Level Up 2 - Finished

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Post Post #2475 (ISO) » Sun May 10, 2020 9:52 pm

Post by Formerfish »

Unfortunately, only they can hurt themselves like that.
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Post Post #2476 (ISO) » Tue May 12, 2020 6:44 am

Post by Ircher »

inspiratieloos runs forth and slashes horizontally at the Slimemancer. (6 so far on the Slimemancer {1}.) The Slimemancer attempts to magically ward off the attack.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


dsjstr slashes viciously at Charlie. He uses good form and manages to cut off a large portion of the slime. (7 so far on Charlie {1}.) lilith2013 follows up with a diagonal slash and manages to cut off another portion of the slime. (7 + 4 = 11 so far on Charlie {2}.)

Formerfish sneaks behind the Slimemancer and stabs at him from behind. He has some success but a magical force alerts the Slimemancer to Formerfish's presence allowing him to avoid taking major damage. (6 + 4 = 10 so far on the Slimemancer {2}.)

Not Known 15 manages to land a strike on Charlie, and the slime withers up and dies. (11 + 2 = 13 so far on Charlie {3}.) **Charlie is
dead
.**
---
The Slimemancer starts making complex motions and repeating ancient words. After a while, his hands glow a bright white color and several blue wisps appear. He continues to move his hands, and the wisps begin to coelesce into the form of a slime. **The Slimemancer has
7/25
MP left.**

Cultist Zykkia begins humming a long and intricate melody. It consists of a dizzying array of various pitches and rhythms.
The party's cooldowns have been increased by three rounds.
**Cultist Zykkia has
12/30
MP left.**

The Proto-G Slime slithers towards Formerfish.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0


Alpha attacks David.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Beta begins making weird motions and noises. Soon, blue and white wisps begin encircling the slime. The slime makes gestures in the directions of inspiratieloos and lilith2013. **Beta has
11/12
MP left.**
(inspiratieloos:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(lilith2013:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Formerfish is no longer cursed.

The Proto-T Slime is no longer invulnerable.

---
The Proto-T Slime strikes at dsjstr.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


It then attacks dsjstr again.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #2477 (ISO) » Tue May 12, 2020 6:50 am

Post by Ircher »

The Slimemancer manages to erect a weak barrier that fends off part of inspiratieloos's attack. **The Slimemancer has
23/49
HP left.**
---
Formerfish attempts to dodge the Proto-G Slime, but instead, he finds himself running towards the slime instead. The slime's acids seep through Formerfish's armor and into Formerfish's skin causing an agonizing pain. Formerfish briefly collapses to the ground from exhaustion, but he manages to get back up.
**Formerfish has
1/23
HP left.**


David is too slow as he attempts to avoid Alpha's attack and suffers heavy damage as a result. **David has
2/23
HP left.**

Both lilith2013 and inspiratieloos are unfazed by the torrent of wind that is sent their way.

dsjstr tries his best to avoid the Proto-T Slime's quick actions, but he is far too slow. The slime hugs him for a long time before releasing him. **dsjstr has
8/15
HP left.**
---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
23/49
| MP =
7/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6
(7) Cultist Zykkia : Cultist Musician : Level = 7 | HP = 49/49 | MP =
12/30
| Morale = 40/40 | Attack = 2d3 | Defense = 1d2
(7) (S B) Proto-G Slime : Giant Slime : Level = 7 | HP =
67/74
| Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4
(7) (QS) (H) (I) Proto-T Slime : Tiny Slime : Level = 7 | HP =
28/49
| Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2 | 1 CD

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(7) Alpha : Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : White Slime : HP = 17/17 | MP =
11/12
| Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Charlie : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Blue Slime : HP = 17/17 | MP = 15/15 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2

Active Battle Effect #1: All spells require and use one less mana.
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Post Post #2478 (ISO) » Tue May 12, 2020 1:52 pm

Post by dsjstr »

Can I spend a stat point in the middle of a battle?
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Post Post #2479 (ISO) » Tue May 12, 2020 3:13 pm

