I think your vote is scummy correct but what you did certainly does move the game forward by putting pressure on one player. I'll for now, be thinking of it as town!mundivore trying to move the game forward since I currently have suspicions on other players and I want to Poe u for now.In post 1046, Mundivore wrote:I mean, I just turned Saudade's wagon into a much more viable wagon. By my own reasoning, a Saudade town flip (atanypoint in the game, even if we leave this wagon for a better one) should make me appear more scummy, and a Saudade scum flip should make me appear more town.
I'm aware of the fact that my vote looks more scummy than not. As I said, playing towards the middle is a fine strategy. The point is, I'm making a play that has consequences. Votes, and the ways people react to votes, and the ways people reactwithvotes, are the only thing that have consequences and therefore any concrete long-term meaning in this game. If you're serious about your doubt of me, vote for me. Things need tohappen.Otherwise, town will keep floundering until we run out of time and we're forced to elim the person with the most votes on them just so that we don't give scum an extra kill.
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Dream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- Noraa
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page topppppppp yayDream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- duppin
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why do you like saudade for town?In post 1032, Mundivore wrote:Hrm. I'm tired of all the fluff.
It feels like there hasn't been any really consequential scumhunting at all in these entire forty-two pages. Nobody has made behavior with actualstakes. I don't know if I can confidently eliminate even a single pair of scumbuddies with any degree of confidence.
Things won't happen unless town starts voting for people. I've been part of the problem, but it's easy enough to fix.
VOTE: Saudade to E-2.
I actually don't like this wagon. I like Saudade for town. However, either this entices scum out to put more votes on people, or I get shown a more compelling wagon, right? But somebody really needs to start taking risks for us to actuallylearnthings.- Tayl0r Swift
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thats basically how i operate. youre gonna see me throwing some random shit at random walls for a while until i get settledIn post 1023, duppin wrote:I was okay with Tayl0r's predecessor but not sure what to think of the slot at the moment. I know Jester already asked you to explain why you find his read on Saudade opportunistic but I would also really like to hear your read on Saudade since you did throw slight shade towards him earlier saying him being silent is a scum tell, I am well aware you were being sarcstic about your vast experience with him but still you never mentioned him after that.
actually i'd also like to hear your read on Mundivore since you said one of their posts concerned you but then you never mentioned them after that either- Tayl0r Swift
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you have no scumreads?In post 1032, Mundivore wrote:Hrm. I'm tired of all the fluff.
It feels like there hasn't been any really consequential scumhunting at all in these entire forty-two pages. Nobody has made behavior with actualstakes. I don't know if I can confidently eliminate even a single pair of scumbuddies with any degree of confidence.
Things won't happen unless town starts voting for people. I've been part of the problem, but it's easy enough to fix.
VOTE: Saudade to E-2.
I actually don't like this wagon. I like Saudade for town. However, either this entices scum out to put more votes on people, or I get shown a more compelling wagon, right? But somebody really needs to start taking risks for us to actuallylearnthings.- Noraa
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duppin you asked for more content. I produced more content. u satisfied with this amount or no?Dream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- NorwegianboyEE
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I'm gonna have to agree with Duppin's sentiment that while there certainly isn't the strongest evidence in the world that Saudade is scum, there isn't much pointing to him being town either. Just like all wagons this is based on information. And tbh i don't like what i'm seeing, there's a lot of stalling, weird reasons to townread Saudade. Shading of the voters.
The main issue here is deciphering whether scum is shading a wagon on town or whether they are trying to discourage a wagon on scum.- Tayl0r Swift
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if you think the saudade wagon is scum-driven why the hell are you on it?In post 1043, Mundivore wrote:
Simply put, without any real stakes for those events, I can't confidently say their scum play would deviate in any way from their town play. People react primarily to incentives. I don't think there have been any plausible consequences for any single person in this game so far.In post 1040, Odd Day Jester wrote:
Seriously? What about Jacko/I pushing shelly, or shelly pushing Grendel/Jacko? You have nothing for associations despite all that?In post 1032, Mundivore wrote:It feels like there hasn't been any really consequential scumhunting at all in these entire forty-two pages. Nobody has made behavior with actual stakes. I don't know if I can confidently eliminate even a single pair of scumbuddies with any degree of confidence.
The one possible exception is shelly's fake IC reveal, but that's only true since shelly didn't make it as obviously a joke as it was. But that's not helpful either, since town or scum would react to an IC reveal in the exact same way there, so we don't get any real information about JV from it. We are still quintessentially in RVS.
