
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Post Post #2367 (ISO) » Fri Apr 24, 2020 12:35 pm

Post by Formerfish »

Smoky could be useful, like if we get into some shit and we need a few rounds to lay some heavy damage while limiting the amount we take in return?
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Post Post #2368 (ISO) » Fri Apr 24, 2020 12:38 pm

Post by Gamma Emerald »

Yeah I think the Crystals are the way to go.

@Ircher what does “the party” mean when used in those item descriptions?
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Post Post #2369 (ISO) » Fri Apr 24, 2020 12:42 pm

Post by Gamma Emerald »

What I’d suggest doing if we pick up the Smoky Crystal is using it if we have a lot of players with low health to prevent them from dying, the players who are still healthy can use direct attacks and spells while those with low HP won’t.
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Post Post #2370 (ISO) » Fri Apr 24, 2020 1:54 pm

Post by Ircher »

The party means all living non-retired players. It includes those who are alive but have not participated in the battle. The new deadline is tomorrow by 4:00 PM EDT or in (expired on 2020-04-25 16:00:00).
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Post Post #2371 (ISO) » Fri Apr 24, 2020 2:14 pm

Post by Gamma Emerald »

Honestly that seems OP, if it were to be adjusted I’d suggest making it affect the same number of players as the action threshold. Would still be good but imagine the level of cheese possible with the Fury Crystal as it is.
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Post Post #2372 (ISO) » Fri Apr 24, 2020 2:16 pm

Post by lilith2013 »

Don’t question it, let’s just buy it as is :P

Also it’s pretty expensive right? How much money is the party typically finding per battle?
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Post Post #2373 (ISO) » Fri Apr 24, 2020 2:49 pm

Post by Ircher »

Oh one more item is being added to the shop:

10. Scroll of Awakening (40 Copper)
(Special Offer!)
: Cures a single ally of the "Sleeping" status.
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Post Post #2374 (ISO) » Fri Apr 24, 2020 7:53 pm

Post by Not Known 15 »

I propose that we buy two of the morale scrolls, one curing potion and one Fury Crystal. Yes, that costs our whole stock of money, but these are really good for emergencies(Curing potion and morale scrolls if we really need someone to act who can`t , and Fury Crystal if our enemies are seriously OP. It doesn`t pay off to be stingy here, these things ARE for emergencies, and if we accumulate money like we currently do we will never get even one resurrection scroll before a long long time has passed. And the Fury Crystal will never be useless.
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