Mini Normal 2146: Cute Pets Game Over, Town wins
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CooLDoG Wanker
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For all of hoopla's wanting to run up a wagon to l1 to get a claim by the midway point, she votes for no people on it. I'ma gonna go through the posts in detail tomorrow when my head is less clear so I can get an accurate read.
Also, excellent vote gobbles.Excellent. If you do a meta analysis of all of my games I correctly call scum 100% of the time.after a wank.- CooLDoG
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i have 0% chance of flipping scum, and have good value to town's on later days. that is, to town's that put faith in me.In post 403, CooLDoG wrote:by your logic you should self vote at this point so we can get information. Hell, your arguments would indicate that mass claiming would be a good idea.
one to two claims for day 1 is optimal.- gobbledygook
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gobbledygook Jack of All Trades
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I actually think that mass claims are usually positive for town on day 1 since scum are locked into a claim and usually it makes PoE so much easier.In post 403, CooLDoG wrote:by your logic you should self vote at this point so we can get information. Hell, your arguments would indicate that mass claiming would be a good idea.Station 13, is now taking pre-ins! Coming June 2020- gobbledygook
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gobbledygook Jack of All Trades
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Haha, I was just messing with you.
What’s your read on Agar?
VOTE: FlippyStation 13, is now taking pre-ins! Coming June 2020- Hoopla
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classic turkey behaviour!In post 407, gobbledygook wrote: Haha, I was just messing with you.
What’s your read on Agar?
VOTE: Flippy
agar? despite misreading you, he is becoming more and more town by the post. he belongs in the town-pile. i'm thinking we should send him some flowers or chocolates, and hope he joins this hot new wagon that is forming.- Emperor flippyNips
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- Hiraki
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Hiraki Survivor
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hoopla -
do you have any evidence to backup whatever this stupid "HAHA" system is? those numbers have no value unless there's something behind it. i didn't see anything after a quick search. not to mention, your model has a lot of assumptions that i don't know who would get behind, without further analysis (which is why I am skeptical of it in the first place, as neat as I think game theory in mafia is) - for example, your model goes into the fact that 39/50 games have "scum" as being under 23%. How is the 23% calculated? Could there potentially be a point where 2 scum are slightly above that threshold and one scum drags them down? Then I don't think 23% is a fair number, no? And if 23% goes up, I'm sure that 39/50 is not solid either. Which means that your underlying "towntelling" theory isn't very valid and doesn't make sense.
i did a little digging too - no one in this game has posted over 23% when taking a sum of the average and the average of all in the thread as of your data set was 30.615. that would mean that your circle conveniently misses the one person that everyone has put up weird looks for in your town block -renaissance. what is evenmoreconvenient is that the number you went with to highlight your data was 23 while renaissance has24posts.
lastly, if we get rid of the two outliers in this thread (i think this helps the dataset become more uniform but i understand the underlying problem here) - your average goes from that 30.615 above to 32.991 which gets rid of every player but Gypyx, gooble & CooLDoG
i don't think this really makes a lot of sense and i'm starting to just feel weird about the clearly soft defenses of renaissance here that don't consider anything that renaissance has posted- Emperor flippyNips
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In post 207, AGar wrote:In post 206, Emperor flippyNips wrote:In post 194, AGar wrote:
Hoo fuckin boi I don’t like this.In post 190, Gypyx wrote:In post 163, Emperor flippyNips wrote:In post 161, Gypyx wrote:
well then, this post looks really weird to me, might be another one of Flippy's joke posts, but it really stands out in his ISOIn post 65, Emperor flippyNips wrote:are y'all just the scum team.? ..you can tell me if you are
It’s not my fault them buddying up on page 2 or 3 looked bad to me
Sorry I think you don't get my point, what i'm saying is that this post really feels like you're a mafia traitor trying to reveal yourself to your team, and i may be overthinking this, but the punctuation is really weird too, like, each dot represting a mafia member and the dot next to a question mark represting the unknown mafia member (traitor therefore) makes a lot of sense to me
(I hope this answers the questions other guys had about that)
Why is that?
Spoiler:
Traitor discussion out of nowhere is a biiiig red flag. Without trying to delve too far into theorycrafting optimal traitor play, there is no town reason to bring this up in an accusation, but there’s plenty of reason to do so if you’re a traitor or if you know one is out there.
i see, so is gyphx sus to you then?- LicketyQuickety
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- CooLDoG
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In post 406, gobbledygook wrote:
I actually think that mass claims are usually positive for town on day 1 since scum are locked into a claim and usually it makes PoE so much easier.In post 403, CooLDoG wrote:by your logic you should self vote at this point so we can get information. Hell, your arguments would indicate that mass claiming would be a good idea.
Half the reason I made that comment was to bait people like the above. So now I have 4 scum reads. jeez. mass claims on d1 are great for scum. Just absolutely great.
lo effort, zero content post.In post 413, LicketyQuickety wrote:VOTE: Espe
Since they seem to be trying to dodge the wagon on them.after a wank.- CooLDoG
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don't get baited into a technical debate my guy. Look at the actual behavior in the game thread and how obscuring behind a system masks a lack of reasons for reads and votes which contradict the claims being made.