Honestly, I think this Saudade wagon carries at least one or two scum on it. I think that if I had more time, I'd go over the wagon and really look at people's reasons for voting onto it. But in the mean time, we need to accelerate the pace of voting and making meaningful decisions in this game. Nonsense decisions don't yield information. Nonsense plays don't yield information. Town and scum play quite similarly so long as we expect that they're playing well. Scum players have an incentive to look like town, so that they aren't elimm'd. Town PRs have an incentive to look slightly scummy, so that they aren't NK'd. Vanilla townies have an incentive to look like Town PR's so that they get NK'd instead of the PRs, which means they have an incentive to look slightly scummy as well. Playing towards the 'middle' of the block is a conveniently viable strategy for all players.
However, there are plays which can be made which have fundamentally different consequences for scum than they do for town. Analyzing how people react to these plays are the only way to get actually concrete information about the game state.
—The later votes on a wagon. (Reason: scum know the outcome of the wagon. The only way scum wins is by creating enough mislims. Scum are more likely to turn a wagon on a townie into a viable wagon.)
—Shifting off of a heavy wagon. (Reason: scum know the outcome of the wagon. The only way scum wins is by creating enough mislims. Scum are more likely to find reasons to abandon a scum wagon.)
—Heavily pushing a viable wagon. (Reason: scum know the outcome of the wagon. The only way scum wins is by creating enough mislims. Scum will not heavily push the wagon of scum and are more likely to heavily push a town wagon.)
—Hammering or declaring intent to hammer. (Reason: scum know the outcome of the final vote. The only way scum wins is by creating enough mislims. Scum may be willing to hammer a townie for weaker reasons. Scum are generally unwilling to hammer scum unless the town is already resolved in their target, in which case they'd quite like to hammer scum.)
—Claims. (Reason: scum are likely to claim a PR to survive the day, but unlikely to get NK'd in retribution. Scum may claim a PR that is very unlikely to appear in conjunction with an existing town PR, in which case a CC can secure a 1-for-1 trade at worst which is very town favorable on average.)
In order to run into any of these plays, it is essentially a requirement that there must be a player who could plausibly be elimmed. I don't like the Saudade wagon but we aren't going to learn anything about the game state with all the wagons hovering around E-3 or worse. To advance the game state to a point where we can actually get concrete information from the role reveals on elim and at night phase, we need to be making sure that the wagons are non-trivial.
also, shelly, your jackson case is bad. i dont see the scumslip at all, and i dont see why most of that stuff is scummy- NorwegianboyEE
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Really not a fan of this post.In post 989, Tayl0r Swift wrote:what was the motivation for doing this jester? it seems like you were searching for an excuse to scumread someone rather than trying to sort someone.Spoiler:
redados and jester are topscum for me at this point.
VOTE: jester
but id also be happy to vote redados
Ironically it feels like you're trying to find an excuse yourself to scumread Jester here. And your read seems too strong based on that flimsy evidence.- Tayl0r Swift
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we only get information from your vote if you somewhat believe it.In post 1046, Mundivore wrote:I mean, I just turned Saudade's wagon into a much more viable wagon. By my own reasoning, a Saudade town flip (atanypoint in the game, even if we leave this wagon for a better one) should make me appear more scummy, and a Saudade scum flip should make me appear more town.
I'm aware of the fact that my vote looks more scummy than not. As I said, playing towards the middle is a fine strategy. The point is, I'm making a play that has consequences. Votes, and the ways people react to votes, and the ways people reactwithvotes, are the only thing that have consequences and therefore any concrete long-term meaning in this game. If you're serious about your doubt of me, vote for me. Things need tohappen.Otherwise, town will keep floundering until we run out of time and we're forced to elim the person with the most votes on them just so that we don't give scum an extra kill.
ok so redados, mundivore, jester, and saudade are my PoE atm.- Tayl0r Swift
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actually i kinda agree that i got overly excited about that. its a scummy post, but not reason in itself that jester is lockscum.In post 1058, NorwegianboyEE wrote:
Really not a fan of this post.In post 989, Tayl0r Swift wrote:what was the motivation for doing this jester? it seems like you were searching for an excuse to scumread someone rather than trying to sort someone.Spoiler:
redados and jester are topscum for me at this point.
VOTE: jester
but id also be happy to vote redados
Ironically it feels like you're trying to find an excuse yourself to scumread Jester here. And your read seems too strong based on that flimsy evidence.- NorwegianboyEE
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TL;DRIn post 1043, Mundivore wrote:
Simply put, without any real stakes for those events, I can't confidently say their scum play would deviate in any way from their town play. People react primarily to incentives. I don't think there have been any plausible consequences for any single person in this game so far.In post 1040, Odd Day Jester wrote:
Seriously? What about Jacko/I pushing shelly, or shelly pushing Grendel/Jacko? You have nothing for associations despite all that?In post 1032, Mundivore wrote:It feels like there hasn't been any really consequential scumhunting at all in these entire forty-two pages. Nobody has made behavior with actual stakes. I don't know if I can confidently eliminate even a single pair of scumbuddies with any degree of confidence.
