no offense to the players, but second favorite part of the game for me as a spectator after the wave of tracker claimsIn post 2916, Starbuck wrote:OMG SPYREX IN THE SPECTATOR THREAD??????????????
pretty much this, when you have a bunch of people claiming the same role the reactions are going to be easy to parse (please ignore that i did not bother to do this in the spec thread). to pull one of my favorite quotes from Crypto: "A truly reliable town tell is something that a mafioso wouldn't think to say or do, at least not without forethought. The best town tells are reflexive. Reflexive behavior is something that scum are very unlikely to have thought to produce on the spur of the moment."In post 2844, Hoopla wrote:i 100% agree with this.*Revelations - It's been said that people are easiest to read when something surprising happens. This game was designed to facilitate those moments.
if you wanted to argue that this game was town-sided, it would have been because there weretoo manyof these moments. the way reck and CLAP trickled out their revelations, and the way agar and GC played when the tracker claims all came out made it fairly obvious they were all town. it takes a creative scumbag to simulate something surprising or to thrive in chaotic gamestates - most of the time scum will be reactionary when something surprising is unfolding, rather than be the instigators.
it still requires savvy town members to parse these moments and draw the right conclusions, and there is still room in the setup for scum goofiness if they wanted to be proactive. but i think most scum won't, and that ought to be factored into balance considerations.
it's easy to say in hindsight (because it kind of happened this game), but with the potential for these surprising moments to confirm, removing scum's ability to kill obvtownies could have boxed them in more than they were.