1-shot vig, you say?
In post 930, iamausername wrote:even if we don't execute A50 today, i don't think we should try to direct his shot. if he's scum, he can easily ignore the direction if it doesn't suit them, and if he's town, it's better that scum don't know whether they should interfere with his shot or not.
i think i'm in agreement with this.
another reason to shoot is from the perspective of putting into odd-numbers for the rest of the game. his vig-shot - even if on town - doesn't come at the expense of a mis-execution, so it's essentially a free shot.
i am concerned about scum interference if the shot is declared, but i am equally concerned that A50 would be shooting with no reads.
perhaps a solution to ease both of these concerns is possible?
my idea: have the town select a pool of three top suspects. we don't need to full voting procedure, just get a rough idea and lock three people in.
A50 can ISO those three slots overnight and pick his top choice. this is much easier to manage than a full reread of the game. it also prevents him from shooting an obvtown mistakenly as town (or even brazenly as scum). this also creates enough doubt on who the vig-target is that scum may not know to waste an interfering role on A50.
if all three choices are town, scum can safely let the shot go through, but we should back the collective wisdom of the town and assume we nominate at least one scum, which leaves scum in a tricky situation laced with doubt.
and as i said before, worst case scenario, even if we lose a town player amongst (whether because of town inaccuracy/A50 being scum/scum redirecting), we still end up in an 11p game tomorrow instead of 12p. same amount of mis-executions.
thoughts?