Level Up 2 - Finished

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Post Post #2675 (ISO) » Fri Sep 25, 2020 10:39 am

Post by inspiratieloos »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2676 (ISO) » Fri Sep 25, 2020 11:30 am

Post by inspiratieloos »

In post 2674, Ircher wrote: Just a note that if you have any feedback/suggestions, you are still welcome to provide them. Particularly, I am interested in your thoughts regarding the current balance of some spells like say Magic Arrows.
The reading isn't entirely clear, it says it costs 1 mana and uses 1 mana per target, is the cost a minimum because you need to have at least one target or is it a cost to use at all and then +1 for each target? (seems to be just 1 per target as GE used 4 mana for 4 targets)

I don't think it's very useful, you're spreading out damage while it's usually better to focus on one target and you're triggering a defence roll on each one. Against these guys with 1d3 defence you need to spend 4 mana, over half your pool for multiple fights, just to do more expected damage than a double slash and then it's still inefficient because you're damaging multiple targets slightly instead of just killing one. Being able to just spend x mana to do xd8 to a target (and triggering only one defence roll) would make the damage actually efficient, but then it'd still be a niche use due to the mana consumption being unsustainable and needing to spend 2 just to break even with double slash.
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Post Post #2677 (ISO) » Fri Sep 25, 2020 11:47 am

Post by Ircher »

To be clear, the casting cost is the minimum mana you need to cast the spell. You don't actually spend that amount; the usage cost is how much you actually spend.

Edit: This is now explicitly specified under special rules---level 7 in the opening post.
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Post Post #2678 (ISO) » Sun Sep 27, 2020 4:25 am

Post by Ircher »

(expired on 2020-09-28 19:00:00) left in the round. You have 3 actions left.
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Post Post #2679 (ISO) » Sun Sep 27, 2020 5:28 am

Post by dsjstr »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2680 (ISO) » Sun Sep 27, 2020 6:27 am

Post by Not Known 15 »

Attack Charlie

Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2681 (ISO) » Sun Sep 27, 2020 6:40 am

Post by inspiratieloos »

I think Charlie has 2-4 HP remaining?
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Post Post #2682 (ISO) » Sun Sep 27, 2020 8:46 am

Post by Gamma Emerald »

How do y'all want me to finish of Charlie, skill or spell?
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

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Post Post #2683 (ISO) » Sun Sep 27, 2020 10:00 am

Post by inspiratieloos »

Skill, what would even be a good spell for this situation?
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Post Post #2684 (ISO) » Sun Sep 27, 2020 3:13 pm

Post by Gamma Emerald »

Double Slash Charlie

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2685 (ISO) » Mon Sep 28, 2020 9:08 am

Post by Ircher »

inspiratieloos slashes downward at Charlie. The cultist raises her blade and attempts to ward off the attack. (4 so far on Charlie {1}.) But before the cultist can reposition herself, dsjstr swings in and sweeps her legs. (4 + 7 = 11 so far on Charlie {2}.) Seeing that Charlie is struggling to defend herself, Not Known 15 decides to join in the fun and attacks from behind. (7 + 8 - 1 = 14 so far on Charlie {3}.) Finally, Gamma Emerald swoops in for the kill. Surrounded and outnumbered, Charlie succumbs to her attackers. (14 + 7 + 3 - 2 = 22 so far on Charlie {4}.) **Charlie is
dead
.**
---
Beta attacks Gamma Emerald.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Delta attacks dsjstr.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2686 (ISO) » Mon Sep 28, 2020 9:12 am

Post by Ircher »

Once more, Gamma's luck fails him. Perhaps he was too distracted by dispatching Charlie that he failed to notice Beta creep up on him. With a powerful blow, Beta knocks Gamma Emerald off his feet. **Gamma Emerald has
9/20
HP left.**

dsjstr is also slow to notice Delta's presence. While Delta catches dsjstr offguard, Delta fumbles the attack decreasing its effectiveness. The cultist silently curses himself for not doing better. **dsjstr has
18/20
.**
---
Current Monster Statuses
(Threshold 4/0)
(8) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP =
19/20
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3

Active Battle Effects #1: At the
start
of every third round (starting on round 3), all enemies are healed by 5 HP.

