Level Up 2 - Finished
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- inspiratieloos
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inspiratieloos Goon
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lilith2013 she/herSpice of Life
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Fury crystal + curing potion? That leaves us with 1 silver. How many copper = 1 silver?- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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100 copper equals 1 silver
The conversion ratios are in the shop postWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- lilith2013
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lilith2013 she/herSpice of Life
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Maybe 1 scroll of awakening and 1 scroll of inspiration with what’s left?-
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- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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In post 2376, lilith2013 wrote:Fury crystal + curing potion? That leaves us with 1 silver. How many copper = 1 silver?
I’m okay with thisIn post 2378, lilith2013 wrote:Maybe 1 scroll of awakening and 1 scroll of inspiration with what’s left?We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- lilith2013
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lilith2013 she/herSpice of Life
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Okay the deadline is in 20 mins. If no one shows up to dissent before then, I guess I'll post to finalize this:
fury crystal
curing potion
scroll of awakening
scroll of inspiration- lilith2013
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lilith2013 she/herSpice of Life
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alright guess i'm doing it.
buy 1 fury crystal, 1 curing potion, 1 scroll of awakening, 1 scroll of inspiration- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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"Thank you for your business. Good luck against the cultists and slimes," Havner states as he collects your money and counts off ten copper coins in change. You proceed further into the cave. A few more slimes appear, but they are no match for your prowess. Soon, the tunnel widens and you enter a very spacious room. Inside, you see two figures talking to each other. You recognize one of the figures. It is the same cultist who ordered Cultist Andromeda to unleash the Hydra Slime upon you. She is in the same dark robes as she was earlier. The other figure is also wearing robes of a slightly lighter shade. You stop for a moment and attempt to overhear their conversation. Sadly, they are talking a volume too low for you to eavesdrop.
You boldly walk forth into the room and notice that the air around you has that same energizing quality you have experienced throughout the caves. "They finally came! I'm impressed you made it this far," states the unknown figure upon seeing you. "How are you here? I thought I told Cultist Andromeda to kill you! She'll pay for her incompetence!" shouts the familiar figure angrily. "Well since you are here, how about we chat for a moment. You know, before we try to end each others' lives?" suggests the unknown figure. While still on high alert, you decide to take him up on the offer. Each of you introduces your name. The lighter-robed figure responds, "So you are the incredible band of adventurers that has been disrupting our plans. My name is not important; you may simply call me the Slimemancer because I have been creating these slimes. To the right of me here is my good friend Cultist Zykkia. Well, introduction time is over; I am afraid this is the end of the road for you all." The Slimemancer then turns and looks directly at David and states, "Especially for you. We shall have prepare a special death for your treachery." You suddenly notice that the two of them are not alone; a very small slime and a very large slime accompany them.
David, who was not paying attention to the conversation, suddenly distributes your leaders some scrolls. On them are inscribed information about the Slimemancer and Cultist Zykkia. "This is all I know. Be careful; these cultists are bound to have some tricks up their sleeves."
Spoiler: Slimemancer Scrying Info Courtesy of David
Spoiler: Cultist Zykkia Scrying Info Courtesy of David
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The tiny slime rushes forth and attacks NotMySpamAccount.
Original Roll String: 1d41 4-Sided Dice: (4) = 4
Original Roll String: 1d31 3-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
After finishing its attack against NotMySpamAccount, it moves towards another one of you. This time, it attempts to hug Cerberus v666.
Original Roll String: 1d41 4-Sided Dice: (4) = 4
Original Roll String: 1d31 3-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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NotMySpamAccount is caught off guard, but luckily, the slime did not come close to any vital organs. **NotMySpamAccount has13/15HP left.** Cerberus v666 is also caught off guard but has similar luck. **Cerberus v666 has18/20HP left.**
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Battle #24(Threshold5/1)
(7) Slimemancer : Summoner : Level = 7 | HP = 49/49 | MP = 25/25 | Morale = 11/11 | Attack = 2d4 | Defense = 1d6
(7) Cultist Zykkia : Cultist Musician : Level = 7 | HP = 49/49 | MP = 30/30 | Morale = 40/40 | Attack = 2d3 | Defense = 1d2
(7) (S A) Proto-G Slime : Giant Slime : Level = 7 | HP = 74/74 | Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4
(7) (QS) (H) Proto-T Slime : Tiny Slime : Level = 7 | HP = 49/49 | Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2
Summons:(These creatures instantly die if all other creatures are dead.)
Active Battle Effect #1: All spells require and use one less mana.Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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Stat point into MP btw
I’ll figure out a move laterWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- lilith2013
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lilith2013 she/herSpice of Life
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Did our cooldowns reset or no?- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Cooldowns always reset at the end of a battle, so yes.Links: User Page | Player Ratings | GTKAS | Test
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Formerfish Busboy Revolutionary
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What are you guys thinking?
I could go two ways, tornado some mofos or double slash a bitch.
Thoughts?Show"Getting lost in the details of nothing..."
"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa
Need advice? Ask a Fish.-
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Not Known 15 Mafia Scum
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The tiny slime is immune to tornado due to Quick Strike, the big slime might be immune to stun. Please no tornado.In post 2388, Formerfish wrote:What are you guys thinking?
I could go two ways, tornado some mofos or double slash a bitch.
Thoughts?- inspiratieloos
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inspiratieloos Goon
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Not Known 15 Mafia Scum
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I feel uneasy about the tiny slime, though. If it has an ability that protects the slimemancer(it has quick strike, it acts before us) then... Don`t forget that David warned us about some tricks he doesn`t know of.In post 2390, inspiratieloos wrote:Murder the Slimemancer ASAP?
We have an about 60% chance of killing him in one turn if we throw Heavy Blow + 3 Double Slashes + David's double shot at him. Then we possibly have some aid actions and some tricky dice abilities to mitigate bad rolls to improve the odds.- inspiratieloos
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inspiratieloos Goon
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- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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Good point. Gamma could cast silence the next 7 rounds to prevent that cultist from acting.In post 2393, Gamma Emerald wrote:Silence also exists as an option- inspiratieloos
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inspiratieloos Goon
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- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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(expired on 2020-04-29 17:00:00) left in the round.Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."-
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Not Known 15 Mafia Scum
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In post 2395, inspiratieloos wrote:Cultist is immune to crowd control.
Silence lasts two rounds.- Passive Skill "In Control": Crowd control effects last for one less round than normal on this creature.- inspiratieloos
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inspiratieloos Goon
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Not Known 15 Mafia Scum
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That`s the slime master... I was not talking about the leader, I was talking about the cultist that has a chance to disable us ALL very fast if they can cast spells.In post 2398, inspiratieloos wrote:Wrong cultist:
- Passive Skill "Control Mastery": This creature is immune to all crowd-control effects (including stuns and silencing).
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