Kerset wrote:Ok thanks, there is no point in reviewing non-normal setup so here is updated version:
Spoiler: Neighbor
Spoiler: Neighbor Encryptor
Spoiler: Neapolitan
Spoiler: VT
Spoiler: Goon
Spoiler: Mafia V Cop
Kerset's Mini Normal Review, May 2020
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Kerset's Mini Normal Review, May 2020
Last edited by implosion on Mon Sep 12, 2022 5:50 am, edited 1 time in total.- implosion
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so this setup is too scumsided for me to pass it without any doubt. even if you just straight up turned the neapolitan into a cop it would still be fairly strongly scumsided and so that should speak a little bit as to how weak the neapolitan actually is.
a lot of NRG members will tell you that the typical standard for balance is 0-1 mafia PRs vs roughly 4 moderately powerful town PRs or one or two more powerful town PRs plus a few weaker ones. this is by no means any sort of steadfast rule, but i'd consider it a pretty good rough guideline for estimating balance. another necessary consideration is player expectations – this isn't only just a useful guideline for estimating balance, it's pretty much what most players expect when they play a normal game. in most setups, deviating from that expectation is utility for scum because it makes their fakeclaims believable – in this setup, i would say that anything scum fakeclaimed would be practically undeniable. neighbors on their own are generally not considered to increase town utility, and so it would be fairly unbelievable to most to have a setup with only a single town power role.
to put it into perspective, i think that most NRG members would agree with me in considering that 3 goons vs 3 masons is still slightly scumsided in a closed setup, and that town requires slightly more power. so if you were to turn all of the neighbors here into masons, that to me would immediately put the setup a lot closer to balanced. i'd still have to think about it a bit to consider whether or not neapolitan would be too much in that instance, but there is the vanilla cop to balance it out a bit.
so, yeah. i'm just the reviewer and not the one making the setup so it's up to you as to the changes you want to make, but as it stands now i would say that this is too scumsided for me to pass.- Kerset
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that's a step in the right direction but still not enough in my opinion. like i said, i think this is generally a good base guideline:In post 2, northsidegal wrote:a lot of NRG members will tell you that the typical standard for balance is 0-1 mafia PRs vs roughly 4 moderately powerful town PRs or one or two more powerful town PRs plus a few weaker ones.
and, in this setup (as with most setups), neighbors don't really count as "power roles".- Kerset
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erm, i think that's a fairly poor rule, personally.
it's getting closer but i still don't think it's there.
i'm gonna give ircher a chance to chime in.- Ircher
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Yeah, I don't think this is quite there either. I believe that Complex Tracker is a very weak role in a normal setup because a tracker's main power comes from it being able to detect kills. In addition, trackers by themselves actually aren't that strong against 3 scum. They not only have to find scum to get a guilty; they also have to find the specific one that made the kill. Thus, when there are many scum left, it's very unlikely a normal tracker catches a scum. Trackers are only strong in the endgame where they can provably get innocents with one scum left.
My personal opinion on the setup is that removing the complex modifier is probably enough by itself.Links: User Page | Player Ratings | GTKAS | Test
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i think both of these still lean scumsided but not to a non-passable degree, although i might take some flak from it in post-game. of the two i would prefer A over B
what do you think of making the neapolitan the PR in the neighborhood instead of the tracker? so the proposed would be:
also, i have to say that personally i consider daytalk by default to just be the more enjoyable way to play games, but that's really just my opinion and doesn't really mean anything from a review perspective. if that's the way you want it, that's fine.- Kerset
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okay. i'm still gonna give it a little time for me to mull it over and for ircher to say anything else, but in the meantime i'll need to see your updated role PMs, your night result PMs, and your ruleset- Kerset
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i'm not sure that plurality lynches are normal.In post 14, Kerset wrote:Lynching - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to lynch somebody. Lynches are compulsive. There is no no-lynch option, and if nobody reaches majority by deadline, whoever has the most votes first will be lynched instead.
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Yeah, there should be a no-lynch option in normals.- implosion
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As for deadline plurality lynching, I'm more okay with that in theory? I'm not sure if there's precedent.- Kerset
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okay, i didn't see any obvious problems with your role PMs. you didn't give negative result PMs but really those would just be "Your target isn't a Vanilla Townie" so it's probably not worth making you type them out here
and as it seems this'll be up next given umlaut's mini filled, i think i've delayed long enough
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