Okay, but that person isn’t necessarily always going to still be scummy right? Like, let’s say there are duelling wagons, and we’re fairly sure there’sIn post 745, Something_Smart wrote:The only way to avoid executing the tomboy daughter without giving any information away is for NK to randomize something to execute. The more randomness involved, the less information we give away. So if we offer up two and NK randomly picks one, that's twice as good as if we just execute one and pray.In post 736, Menalque wrote:is NK choosing between the two scummiest people on each day the best way to avoid executing the tomboy daughter without giving info on their identity?
... Except that the one who survived is not going to disappear from people's radars, and the above effect becomes weaker the more times someone survives being on the stand. The net effect is it either screws up our scumhunting by forcing us to treat the scummiest living player as conftown, or it makes us jump through a lot of hoops for a benefit that's not nearly as great as it seems.
In that case, if we flipped the scum, the second player would likely be off the concern list the second day while we hunted for partners