Level Up 2 - Finished

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Post Post #2400 (ISO) » Mon Apr 27, 2020 9:42 am

Post by Gamma Emerald »

Cast Silence on Zykkia


This seems like a good move rn
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Post Post #2401 (ISO) » Mon Apr 27, 2020 9:44 am

Post by lilith2013 »

Do we focus cultist/slimemancer first?
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Post Post #2402 (ISO) » Mon Apr 27, 2020 11:13 am

Post by inspiratieloos »

Neither, we don't have enough damage now that we've used an action on crowd control, so it's better to split the attacks to avoid the stacking penalty.
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Post Post #2403 (ISO) » Mon Apr 27, 2020 11:14 am

Post by inspiratieloos »

So, two double slashes on slimemancer, two on cultist?
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Post Post #2404 (ISO) » Mon Apr 27, 2020 7:11 pm

Post by Jackal711 »

Yeah

Double Slash: Cultist
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Original Roll String: 1d6-1
1 6-Sided Dice: (5)-1 = 4

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2405 (ISO) » Tue Apr 28, 2020 8:09 am

Post by Not Known 15 »

Scry Monster
Proto-T-Slime
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Post Post #2406 (ISO) » Tue Apr 28, 2020 8:34 am

Post by lilith2013 »

Aid Jackal
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Post Post #2407 (ISO) » Tue Apr 28, 2020 9:27 am

Post by Ircher »

In post 2396, Ircher wrote:(expired on 2020-04-29 17:00:00) left in the round.
3 player actions and 1 NPC action left.
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Post Post #2408 (ISO) » Tue Apr 28, 2020 2:36 pm

Post by Formerfish »

Double Slash: Cultist


Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2409 (ISO) » Tue Apr 28, 2020 2:36 pm

Post by Formerfish »

Well fuck
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Post Post #2410 (ISO) » Tue Apr 28, 2020 3:59 pm

Post by GeorgeBailey »

Am I able to aid FF?
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Post Post #2411 (ISO) » Tue Apr 28, 2020 10:06 pm

Post by inspiratieloos »

Double Slash Slimemancer
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3
Original Roll String: 2d4-1
2 4-Sided Dice: (1, 2)-1 = 2
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Post Post #2412 (ISO) » Wed Apr 29, 2020 12:44 pm

Post by GeorgeBailey »

Aid FormerFish
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Post Post #2413 (ISO) » Wed Apr 29, 2020 1:23 pm

Post by Ircher »

Gamma Emerald begins reciting ancient words and making complicated movements with his hands. Soon, purple and yellow wisps appear around his hands. He points at Cultist Zykkia, and the wisps leave his hands and fly towards Cultist Zykkia. **Gamma Emerald has
6/7
MP left.**
Cultist Zykkia is silenced for one round.


Jackal711 raises his blade and slashes twice at Cultist Zykkia. lilith2013 whispers encouraging words before Jackal711 strikes. (9 + 6 = 15 so far on Cultist Zykkia {1}.)

Not Known 15 takes some time to observe the movements of the Proto-T Slime. He learns the following information:
Spoiler: Proto-T Slime Scrying Info
**Proto-T Slime : Tiny Slime : Level = 7 | HP = 49 | Morale = 17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2
- Passive Skill "Fire Vulnerability": This creature is vulnerable to the "Fire" and "Flame Arrows" spells. These spells do {Dice Roll} + 2 damage.
- Passive Skill "Hasted": This creature can act twice in one round.
- Passive Skill "Quick Strike": This creature acts before creatures without quick strike.
- Active Skill "Quick Slime" (3 CD): Coats an enemy in slime quickly for {Attack Dice} - 2 damage. This skill also grants initiative.
- Active Skill "Slime Field" (4 CD): Increases everyone's cooldowns (both friendly and hostile, but excluding this creature) by two rounds. This skill deals no damage.
- Special Ability "Frenzy" (Single use; keep turn; only when Cultist Zykkia is dead): This creature enters a frenzy where attacks become stronger and faster at the cost of defense. All attack rolls (including skills) gain a +1 modifier, and active skills leave cooldown one round sooner. All defensive rolls for this creature are halved.


