Clarifications and small changes:
1. The mafia nightkill will be treated as compulsive this game.
2. Lynching will also be compulsive but that's an "Isis is modding so town suffers" thing, not specific to this setup, I use mafia lynch not plurality lynch.
3. If a player is hammered before card-eggs are distributed and before 6 days of dayplay have passed, that is treated as "the deadline". The Scrooge-punisher-lynch effect will override whatever player actually got hammered and was supposed to die, players with undistributed card eggs are the day 1 lynch.
4. As a convenience/quality life feature, I will allow the official use of
HURT: tags during card-egg distribution phase. I will move each person's vote to the player they most recently hurt immediately when card-egg distribution phase ends. You remove it with
HURT: Isis.
5. All neighborhoods have daytalk.
6. Haku, Venus, and Amberjack are permanent and resolve before the nightkill resolves.
7. Date Masamune locks PTs the moment he's part of them, unless it's night.
8. A throw counts if you bold "
Throw: <playername>
" in the thread with little mutation beyond typographical errors. You don't have to say what you're throwing, but I will immediately publicly reveal it the next time I update the thread.
9. Town group decisions use day phase rules and scum group decisions use night phase rules for deadline length, as they appear in the bonuses (Healer, Devil, God).
10. The two heal recipients are voted simultaneously for healer bonus, not sequentially.
11. Note that mafia are not directly punished for failing to distribute their card-egg day 1, but the missing punishment itself might raise questions about their morals.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"