This vote situation appears tricky...
It's 4 vs. 4, and 3 more votes are needed to secure either lynch. The 2 sides seem pretty set overall. Off of the wagons, we have 2 of my scumspects I don't think will move (Clidd and Votato), and then Geraintm and Dunn who are on useless wagons right now.
This means that, ultimately, I feel either of our wagons can only trust bob right now to break the tie. But still, the leading wagon will need two more votes from there to lynch.
Thus, I feel like we're going to have to strike a deal between the two sides, then, or we might have trouble lynching. So, I tell you what:
@Farside, @Dr. Pepper, @NS
, since I trust you are all three town, would you guys be willing to potentially move over and lynch Clidd this day phase provided that I promise you that we lynch either Dunn or Votato next day phase?
@HK
, even though I am not set on you being town, I will extend this offer to you as well.
Now, the reason I include Votato there with Dunn is the obvious association that Votato has with BM that we will have to take into account when lynching tomorrow, provided a Clidd scumflip. If Clidd flukily flips town, we lynch Dunn, guaranteed tomorrow.
We do not currently have a clear second lead with a lynch of Dunnstral, but we do with a lynch of Clidd. Both myself and NM (and I feel like maybe someone else but I don't remember who?) have found the interactions between BM and Votato to be like that of scumpartners. Thus, we could have the best future results in this game if we are correct on a BM scum lynch today. Wouldn't it be best to knock that out now and not have both Votato and BM alive tomorrow to still deal with as a potential pair? I mean, we could potentially start this game off with back-to-back scum lynches!
And I promise you, I will willingly sacrifice Dunnstral tomorrow if it comes down to that. I very adamantly do not want him to go today though because I suspect he is town, and I do not want a town mislynch on D1.