The one possible exception is shelly's fake IC reveal, but that's only true since shelly didn't make it as obviously a joke as it was. But that's not helpful either, since town or scum would react to an IC reveal in the exact same way there, so we don't get any real information about JV from it. We are still quintessentially in RVS.
Honestly, I think this Saudade wagon carries at least one or two scum on it. I think that if I had more time, I'd go over the wagon and really look at people's reasons for voting onto it. But in the mean time, we need to accelerate the pace of voting and making meaningful decisions in this game. Nonsense decisions don't yield information. Nonsense plays don't yield information. Town and scum play quite similarly so long as we expect that they're playing well. Scum players have an incentive to look like town, so that they aren't elimm'd. Town PRs have an incentive to look slightly scummy, so that they aren't NK'd. Vanilla townies have an incentive to look like Town PR's so that they get NK'd instead of the PRs, which means they have an incentive to look slightly scummy as well. Playing towards the 'middle' of the block is a conveniently viable strategy for all players.
However, there are plays which can be made which have fundamentally different consequences for scum than they do for town. Analyzing how people react to these plays are the only way to get actually concrete information about the game state.
—The later votes on a wagon. (Reason: scum know the outcome of the wagon. The only way scum wins is by creating enough mislims. Scum are more likely to turn a wagon on a townie into a viable wagon.)
—Shifting off of a heavy wagon. (Reason: scum know the outcome of the wagon. The only way scum wins is by creating enough mislims. Scum are more likely to find reasons to abandon a scum wagon.)
—Heavily pushing a viable wagon. (Reason: scum know the outcome of the wagon. The only way scum wins is by creating enough mislims. Scum will not heavily push the wagon of scum and are more likely to heavily push a town wagon.)
—Hammering or declaring intent to hammer. (Reason: scum know the outcome of the final vote. The only way scum wins is by creating enough mislims. Scum may be willing to hammer a townie for weaker reasons. Scum are generally unwilling to hammer scum unless the town is already resolved in their target, in which case they'd quite like to hammer scum.)
—Claims. (Reason: scum are likely to claim a PR to survive the day, but unlikely to get NK'd in retribution. Scum may claim a PR that is very unlikely to appear in conjunction with an existing town PR, in which case a CC can secure a 1-for-1 trade at worst which is very town favorable on average.)
In order to run into any of these plays, it is essentially a requirement that there must be a player who could plausibly be elimmed. I don't like the Saudade wagon but we aren't going to learn anything about the game state with all the wagons hovering around E-3 or worse. To advance the game state to a point where we can actually get concrete information from the role reveals on elim and at night phase, we need to be making sure that the wagons are non-trivial.- Tayl0r Swift
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Spoiler:
just gonna respond point by point here rather than breaking the quote up.
-eh dont see why thats scummy, its page 3
-dont see why the next couple are scummy rather than just lazy or disengaged. sure its anti-town but that doesnt make it scummy.
-now we're down to 310, fair enough, but you saying weak gutread is pretty easy to fake
- fair enough
- eh, dunno about this
-sure
like the case itself is fine. its just i couldnt follow why youd push that rather than another case. and going into reading an iso with the mindset of trying to prove scum means youre going to confirmation bias yourself. i also somewhat scumread saudade (although i really havent seen saudade post much since i joined, so the saudade posts ive seen have been cherrypicked).- UNOwen
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The motivation and frustration with game state is good but the vote is not. Why vote against vla player you town lean and not support small time but existing Redados wagon? Competing wagons should in theory create a higher information game state than one dominant wagon and a bunch of isolated votes.In post 1032, Mundivore wrote:Hrm. I'm tired of all the fluff.
It feels like there hasn't been any really consequential scumhunting at all in these entire forty-two pages. Nobody has made behavior with actualstakes. I don't know if I can confidently eliminate even a single pair of scumbuddies with any degree of confidence.
Things won't happen unless town starts voting for people. I've been part of the problem, but it's easy enough to fix.
VOTE: Saudade to E-2.