Post by Ircher »

Yes.
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Post Post #2480 (ISO) » Thu May 14, 2020 8:47 am

Post by dsjstr »

Double Slash Slimemancer

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Original Roll String: 1d6-2
1 6-Sided Dice: (4)-2 = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #2481 (ISO) » Thu May 14, 2020 9:10 am

Post by Ircher »

You're on cooldown unfortunately, so I will only count the first roll.
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Post Post #2482 (ISO) » Thu May 14, 2020 10:02 am

Post by inspiratieloos »

Attack Slimemancer
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2483 (ISO) » Fri May 15, 2020 3:20 am

Post by Ircher »

(expired on 2020-05-17 14:00:00) time left in the round. I only have two actions so far.
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Post Post #2484 (ISO) » Fri May 15, 2020 4:01 am

Post by Not Known 15 »

David attacks Slimemancer

Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Not Known 15 casts Examine Creature on Cultist Zykkia
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Post Post #2485 (ISO) » Fri May 15, 2020 4:26 am

Post by lilith2013 »

attack Delta

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2486 (ISO) » Fri May 15, 2020 1:16 pm

Post by Formerfish »

In post 3, Ircher wrote:Gain passive skill "Adrenaline Rush": If you have 1 HP or less remaining (and you are still alive), your normal attacks deal double damage, your direct-damage spells cost zero MP to cast, and your active skills have zero cooldown.
Alright generals, what hill do you want me to die on?
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Post Post #2487 (ISO) » Sat May 16, 2020 11:28 am

Post by inspiratieloos »

Slimemancer
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Post Post #2488 (ISO) » Sat May 16, 2020 11:54 am

Post by Formerfish »

Attack mancer with adrenaline rush


Original Roll String: 1d6*2
1 6-Sided Dice: (1)*2 = 2


Original Roll String: 1d4*2
1 4-Sided Dice: (4)*2 = 8
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Post Post #2489 (ISO) » Sat May 16, 2020 11:55 am

Post by Formerfish »

Now someone heal me por favor!
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Post Post #2490 (ISO) » Sun May 17, 2020 1:15 pm

Post by Ircher »

dsjstr leaps forth and slashes at the Slimemancer. He manages to land a moderately strong strike. (4 so far on the Slimemancer {1}.) inspiratieloos follows up by sneaking behind the cultist and plunging his blade deep into the cultist. (4 + 8 = 12 so far on the Slimeancer {2}.) David removes an arrow from his quiver. He draws his bow, looks at the Slimemancer, and fires. The arrow flies through the air and lodges itself in the Slimemancer's right arm. The Slimemancer removes the arrow and blood comes pouring out from the wound. (12 + 8 - 1 = 19 so far on the Slimemancer {3}.)

Not Known 15 winds his hands in a circular gesture and then forms a cross gesture. Wisps of various colors appear. He points at Cultist Zykkia, and the wisps fly towards the cultist. After a while, they return to Not Known 15 and impart to him new knowledge.
Note: Shown items are the items that the cultist possessed at the beginning of the battle. It is possible that some items have already been used.

