Code: Select all
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X | | | O | # O | | | | X
X | | | O | # O | | | | X
X | | | O | # O | | | | |
X | | | O | # | | | | | |
X | | | O | # | | | | | |
| | | | | | # | | | | | |
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| | | | | | # | | | | | |
O | | | X | # | | | | | |
O | | | X | # | | | | | |
O | | | X | # X | | | | |
O | | | X | # X | | | | O
O | | | X | # X | | | | O
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Rules:
*The winner is the person to get all pices to the end of the board.
*Each player rolls 2 dice to begin the game. Higher roll goes first and is X. The higher rolls roll is their first roll.
*Players take turns rolling 2d6 and moving pieces according to the dice. Each die corresponds to exactly one piece moved.
*If a player rolls doubles, they get to move four pieces instead of two.
*If a piece is landed on, it goes back to the start.
*If a game row has two pieces or more on it, it can not be landed on.
*If a player has no eligible moves, they must pass their turn.
*A player must move if they are eligible to, they cannot voluntarily pass their turn.
*If a players pawn has been captured, they must roll on an open row to move, that is one that has 0 or 1 pieces on it. If they cannot eligibly move their peices out due to being blocked they pass their turn.
*When moving pieces into the end box, rolls do not have to be exact. If a piece is 4 away and they roll a 5, for example, they can still move the piece into the end box.
*If you are playing a multi point game, at any time a player may "double". At that time the opponent has the choice to forfeit the game at the current stakes, or accept the double and raise the stakes. At any time a player may double again and the same rules apply. For example, if the cube gets to 4, then the winner gets 4 points. If, for example, it was a 10 point game, then 6 additional points would be needed to win the match.