I actually don't like this wagon. I like Saudade for town. However, either this entices scum out to put more votes on people, or I get shown a more compelling wagon, right? But somebody really needs to start taking risks for us to actuallylearnthings.- Tayl0r Swift
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I don't think there is much cause for urgency yet. We are down four players currently, and there has been some soft support for a redados wagon among those who are playing. So for now it's ok to push this gently and see who joins or if some players start to push back.In post 1049, duppin wrote: i see, well then my question would be why are you not trying to push harder on redados?- Noraa
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I may have started the redados wagon but I dont like ur really fast transition here after being criticized for ur other wagon. I almost feel like its a scum!Taylor jumping on this wagon that will slowly start pushing it and later if redados was town, u would blame it on me for starting the wagon. And if redados is ur scum partner, u would get lots of town credit for bussing him. I'm not liking the vibes I'm getting here. I agree I wasn't particularly paying too much attention in the newbie that just ended however ur tone here is definitely different. I'll keep you at a TR for now but ur definitely looking fishy as of rn and you will definitely be replacing redados in my SRs if he flips green not red. If he flips red, it would be a lil strange for scums to bus one of their partners day 1 but it would also get u a shit shit shit ton of town cred which if ur an independent kind of scum, that's what u would do. I have fishy vibes on Taylor rn. Can anyone agree with me here? If I get some sort of confirmation that I am indeed not insane, I may be considering replacing bugspray/Norwee with her as the third scumIn post 1065, Tayl0r Swift wrote:a vote count would be great.
that said afaik the jester wagon is not really viable, and now that ive slept i do think redados probably has more scum equity than jester, so
VOTE: redados
still willing to go saudade, but not until saudade is in the thread and posting.Dream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- Noraa
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Bc my current guess for the scum team is
Redados
Shelly
Norwee/bugspray
From most confident to least confident and I'm kinda wanting to replace the last slot that I have close to zero confidence on with TaylorDream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- Tayl0r Swift
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except that i didnt sheep you onto redados. i stated reasons for the scumread earlier.In post 1067, Noraa wrote:
I may have started the redados wagon but I dont like ur really fast transition here after being criticized for ur other wagon. I almost feel like its a scum!Taylor jumping on this wagon that will slowly start pushing it and later if redados was town, u would blame it on me for starting the wagon. And if redados is ur scum partner, u would get lots of town credit for bussing him. I'm not liking the vibes I'm getting here. I agree I wasn't particularly paying too much attention in the newbie that just ended however ur tone here is definitely different. I'll keep you at a TR for now but ur definitely looking fishy as of rn and you will definitely be replacing redados in my SRs if he flips green not red. If he flips red, it would be a lil strange for scums to bus one of their partners day 1 but it would also get u a shit shit shit ton of town cred which if ur an independent kind of scum, that's what u would do. I have fishy vibes on Taylor rn. Can anyone agree with me here? If I get some sort of confirmation that I am indeed not insane, I may be considering replacing bugspray/Norwee with her as the third scumIn post 1065, Tayl0r Swift wrote:a vote count would be great.
that said afaik the jester wagon is not really viable, and now that ive slept i do think redados probably has more scum equity than jester, so
VOTE: redados
still willing to go saudade, but not until saudade is in the thread and posting.- Noraa
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U have never had a case on RedadosDream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- Tayl0r Swift
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but i stated a scumread with reasoningIn post 1070, Noraa wrote:U have never had a case on Redados- Noraa
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There was nothing specifically saying why. It sounded to me like, "oh no one likes my reasons for being on saudade so I'll just switch to the Redados wagon now"Dream as if you'll live forever, live as if you'll die today.
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Thanks for getting back to this. I am not convinced of your case, the question for me is whether I believe you are convinced of it. It is more substantial than I was expecting so that is in your favour. The IC stuff is fair, that was indeed weird. Wagoning is also a reasonable argument but this far away from an execution I don't see it as necessarily scummy. The bulk of this though is wrapped up in Jackson's reaction to your scumread and his own subsequent read on you. I really can't understand the argument here. Bafflement seems a perfectly reasonable response and since bold moves are clearly part of your playstyle it makes sense that he would then find it hard to determine your alignment.In post 1033, shellyc wrote:Ok I'm going to stop procrastinating and high effort this
Jackson is Scum.
*snip*
I guess the point is that you think a townie being accused of "scumslipping" would immediately believe you are scum trying to push a miselimination. The problem is, I don't think I would think that straight away either. Trying to push something so blatantly dishonest is such a poor plan that I would probably assume either you were pulling some sort of reaction test or you had completely misread my post in some way. Only if the push was sustained would I then go on to view it as scum-motivated.- NorwegianboyEE
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Well yeah, i agree with u.In post 1067, Noraa wrote:I have fishy vibes on Taylor rn. Can anyone agree with me here?
Don't know how u feel about 3rd scum candidate agreeing with you on that tho. - NorwegianboyEE
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