Spoiler: Cultist Zykkia Creature Examination Results
**Cultist Zykkia : Cultist Musician : Level = 7 | HP = 49 | MP = 30 | Morale = 40 | Attack = 2d3 | Defense = 1d2
- Passive Skill "Healing Grace": If an attack causes this creature's health to drop to 1 HP or less (when they were above 1 HP beforehand), this creature will be left with 1 HP instead. If the creature takes damage at 1 HP, it dies.
- Passive Skill "Second Chance": The first time this creature reaches zero or less health, this creature is instantly revived instead. All status changes and cooldowns of this creature are reset upon activation of this ability.
- Passive Skill "In Control": Crowd control effects last for one less round than normal on this creature.
- Passive Skill "Energizing": While this creature is alive, all spells require and use one less mana to cast (for both friendly and hostile creatures).
- Magic Spell "Lullaby" (7 Mana): Sings a magical lullaby that causes enemies to sleep. For each enemy, roll a 1d6. If the result is a 5 or a 6, that creature receives the "Sleeping" status. Sleeping enemies cannot act, cannot defend, and are vulnerable to attacks (as in skills and normal attacks, not spells) (2x damage). If a sleeping character is attacked (including by spells), they immediately wake up.
- Magic Spell "Confusion Wave" (7 Mana): Confuses all enemies and increases their global cooldown by three rounds.
- Magic Spell "High Note" (3 Mana): Plays a high-pitched note and causes an enemy to lose 1d3 mana points.
- Magic Spell "Low Note" (1 Mana): Plays a low-pitched note and causes an enemy to lose 3d4 morale.
- Magic Spell "Low Melody" (4 Mana): Plays a very dark and low-pitched melody and causes all enemies to lose 1d8 + 1d4 morale.
- Magic Spell "Inspiration Song" (9 Mana): Plays a short, inspirational song blessing (+1) all allies for three rounds.
- Magic Spell "Song of Medicine" (4 Mana): Plays a special song that cures one status affliction of all allies and heals all allies by 1d3 hitpoints.
- Magic Spell "Charm" (3 Mana): Deals 2d6 morale damage to an enemy. If the target's morale drops to zero or less, that target receives the "Charmed" status. Charmed characters attack allies (during the opposite team's turn; that is, charmed player characters will attack at the same time as monsters) until their morale rises back up to above zero. Charmed characters' actions do not count against the action threshold.
- Consumable Item "Invulnerability Potion": Renders an ally immune to damage for 1d3+1 rounds.
- Consumable Item "Greater Mana Potion": Restores 2d6 mana points to an ally.


lilith2013 twirls her blade and then slashes downward at Delta. A small chunk of the slime is sliced off. (5 so far on Delta {1}.) **Delta has
12/17
HP left.**

Formerfish, despite his wounds, rushes forth. "Blood for the blood gods!" he shouts as he mercilessly attacks the Slimemancer. The Slimemancer attempts to flee from Formerfish's onslaught, but to no avail. He collapses to the ground exhausted. With great difficulty, he manages to get back onto his feet. (19 + 12 - 2 = 29 so far on the Slimemancer {4}.) **The Slimemancer has
1/49
HP left.**
---
The Slimemancer removes a bright white amulet from around his neck and chants a few words of command. The amulet disintegrates into a thousand gray specks, and the Slimemancer's body begins to fade. After some time, the Slimemancer becomes fully transparent.
The Slimemancer is invisible for three rounds. Invisible monsters are unable to be directly targeted by actions. (Actions that target all enemies or actions that target an enemy indirectly (e.g.: lightning when splitting damage) can still damage or otherwise affect this enemy.)


The Slimemancer begins reciting ancient words. Soon, white wisps appear and encircle the air. They fly in a certain direction and disappear.
The Slimemancer is blessed (+2) for three rounds.
**The Slimemancer has
6/25
MP left.**

Cultist Zykkia removes a vial containing a blue liquid from a compartment hidden in her robes. She drinks the contents of the vial in one big gulp and then throws the vial in the direction of her opponents.
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9


She then begins humming a song with a soothing tone to it. Soon, some of the enemies' wounds begin to close up and heal. **Cultist Zykkia has
9/30
MP left.**
(Slimemancer:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Cultist Zykkia:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Proto-G Slime:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Proto-T Slime:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Delta:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Alpha attacks David.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Beta begins making strange noises and weird gestures. Red, yellow, and purple wisps form around the slime. The slime makes a motion towards Jackal711, and a bolt of energy fries Jackal711.
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Delta also begins making unusual sounds and motions. The slime's body glows a dark blue. The slime makes a gesture towards lilith2013. A blue light flashes over lilith2013, and lilith2013 finds herself unable to concentrate on difficult tasks.
lilith2013 has gained one level of the Sealed status. For every level of the "Sealed" status affliction you possess, you lose access to one player level of spells. (This includes casting higher level spells; you will have to cast the lower level variant if applicable.) Most curing spells and items only clear a single level of the "Sealed" status affliction at a time. If a character's "Sealed" status level exceeds their character level, the character dies.
**Delta has
10/15
MP left.**
Note: This effect lasts until a) cured b) the end of battle or c) death. Unlike most status afflictions, it does not heal simply by time.
---
Not Known 15 is no longer cursed.