Formerfish follows up with another two slashes at Cultist Zykkia. GeorgeBailey offers some words of advice, increasing Formerfish's strength. (15 + 3 + 5 = 23 so far on Cultist Zykkia {2}.) The cultist attempts to partially evade the attack.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


inspiratieloos leaps forward and strikes at the Slimemancer twice. (3 + 4 = 7 so far on Slimemancer {1}.) The Slimemancer attempts to magically ward off the attack.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

---
The Slimemancer begins making strange motions and reciting ancient words. He persists in this ritual for a long time. **The Slimemancer has
12/25
MP left.** Eventually, three new life forms appear...
Original Roll String: 3d100
3 100-Sided Dice: (79, 8, 67) = 154


Cultist Zykkia attempts to stab Jackal711 with her blade. If she could, she would grumble a curse at her misfortune, but sadly, she is silenced and cannot.
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


The Proto-G Slime releases a substance into the surrounding air. It makes it much harder to breathe and concentrate on the battle.
Everyone's cooldowns have increased by two rounds.

---
The Proto-T Slime attempts to injure inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Once it finishes its attack there, it moves towards Not Known 15.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #2414 (ISO) » Wed Apr 29, 2020 1:31 pm

Post by Ircher »

Cultist Zykkia utterly fails to evade the combined attacks of Formerfish and Jackal711 and suffers a lot of damage. **Cultist Zykkia has
27/49
HP left.**

The Slimemancer's attempt to generate a defensive force field fail and only a weak one is formed. **The Slimemancer has
44/49
HP left.**
---
A giant slime, a black slime, and a white slime appear from the Slimemancer's summoning.

Cultist Zykkia, in her fury, almost misses Jackal711 completely with her blade. Instead, her blade grazes off a small portion of the skin on Jackal711's right arm. **Jackal711 has
19/20
HP left.**

Despite the Proto-T Slime's nimble movement, inspiratieloos is faster and manages to avoid the slime completely. Not Known 15 is not as fast and suffers moderate damage from the slime's acids. **Not Known 15 has
20/23
HP left.**
---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
44/49
| MP =
12/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6 | 1 CD
(7) (L2) Cultist Zykkia : Cultist Musician : Level = 7 | HP =
27/49
| MP = 30/30 | Morale = 40/40 | Attack = 2d3 | Defense = 1d2 | 1 CD
(7) (S B) Proto-G Slime : Giant Slime : Level = 7 | HP = 74/74 | Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4 | 3 CD
(7) (QS) (H) Proto-T Slime : Tiny Slime : Level = 7 | HP = 49/49 | Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2 | 1 CD

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(7) Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) White Slime : HP = 17/17 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Black Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2

Active Battle Effect #1: All spells require and use one less mana.
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Post Post #2415 (ISO) » Wed Apr 29, 2020 2:22 pm

Post by Gamma Emerald »

How does initiative work for enemies?
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Post Post #2416 (ISO) » Wed Apr 29, 2020 2:24 pm

Post by Ircher »

Initiative for enemies cancels out player initiatives. So if one enemy has initiative, the first initiative-granting action you perform still counts towards the action threshold for that round.
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Post Post #2417 (ISO) » Wed Apr 29, 2020 2:35 pm

Post by lilith2013 »

Is it useful to use spells here ie to curse the cultist so his spells do less bad things, or are we just going for straight damage here
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Post Post #2418 (ISO) » Thu Apr 30, 2020 3:00 am

Post by Gamma Emerald »

I think it’s wisest to focus damage on the slimes for now since they don’t have the survival passives the cultists didn’t and also seem to get stronger when the cultists die
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Post Post #2419 (ISO) » Thu Apr 30, 2020 2:51 pm

Post by Formerfish »

There are 6 of them, can you be more specific?
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Post Post #2420 (ISO) » Thu Apr 30, 2020 7:55 pm

Post by Not Known 15 »

In post 2419, Formerfish wrote:
There are 6 of them, can you be more specific?
the non-summoned slimes. Especially the quick one.
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Post Post #2421 (ISO) » Thu Apr 30, 2020 9:14 pm

Post by Not Known 15 »

Cast Examine Creature at Proto-G-Slime


David attacks Proto-T-Slime

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #2422 (ISO) » Thu Apr 30, 2020 10:03 pm

Post by GeorgeBailey »

Attack Proto-T Slime
Original Roll String: 2d4
2 4-Sided Dice: (2, 2) = 4
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Post Post #2423 (ISO) » Fri May 01, 2020 3:31 am

Post by Formerfish »

Attack proto g


Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2424 (ISO) » Fri May 01, 2020 6:57 am

Post by inspiratieloos »

Keep in mind that up to lvl 6 fire is more effective against slimes than attacking as long as the cultist is alive.

Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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