Spoiler: Roles
Town Rogue - Ame
Town Adventurer - momo
Town Cleric - Lady Chloe
Town Alchemist - Pine
Town Lord - Flight of the Conchords
Town Autofarmer - Raya36
Town Voyeur - springlullaby
VT (UB) - Not Known 15
VT (Restless Spirit) - Hectic
VT (Loved) - Ginngie
Mafia Watcher - Farkset
Mafia Bard - Pink Ball
Mafia Teacher - mastina
Town Adventurer - momo
Town Cleric - Lady Chloe
Town Alchemist - Pine
Town Lord - Flight of the Conchords
Town Autofarmer - Raya36
Town Voyeur - springlullaby
VT (UB) - Not Known 15
VT (Restless Spirit) - Hectic
VT (Loved) - Ginngie
Mafia Watcher - Farkset
Mafia Bard - Pink Ball
Mafia Teacher - mastina
Spoiler: Role PM's
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
(Mod note: randomly chosen if multiple people die in the same night)
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
(Mod note: this has a 24 hour cooldown to prevent shenanigans)
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
If you would die while you have at least 2 XP, you will instead survive and lose 2 XP.
(Mod note: strongman still beats this power)
Town Adventurer.
3 XP
to upgrade.You have the following abilities:
- When you join a Quest, you will count as two players for the purpose of determining if the Quest succeeds. This does not affect the threshold for determining if a Quest will succeed.
- When you vote for the Leader of a Quest, your vote will secretly count double.
- Each night that you are on a Quest, you may target another player who is on the Quest. If the mafia attempt to sabotage that player, the sabotage will fail.
- If you are elected as Leader of a Quest, you immediately gain 1 XP.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
You will automatically become the Leader of any Quest you join.
Town Cleric.
2 XP
to upgrade.Each night, if you have at least 3 XP, you may choose any number of other players to bless. This does not count as a visit and cannot be seen by action investigative roles, but it can be roleblocked. That night, if a player you blessed would be killed by a player you did not bless, you will lose 3 XP and protect the target from the kill, visiting only the target. You will not learn that this has happened or who the target was, though you will know that you lost 3 XP.
You win when all mafia members are dead and at least one town member remains alive.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
If you successfully save a player from dying, you will learn the identity of the player who you saved.
Town Alchemist.
4 XP
to upgrade.On Night 1, if you are alive, you must choose one of the following Public Mechanics to unlock at the start of Day 2:
During the night, any player may choose to give any amount of XP to another player. The person using this action loses that much XP, and the target gains that much. If the target dies that night, the action fails, but if the user dies, it succeeds.
During the night, any player may pay 1 XP to protect any other player. If the target of this action is targeted for a kill, they will survive, and the user of this action will die unstoppably.
During the night, any player may pay 1 XP to gain a piece of gold as a bonus action. It is not public knowledge what effect this will have.
Then, depending on which Public Mechanic you chose, you will gain a power:
- If you choose Gift, you will gain 1 XP whenever the Gift action is successfully used.
- If you choose Bodyguard, then if you successfully protect a player using the Bodyguard action, you will not die. (In other words, it will become a Doctor action for you).
- If you choose Gold, then each night you will be able to target another player and give them a piece of gold (they will be informed of this). In addition, you know that if every town-aligned player has at least one piece of gold and you are alive, then every town-aligned player other than you will be bulletproof (kills targeting them will fail).
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
On the next night, you may choose one of the remaining Public Mechanics you did not pick and put it into play, gaining the corresponding power.
(Mod note: Alchemist putting a mechanic into play is not an action and cannot be blocked)
Town Lord.
4 XP
to upgrade.You have the following abilities:
- You start with 2 XP, instead of the default 1.
- Whenever a Public Mechanic is put into play that costs XP to use, you will gain 1 XP.
- When you die, each living player will gain 1 XP.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
Any ability that would cost XP costs you no XP to carry out.
Town Autofarmer.
3 XP
to upgrade.Each night, you will automatically gain 1 XP. This is a passive ability, so it can be performed at the same time as an active ability and it cannot be blocked. However, it replaces your ability to Train.
You win when all mafia members are dead and at least one town member remains alive.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
Each night, you may target another player as an action and cause them to gain 1 XP.
Town Voyeur.
4 XP
to upgrade.Each night, you may target another player. You will learn which types of actions, if any, were taken on your target. The possible action types are: Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, and Action Investigation. For each different action type you see, you will gain 1 XP. If your action fails for any reason, you will receive "Your action failed, and you did not receive a result."
You win when all mafia members are dead and at least one town member remains alive.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
In addition to your normal action, if any Blocking or Kill actions are used on your target, you will prevent them. (You will still see them and get XP for them.)
Mafia Watcher.
4 XP
to upgrade.Your partners are Pink Ball,
Mafia Bard
Mafia Teacher
Each night, you may target another player. You will learn the names of all other players who targeted your target with an action that night. For each player that you see visiting your target, you will gain 1 XP.
You win when the mafia control 50% of all living players or nothing can prevent this from occurring.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
You will prevent all actions targeting your target. (You will still see them and get XP for them.)
Mafia Bard.
2 XP
to upgrade.Your partners are Farkset,
Mafia Watcher
Mafia Teacher
Twice during the game, during the day, you may target a player. At the start of the next night, that player will be notified that they can use an additional that night, which may be an additional use of a standard ability or Training. This is an exception to the rule that players may not use any other actions at the same time as Training.
You win when the mafia control 50% of all living players or nothing can prevent this from occurring.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
You gain one additional use of your action, and when you use your action, it will affect you as well as your target.
Mafia Teacher.
3 XP
to upgrade.Your partners are Farkset,
Mafia Watcher
Mafia Bard
You have the following abilities:
- Each night before you have used this power, you will be given a list of all Public Mechanics that were available to be put into play but were not chosen. Once during the game, during the night, you may choose one such Public Mechanic and put it into play. If this Public Mechanic costs XP to use, you will be able to use it for the rest of the game without paying any XP.
- Once during the game, you may target another player. All non-killing actions targeting that player will fail.
Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
Each night (rather than just once during the game), you may target another player. All non-killing actions targeting that player will fail.
(Mod note: Teacher putting a mechanic into play is not an action and cannot be blocked)