Counter: 2/3 (Updates at the
beginning
of each round.)
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Post Post #2687 (ISO) » Mon Sep 28, 2020 6:50 pm

Post by inspiratieloos »

Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2688 (ISO) » Mon Sep 28, 2020 10:46 pm

Post by dsjstr »

Do I have a CD still?
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Post Post #2689 (ISO) » Tue Sep 29, 2020 4:39 am

Post by inspiratieloos »

I don't think you've actually used an ability yet.
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Post Post #2690 (ISO) » Tue Sep 29, 2020 4:04 pm

Post by Ircher »

(expired on 2020-09-30 20:00:00) left in the round. Round is a bit shorter since I will be V/LA this weekend.

@dsjstr -- You are not on cooldown.
Last edited by Ircher on Wed Sep 30, 2020 8:31 am, edited 1 time in total.
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Post Post #2691 (ISO) » Wed Sep 30, 2020 6:20 am

Post by dsjstr »

Throw Weapon beta

Original Roll String: 1d6+2
1 6-Sided Dice: (6)+2 = 8

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2692 (ISO) » Wed Sep 30, 2020 11:28 am

Post by Not Known 15 »

Attack Beta

Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2693 (ISO) » Wed Sep 30, 2020 11:29 am

Post by Not Known 15 »

In post 2692, Not Known 15 wrote:
Attack Beta

Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (2) = 2
Trick Die

Original Roll String: 1d6-2
1 6-Sided Dice: (3)-2 = 1

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2694 (ISO) » Wed Sep 30, 2020 1:29 pm

Post by Ircher »

The remaining cultists chant a brief prayer. Suddenly, a surge of red light fills your vision. As the light fades, you notice that some of the cultists wounds have begun to close up already.
All living cultists have regained five (5) health.

---
inspiratieloos, as always, is quick to rush into battle. He slashes vigorously at Beta. (6 so far on Beta {1}.) dsjstr releases his weapon at Beta with a mighty throw. He succeeds in inflicting a grievous wound. (6 + 10 = 16 so far on Beta {2}.) Not Known 15 tries to sneak up behind Beta, but he nearly trips! Lucky for him, he regains his balance and manages to deal a hefty blow against Beta. The cultist attempts to defend itself against the onslaught. (16 + 7 - 1 = 22 so far on Beta {3}.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
Delta lunges at dsjstr:
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2695 (ISO) » Wed Sep 30, 2020 1:31 pm

Post by Ircher »

Alas, the incoming onslaught is too much to overcome, and Beta dies a tragic death. **Beta is
dead
.**
---
dsjstr nimbly sprints out of the way of Delta's attack and suffers no damage.
---
Current Monster Statuses
(Threshold 4/0)
(8) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3

Active Battle Effects #1: At the
start
of every third round (starting on round 3), all enemies are healed by 5 HP.

Counter: 0/3 (Updates at the
beginning
of each round.)
---
Next update is almost certainly going to be next week as I am V/LA for the rest of the week.
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Post Post #2696 (ISO) » Fri Oct 02, 2020 4:02 am

Post by Nancy Drew 39 »

/in
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
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Nancy is pretty heavenly ngl
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*******
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Post Post #2697 (ISO) » Fri Oct 02, 2020 5:34 am

Post by dsjstr »

Attack Delta

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2698 (ISO) » Fri Oct 02, 2020 7:51 am

Post by inspiratieloos »

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2699 (ISO) » Sat Oct 03, 2020 5:22 am

Post by dsjstr »

We can finish this unless we get really unlucky
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