Smuggler's Port [Game Over]
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Titus She/her/hersMoon Walker
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Ico is in a near impossible situation. No matter what he does, someone will object. We can compare objections later, particularly if we get a scumflip. I am willing to play sheep the leader if Ico wants but I recommend he be as hands off as he feels he can be. Being IC with an outed strategy setup is hard enough. Let's do what we csn to not stall out the game though.
Ship Linen
Investigate LinenShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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VLA Friday nights until Sunday morning.- maxwell
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We are absolutely getting rid of NK15 because if we don't that stink is going to be in the air all game and I'm not going to deal with it. If he's somehow actually town he's done more to advance the mafia wincon than any member of the smugglers. The only thing we should be waiting for is setting up an inspection check, and to that extentabsolutely no one else should be voting NK15 yet- if he's scum he'll be waiting to self-hammer and end the day early. I've gone over the strategy before but I'm going to repeat it here in case anyone skipped my posts:
The port authority should name a pool of 5 players to be inspected, with the goal of hitting scum
We have a limited number of eliminations and I think starting too small is a mistake, hopefully my reasoning becomes clear through this.
If tea is found in that group of 5 players:- We eliminate one of those players on day 2
We split the pool in half, and re-inspect 2 of those players on day 2
If the d2 elim flips town, we have a tea or no tea result on the second check of 2 players
From there, we have at worst a guaranteed 50/50 to eliminate scum (if it's no tea, we know the smuggler is in the 2 we didn't check)
If we miss on day 2 and day 3, we areguaranteeda scum elimination on day 4, which is necessary to not lose the game.
If tea is not found in the group of 5:- That sucks, but we get to try again.
Iconeum selects a day 2 elimination with input from the clears
This time, we choose a pool of 3 players for inspection
Hopefully, we hit tea this time
If so, we eliminate 1 player on day 3, and inspect in the remaining 2
Once again this means we have 1 guaranteed scum elimination
Iconeum should basically just not out any further reads or reasoning at this point, only discussion from it should be inspection strategy. If it has questions I'm willing to answer them.
If anyone has issues with this strategy I want them to speak up now.- Moment
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I do not care. I'm only going to be satisfied with a flip or an investigation clear and as far as I'm concerned it's a waste of a check. We have the ability to cast a pretty decent net thanks to this setup and I refuse to call him a top townread.In post 1053, Moment wrote:It's almost comical how many of the same cliches you see game after game. "Can't make endgame", "Can't leave it for later", "We'll be wondering all game", so on and so on.- username
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In post 1052, maxwell wrote:If tea is not found in the group of 5:
That sucks, but we get to try again.
That actually would be awesome because it would clear five players all at once
Having five clears on day 2 would be pretty damn powerful.This is a block of text that can be added to posts you make. There is a 400 character limit.- username
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In post 1053, Moment wrote:It's almost comical how many of the same cliches you see game after game. "Can't make endgame", "Can't leave it for later", "We'll be wondering all game", so on and so on.
That's like saying "lynching scum is a cliche"This is a block of text that can be added to posts you make. There is a 400 character limit.- Umlaut
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Going to just QFT this before I go about analyzing or writing anything elseIn post 1043, username wrote:I especially love following orders from someone who got caught in a lie they made while trying to bark orders“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- Maki Harukawa
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There's a slight problem with your plan Maxwell but it's antitown to say.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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VLA Friday nights until Sunday morning.- Maki Harukawa
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Despite the mass increase in noise and mech talk my reads shockingly remain mostly untouched. I'll leave the mech play to everyone else I suppose since the lynch is decided on someone I've had at mostly null.Kids are...weird. They come to me on their own. I'm not that good at taking care of them... I'm not that friendly either."- maxwell
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That was my thinking initially with this setup, but no, we want to hit scum with the inspections we have available because otherwise we have to hunt in a narrowed down pool and it becomes even easier for scum to guess the TD (and NK15 has already likely done plenty of damage on that front)In post 1057, username wrote:In post 1052, maxwell wrote:If tea is not found in the group of 5:
That sucks, but we get to try again.
That actually would be awesome because it would clear five players all at once
Having five clears on day 2 would be pretty damn powerful.
I don't know how you read everything that happened and come away without an opinion. Just bizarre.In post 1064, Maki Harukawa wrote:Despite the mass increase in noise and mech talk my reads shockingly remain mostly untouched. I'll leave the mech play to everyone else I suppose since the lynch is decided on someone I've had at mostly null.- FakeGod
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i'm not going to hard-direct anyone here...
however for day 1, i think we either make a pool of 3 people that we think will 'flip town'. This should establish a good townblock for tomorrow, at which point we make a second block to investigate for scum in a much smaller pool.
Or we make a pool of 3 to 4 people with the scumblock in them, in which we scumhunt tomorrow
y/n?
on a scale of 1 to dragonite wtf have you been drinking how bad is this suggestion?Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
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as for a means of work
i think it's ok to have everyone be shipping linnen, and be voting to inspect wheat
and we discuss about who to be shipping wheat (3-4 players?)Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
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In post 1068, Iconeum wrote:i'm not going to hard-direct anyone here...
however for day 1, i think we either make a pool of 3 people that we think will 'flip town'. This should establish a good townblock for tomorrow, at which point we make a second block to investigate for scum in a much smaller pool.
Or we make a pool of 3 to 4 people with the scumblock in them, in which we scumhunt tomorrow
y/n?
on a scale of 1 to dragonite wtf have you been drinking how bad is this suggestion?
Please take a look at my post earlier in the page, I think the optimal goal is to find scum with our first inspection & use subsequent days to eliminate from that group. We have essentially a very limited number of actions we can take, if our initial pool of suspects is good we can win the game easily but clearing townreads just means we have to then eliminate more people from the pool of unclears on subsequent days, which narrows down the TD further.In post 1069, Iconeum wrote:as for a means of work
i think it's ok to have everyone be shipping linnen, and be voting to inspect wheat
and we discuss about who to be shipping wheat (3-4 players?)- Iconeum
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I think 5 is too large of a pool
if you make it 4 i'd put datisi/maki/SS/ + either NK (if we don't exectue him - and with Tea found he's probably first to go anyway) or maybe someone like Moment/notscience in it if we execute NKRawr!
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