In post 1912, Deimos27 wrote:Yeah that's one of my concerns about the current solve too. A Pooky/Wug team should know that they most likely lose if Pooky gets executed, so the NK-on-coalition -and-give-up strat seems suboptimal.
See, I get this, but then the other explanations don’t really seem to make sense?
Like, I’m town. You’re town. Klick /probably/ doesn’t hardbus his buddy on D1? Idk maybe he does and I’m biased because I don’t love hardbussing my buddy on D1 but it’s just a weird move normally, when I’d say that if bussing in a micro you generally wanna do it D2. Especially as if klick is scum who hardbussed his buddy, then he’d have to explain not being the NK for 3 nights in a row while also being broadly perceived as town, which just isn’t a move I think many scum would make and I don’t wanna take a dump on klick’s scumgame but he’s not one of the people who come to mind as “would be fine with that strat”.
I think you make a good case on why aldus is town, given his approach to pooky.
I guess it could be DnD where if it’s (pooky, DnD) they think that killing on coalition locks in 2 ooc kills after one of them flips which would be enough. But if that’s the plan, pooky still flips scum and I hope I can spew myself sufficiently town by lylo to not be mislynched vs DnD.
But like the only slot left there who isn’t really towny is wug, and who might just have misperceived her position in the game.
OR pooky is town, this is all horrendously wrong, and scum are absolutely dunking on us this game, but I’d prefer not to worry about that too much