Man, I love being right. I'm typically right...after a wank.- CooLDoG
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oh yes, a magical spreadsheet filled with numbers beyond your wildest dreams. perhaps you'd like to know my collection method for this set of data?In post 411, Hiraki wrote:hoopla -
do you have any evidence to backup whatever this stupid "HAHA" system is? those numbers have no value unless there's something behind it. i didn't see anything after a quick search. not to mention, your model has a lot of assumptions that i don't know who would get behind, without further analysis (which is why I am skeptical of it in the first place, as neat as I think game theory in mafia is) - for example, your model goes into the fact that 39/50 games have "scum" as being under 23%. How is the 23% calculated? Could there potentially be a point where 2 scum are slightly above that threshold and one scum drags them down? Then I don't think 23% is a fair number, no? And if 23% goes up, I'm sure that 39/50 is not solid either. Which means that your underlying "towntelling" theory isn't very valid and doesn't make sense.
i did a little digging too - no one in this game has posted over 23% when taking a sum of the average and the average of all in the thread as of your data set was 30.615. that would mean that your circle conveniently misses the one person that everyone has put up weird looks for in your town block -renaissance. what is evenmoreconvenient is that the number you went with to highlight your data was 23 while renaissance has24posts.
lastly, if we get rid of the two outliers in this thread (i think this helps the dataset become more uniform but i understand the underlying problem here) - your average goes from that 30.615 above to 32.991 which gets rid of every player but Gypyx, gooble & CooLDoG
i don't think this really makes a lot of sense and i'm starting to just feel weird about the clearly soft defenses of renaissance here that don't consider anything that renaissance has posted
1) record the d1 posts of 50 different 3:10 games. all the games selected were 13 player 3:10 games, so i have a stable ratio of scum to town across each game.
2) iso the mod, subtract their posts from total
3) iso the scum (including any replacements)
4) left over amount = town posts, and we can now observe the frequency of posting by both alignments relative to each other
~~
these numbers are a way to visualise the activity of scumteam as a whole, not so much as individuals. so, for this game for example, we have 398 posts made. 23% of the game should be scum, which means scum should have posted ~91 times collectively to be average. according to my data, if the trend i've observed over time has continued here, we'd expect scum'sactualoutput by now to be ~74 posts so far. combinatorially, this starts to make scumteams comprising of multiple active players less likely, and we should expect more scumteam combos containing the likes of our prana's, our lickety's, our espeonage's etc.
admittedly, i'd have preferred to reveal this data and other findings later in the day when we've had more posting, but it seems there are some paranoid townsfolk around doubting the veracity of my prestigious H.A.H.A system.
and again, this is one metric of many i base day 1 lynch choice on. i am strongly in favour of utility lynching. lurkers being a good starting place to build wagons.- Hoopla
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i realised in my haste, there were a couple of things i skimmed over in Hiraki's post and didn't respond to properly. please forgive me:
yes, that is definitely possible. but like the composition of scum on lynch wagons (we can observe the density of scum on/off lynch wagons, or even positionally), we're more observing frequencies. and simply put, there is a much denser saturation of scum in the lurkier slots of towns across time, and probably in this game too.In post 411, Hiraki wrote:Could there potentially be a point where 2 scum are slightly above that threshold and one scum drags them down?
why are you hung up on this one town read i've made?In post 411, Hiraki wrote: i don't think this really makes a lot of sense and i'm starting to just feel weird about the clearly soft defenses of renaissance here that don't consider anything that renaissance has posted- gobbledygook
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Hoopla doesn't Espeonage better fit the profile of scum you're saying? Less posts and almost at prod range.
VOTE: Espeonage
Plus this gives me the ammo I need to kill AgarStation 13, is now taking pre-ins! Coming June 2020- Hoopla
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yes, espeonage fits the profile well. he scores higher on the metric of "could be useful later if he gets his act together" than players like Flippy, who i view as a lost cause.
generally speaking, i give some amount of grace to lurkers with dormant town potential not yet actualised, but in the interest of cohesion...
UNVOTE:
VOTE: espeonage- Emperor flippyNips
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In post 253, Espeonage wrote:It's not like I went and checked, I just sort of posted, but CD was always my vote after the post he made.
i need to go look at that post cos i missed it- Emperor flippyNips
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hayyyy you forgot about meIn post 294, gobbledygook wrote:Ok, so now that Lickety is posting these are my thoughts.
PranaDevil is town
Gypyx is town
Hiraki is town
CoolDog is town
Hoopla is town
Espeonage is scum
Agar is scum
Notscience is scum
CoolDog read is conditioned on something I don’t want t reveal right now.- Emperor flippyNips
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In post 423, Emperor flippyNips wrote:
hayyyy you forgot about me, why are you scum reading NS? and agar?In post 294, gobbledygook wrote:Ok, so now that Lickety is posting these are my thoughts.
PranaDevil is town
Gypyx is town
Hiraki is town
CoolDog is town
Hoopla is town
Espeonage is scum
Agar is scum
Notscience is scum
CoolDog read is conditioned on something I don’t want t reveal right now. - Emperor flippyNips
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