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- Pink Ball
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Pink Ball HeSilver Bullet
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- TrueSoulEnergy
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TrueSoulEnergy Jack of All Trades
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Sucks to be you.
This won’t be.- TrueSoulEnergy
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TrueSoulEnergy Jack of All Trades
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In post 25, Pink Ball wrote:*clap*- beeboy
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beeboy Survivor
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In post 25, Pink Ball wrote:*clap*ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia- Pink Ball
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Pink Ball HeSilver Bullet
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- beeboy
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beeboy Survivor
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I don't think we are ready for that just yet.In post 29, Pink Ball wrote:Can I be the one who decides who lives and who dies and one of the two remaining players be Sir Cakez so I can let him die and be conftown for letting scum die?
But I love the fire in this post none the less!ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia- SirCakez
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SirCakez he/himIs A Lie
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Yes
Bring me death Pink Ball!Brian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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Get to know a Cakez! Newly updated!- TrueSoulEnergy
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TrueSoulEnergy Jack of All Trades
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In post 29, Pink Ball wrote:Can I be the one who decides who lives and who dies and one of the two remaining players be Sir Cakez so I can let him die and be conftown for letting scum die?- TrueSoulEnergy
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TrueSoulEnergy Jack of All Trades
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- farside22
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farside22 Mafia Mum
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I figured this was about looking for town to start the chain. I like the idea of having 2 players we find scummy with one at the end that we think is town to chose.In post 8, beeboy wrote:I've thought about the strategy to this game today and it is optimal play for town is to just hand the chain to whoever they are confident is town and is least likely to get a chain from someone else.
The person who holds the most power is the 2nd last person to hold the chain since they choose who dies,if we get a pool of 3 people, 2 scum and 1 town 33% of the time scum lives, same odds occur if we get a pool of 2 town 1 scumsince 66% of the time we have a 50% shot of hitting scum. So getting a whole bunch of scum at the end of our pool hardly helps us win. And letting town control who dies is incredibly valuable.
We also want a somewhat random town player being 2nd last so we shouldn't just select a "2nd last town" to make the kill, we want a fluid game state that allows for people to have free will especially in the early game since information is more valuable then actually hitting scum day 1 and 2. You can't solve a lot of players without letting them make hard hitting choices and by just shoving choices down their throat we can't ever get a solid read.
I think the only player that can't vote is the chain leader as their vote is what starts the chain.
hhhhhmmmmm never mind I don't want there to be confusion. We could do fos instead of a vote on players we find scummy.
Fos: DunnSarcasm is just a way of saying how stupid you think someone is but in a more polite way.- farside22
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farside22 Mafia Mum
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- Dunnstral
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Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.- Dunnstral
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Dunnstral Survivor
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Start us offIn post 2, MariaR wrote:3) The Chainleader will also nominate a group of players to go on a quiz. Players can vote to approve or deny this pairing. If the group is denied the chain leader must make a new team. If the teams are denied 3 times in a row the quiz is automatically lost. YOU MAY ONLY VOTE TO APPROVE OR FAIL A TEAM ONCE PER TEAMSpringLullaby. Can you do any team size you want, or did you get information with the chain?- NDMath
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- Raya36
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This is a good plan. I agree that it's important we have a strong town read as 2nd last. And I do agree with what someone said about having the last 2 to choose between as our general strongest scum reads. I don't know if this was already said but I was thinking that we should decide as a group who the last chain will go to.In post 8, beeboy wrote:I've thought about the strategy to this game today and it is optimal play for town is to just hand the chain to whoever they are confident is town and is least likely to get a chain from someone else.
The person who holds the most power is the 2nd last person to hold the chain since they choose who dies,if we get a pool of 3 people, 2 scum and 1 town 33% of the time scum lives, same odds occur if we get a pool of 2 town 1 scumsince 66% of the time we have a 50% shot of hitting scum. So getting a whole bunch of scum at the end of our pool hardly helps us win. And letting town control who dies is incredibly valuable.
We also want a somewhat random town player being 2nd last so we shouldn't just select a "2nd last town" to make the kill, we want a fluid game state that allows for people to have free will especially in the early game since information is more valuable then actually hitting scum day 1 and 2. You can't solve a lot of players without letting them make hard hitting choices and by just shoving choices down their throat we can't ever get a solid read.- Raya36
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Raya36 Mafia Scum
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What if we select a small pool of players we think are town and someone within that pool must be chosen to be 3rd last and someone else within that pool must be 2nd last. That way our chances of town having full control of the kill are increased?In post 39, NDMath wrote:Shouldn't we be controlling who that second-to-last person is?
Because if scum is third-to-last, controlling it means they don't get a chance to save a buddy, when that is a position where scum is highly likely to select a buddy.- farside22
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farside22 Mafia Mum
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You mean scum shows there hand so we can lynch them day 2! Sweet!In post 39, NDMath wrote:Shouldn't we be controlling who that second-to-last person is?
Because if scum is third-to-last, controlling it means they don't get a chance to save a buddy, when that is a position where scum is highly likely to select a buddy.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.- farside22
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farside22 Mafia Mum
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In post 41, Raya36 wrote:
What if we select a small pool of players we think are town and someone within that pool must be chosen to be 3rd last and someone else within that pool must be 2nd last. That way our chances of town having full control of the kill are increased?In post 39, NDMath wrote:Shouldn't we be controlling who that second-to-last person is?
Because if scum is third-to-last, controlling it means they don't get a chance to save a buddy, when that is a position where scum is highly likely to select a buddy.
I think day 1 should stay as it is. Anything else said will help scum organize and if they slip day 1 then that's on them.
If we just keep those 2 players we find as the scummiest in the pool of those we want to see lynched from each person who forms the chain and the 2nd to last as the most town I think it will be a good plan for day 1.Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.- beeboy
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I agree with this, we just want 2nd to last to be a town player.In post 43, farside22 wrote:In post 41, Raya36 wrote:
What if we select a small pool of players we think are town and someone within that pool must be chosen to be 3rd last and someone else within that pool must be 2nd last. That way our chances of town having full control of the kill are increased?In post 39, NDMath wrote:Shouldn't we be controlling who that second-to-last person is?
Because if scum is third-to-last, controlling it means they don't get a chance to save a buddy, when that is a position where scum is highly likely to select a buddy.
I think day 1 should stay as it is. Anything else said will help scum organize and if they slip day 1 then that's on them.
If we just keep those 2 players we find as the scummiest in the pool of those we want to see lynched from each person who forms the chain and the 2nd to last as the most town I think it will be a good plan for day 1.
Everything else can be standard fluid mafia for the sake of game play.ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia- Albert B. Rampage
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- beeboy
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- Raya36
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Raya36 Mafia Scum
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Alright, maybe something to consider later onIn post 43, farside22 wrote:In post 41, Raya36 wrote:
What if we select a small pool of players we think are town and someone within that pool must be chosen to be 3rd last and someone else within that pool must be 2nd last. That way our chances of town having full control of the kill are increased?In post 39, NDMath wrote:Shouldn't we be controlling who that second-to-last person is?
Because if scum is third-to-last, controlling it means they don't get a chance to save a buddy, when that is a position where scum is highly likely to select a buddy.
I think day 1 should stay as it is. Anything else said will help scum organize and if they slip day 1 then that's on them.
If we just keep those 2 players we find as the scummiest in the pool of those we want to see lynched from each person who forms the chain and the 2nd to last as the most town I think it will be a good plan for day 1.Copyright © MafiaScum. All rights reserved.
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