---
The Proto-T Slime strikes quickly at Not Known 15.
Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0

Original Roll String: 1d3-2
1 3-Sided Dice: (1)-2 = -1

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


The Proto-T Slime then slithers towards lilith2013.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #2491 (ISO) » Sun May 17, 2020 1:22 pm

Post by Ircher »

Cultist Zykkia is reinvigorated by the potion and regains her concentration. **Cultist Zykkia has
17/30
MP left.**
---
David, despite his best efforts, is unable to avoid the fast motions of Alpha. The slime burns a small hole in David's armor, and David lets out a yelp of pain.
**David has
1/23
HP left.**


Jackal711 is not all prepared for Beta's zapping and suffers heavily as a result. **Jackal711 has
12/20
HP left.**
---
Not Known 15 manages to trick and misdirect the Proto-T Slime causing the slime to slither in the opposite direction of him. Still confused by Not Known 15's tricks, the slime latches on to lilith2013 for only a short period of time. **lilith2013 has
14/18
HP left.**
---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
2/49
| MP =
6/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6 | Invisible (2 Rounds) | Blessed (+2) (2 Rounds)
(7) Cultist Zykkia : Cultist Musician : Level = 7 | HP = 49/49 | MP =
17/30
| Morale = 40/40 | Attack = 2d3 | Defense = 1d2
(7) (S A) Proto-G Slime : Giant Slime : Level = 7 | HP =
69/74
| Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4
(7) (QS) (H) (I) Proto-T Slime : Tiny Slime : Level = 7 | HP =
29/49
| Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2 | 3 CD

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(7) Alpha : Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : White Slime : HP = 17/17 | MP =
9/12
| Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Charlie : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Blue Slime : HP =
15/17
| MP =
10/15
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2

Active Battle Effect #1: All spells require and use one less mana.
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Post Post #2492 (ISO) » Sun May 17, 2020 1:48 pm

Post by Formerfish »

YO IF DAVID DIES, HES DEAD.

I AM ALSO AT 1 HP

ANYONE WANT TO HELP SAVE US SO WE DONT DIE?
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Post Post #2493 (ISO) » Sun May 17, 2020 8:51 pm

Post by inspiratieloos »

Attack for the bonus and then use David to cast minor heal on you.
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Post Post #2494 (ISO) » Sun May 17, 2020 8:51 pm

Post by inspiratieloos »

Do we have anything that can hit the Slimemancer?
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Post Post #2495 (ISO) » Sun May 17, 2020 9:25 pm

Post by Not Known 15 »

In post 2494, inspiratieloos wrote:Do we have anything that can hit the Slimemancer?
Not more than once, so no. Lets kill the quick slime?
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Post Post #2496 (ISO) » Sun May 17, 2020 9:34 pm

Post by Formerfish »

Mancer is at 2 hp, can he not be killed in 1 hit?

We need to make sure that david gets healed as well
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Ircher
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What A Grand Idea
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Ircher
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Post Post #2497 (ISO) » Tue May 19, 2020 5:37 am

Post by Ircher »

(expired on 2020-05-21 16:45:00) left in the round.
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inspiratieloos
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Post Post #2498 (ISO) » Tue May 19, 2020 7:31 am

Post by inspiratieloos »

So... Kill Proto-T slime?
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Post Post #2499 (ISO) » Tue May 19, 2020 8:51 am

Post by Not Known 15 »

yes and someone else(not me) please heals david if possible...
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