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Emperor flippyNips has been prodded.
With 13 alive, it takes 7 to lynch.[/area]
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So you go from hard scumreading Gypyx to voting with Gypyx, right...In post 368, AGar wrote:Yeah, no I told you to re-read because I don't think Gobble is trying to bus gypyx you stain.In post 359, CooLDoG wrote:This is the only reason given for voting for him. This is obviously an association tell. So, yeah. dumb or scumb. you decide.In post 344, AGar wrote:Yeah with your "scumhunting" style, I'm not gonna really buy into your hype. This looks a lot like trying to start up a bus.
P-Edit:
We agree on at least one member of the scumteam. Gratz. Almost like I've even said that before responding to YOUR QUESTION.
Could you provide any explainations for that vote though?
I haven'tIn post 259, renaissance wrote:I like Gypyx because he's been proactively giving reads and engaging for the most part. It helps that he's a newbie too.
On the traitor thing: I think it's probably fine and some cosmic brain paranoia, but Gypyx, have you ever played with traitors before? Where did you learn about them?
So hoopla, your lynch list is basically the player list, and i don't really like gooble and renaissance being in your townblocIn post 310, Hoopla wrote:the town bloc is starting to formulate. gobbledygook has earned himself an invitation. gypyx is clearly town.
current members:
hoopla (president)
gobbledygook
notscience
renaissance
gypyx
~~
listening to the advice of fellow board members, it appears agar's name was being tossed around. i agree, he has potential and has been showing some promising signs. but can a peaceful organisation like the honorable town bloc contain his abrasive energy? too early to tell in this humble observer's opinion. lets consider him an affiliated member for the time being while things unfold. we still have plenty of good lynching options:
flippy nips
lickety quickety
hiraki
prana
una
espeonage
cooldog
^is my current vision for the lynching pool. in my upcoming posts i expect to narrow the pool once more and close in on these scumbags. i hope the esteemed town bloc members are on the same page.
Well, frequence of a traitor kinda matters for the priority at which a traitor read should be treated right?In post 372, UnaBombaH wrote:I'm not sure what more I can say on this, and I honestly do not feel like doing it anymore either. But.In post 347, renaissance wrote:@Umbreon: You're right about the wiki layout, but why do you think knowing traitors are normal is the same thing as knowing "how common they are"? Something might be normal, but that doesn't tell you how often they're included by mods.
WHY did he feel the need to ask how common they are?
He can see it from the Normal Guidelines that they EXIST, that is all the relevant information.
If they are ultra-rare - so what?
If they are in almost any game - so what?
Instead of immediately coming out with their "theory" on scum!Espe (it was Espe right?) based on an assumption of a Traitor, they felt the need to ask how common they are first.
So, why?
They felt like making a post with the sole purpose of mentioning a "traitor"?
Or they DIDN'T check the wiki at all - which raises the question why so many already assumed they had checked the role there and therefore mentioning it isn't scummy at all...
Idk, i kinda think hoopla is just trying to builld a towncore, but doesn't find the correct material to build one so just does it with trash arguments, which could be due to her playstyleIn post 384, CooLDoG wrote:gyphx. It's a hoopla, espe renassance scum read. Vote for hoopla. You know that list is scummy as hell. She says she is town hunting, but doesn't really provide reasons for it. AND her lynch pool is basically the entire town so she can wagon hop. Vote hoopla. You know this is the correct choice.
What do you mean by this?In post 382, CooLDoG wrote:It puzzles me why you two agree on the same read then.
i'm not dice rolling. i just base my day 1 decision making process on a wider range of factors. a special blend of intuition, pseudo-PoE formulations, assessments of players utility (value if town, scumhunting ability, lurking frequency, expected transparency post-d1 etc), and data-based observations using my patented system of "Holistic Abstracts and Heuristic Analytics" (or H.A.H.A for short). these are all factors that i believe offer greater +EV boosts on D1 than pure scumhunting. at least, that is, until we transition to a post-claim game.In post 394, CooLDoG wrote:Not scum hunting and rolling the dice is ev negative for sure dude. If you think your gut is 1% better than random, you should go with your gut.
In post 397, Hoopla wrote:i'm not dice rolling. i just base my day 1 decision making process on a wider range of factors. a special blend of intuition, pseudo-PoE formulations, assessments of players utility (value if town, scumhunting ability, lurking frequency, expected transparency post-d1 etc), and data-based observations using my patented system of "Holistic Abstracts and Heuristic Analytics" (or H.A.H.A for short). these are all factors that i believe offer greater +EV boosts on D1 than pure scumhunting. at least, that is, until we transition to a post-claim game.In post 394, CooLDoG wrote:Not scum hunting and rolling the dice is ev negative for sure dude. If you think your gut is 1% better than random, you should go with your gut.
here is a fun example:
from the last two years of 3:10 mini normals, i've recorded the alignment of every post made on D1 to assess the lurking frequency of scum. the ratio of scum in 3:10 games is a shade over 23%, so we'd expect that scum would post 23% of the time if lurking was a neutral factor. across 48,000 D1 posts, only 18% were scum's. and of the 50 games i surveyed, only 11 had games where scum had a higher posting average than 23%. if we lynched based on just that factor alone, and lynched a lurker in the bottom half or bottom third of the playerlist, we're doing much better than random. there is likely a much higher density of scum. it wouldn't surprise me if two or three scum were here:
of course, this is just one factor of many. it's not always about pure scumhunting. sometimes its about pruning the town in a wholesome way. ensuring a balance of voices. making sure we don't end up waffling for 50+ pages before choosing a lynch. this can make day 1 unreadable for future analysis, and create less accurate lynches later. carrying negative utility players like lurkers, spammers, thoughtless memers past D1 carries risk too, as it makes future days less productive. if d1 lynches are close to random (and they are), why not use the day 1 lynch as a form of utility lynch and drop some deadwood, and improve future days' odds? or at least factor in such things with your scumhunting.