Level Up 2 - Finished
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inspiratieloos Goon
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inspiratieloos Goon
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The reading isn't entirely clear, it says it costs 1 mana and uses 1 mana per target, is the cost a minimum because you need to have at least one target or is it a cost to use at all and then +1 for each target? (seems to be just 1 per target as GE used 4 mana for 4 targets)In post 2674, Ircher wrote: Just a note that if you have any feedback/suggestions, you are still welcome to provide them. Particularly, I am interested in your thoughts regarding the current balance of some spells like say Magic Arrows.
I don't think it's very useful, you're spreading out damage while it's usually better to focus on one target and you're triggering a defence roll on each one. Against these guys with 1d3 defence you need to spend 4 mana, over half your pool for multiple fights, just to do more expected damage than a double slash and then it's still inefficient because you're damaging multiple targets slightly instead of just killing one. Being able to just spend x mana to do xd8 to a target (and triggering only one defence roll) would make the damage actually efficient, but then it'd still be a niche use due to the mana consumption being unsustainable and needing to spend 2 just to break even with double slash.- Ircher
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To be clear, the casting cost is the minimum mana you need to cast the spell. You don't actually spend that amount; the usage cost is how much you actually spend.
Edit: This is now explicitly specified under special rules---level 7 in the opening post.Links: User Page | Player Ratings | GTKAS | Test
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(expired on 2020-09-28 19:00:00) left in the round. You have 3 actions left.Links: User Page | Player Ratings | GTKAS | Test
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How do y'all want me to finish of Charlie, skill or spell?We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Double Slash Charlie
Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 1d41 4-Sided Dice: (1) = 1
Original Roll String: 1d6-11 6-Sided Dice: (6)-1 = 5Original Roll String: 1d41 4-Sided Dice: (4) = 4We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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inspiratieloos slashes downward at Charlie. The cultist raises her blade and attempts to ward off the attack. (4 so far on Charlie {1}.) But before the cultist can reposition herself, dsjstr swings in and sweeps her legs. (4 + 7 = 11 so far on Charlie {2}.) Seeing that Charlie is struggling to defend herself, Not Known 15 decides to join in the fun and attacks from behind. (7 + 8 - 1 = 14 so far on Charlie {3}.) Finally, Gamma Emerald swoops in for the kill. Surrounded and outnumbered, Charlie succumbs to her attackers. (14 + 7 + 3 - 2 = 22 so far on Charlie {4}.) **Charlie isdead.**
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Beta attacks Gamma Emerald.
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Original Roll String: 1d21 2-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d61 6-Sided Dice: (2) = 2
Delta attacks dsjstr.
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (4) = 4Links: User Page | Player Ratings | GTKAS | Test
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Once more, Gamma's luck fails him. Perhaps he was too distracted by dispatching Charlie that he failed to notice Beta creep up on him. With a powerful blow, Beta knocks Gamma Emerald off his feet. **Gamma Emerald has9/20HP left.**
dsjstr is also slow to notice Delta's presence. While Delta catches dsjstr offguard, Delta fumbles the attack decreasing its effectiveness. The cultist silently curses himself for not doing better. **dsjstr has18/20.**
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Current Monster Statuses(Threshold 4/0)
(8) Alpha : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP =19/20| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
Active Battle Effects #1: At thestartof every third round (starting on round 3), all enemies are healed by 5 HP.
Counter: 2/3 (Updates at thebeginningof each round.)Links: User Page | Player Ratings | GTKAS | Test
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(expired on 2020-09-30 20:00:00) left in the round. Round is a bit shorter since I will be V/LA this weekend.
@dsjstr -- You are not on cooldown.Last edited by Ircher on Wed Sep 30, 2020 8:31 am, edited 1 time in total.Links: User Page | Player Ratings | GTKAS | Test
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In post 2692, Not Known 15 wrote:Attack Beta
Original Roll String: 1d6-2(STATIC) 1 6-Sided Dice: (2)-2 = 0
Original Roll String: 1d4(STATIC) 1 4-Sided Dice: (2) = 2Trick Die
Original Roll String: 1d6-21 6-Sided Dice: (3)-2 = 1
Original Roll String: 1d41 4-Sided Dice: (3) = 3- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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The remaining cultists chant a brief prayer. Suddenly, a surge of red light fills your vision. As the light fades, you notice that some of the cultists wounds have begun to close up already.All living cultists have regained five (5) health.
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inspiratieloos, as always, is quick to rush into battle. He slashes vigorously at Beta. (6 so far on Beta {1}.) dsjstr releases his weapon at Beta with a mighty throw. He succeeds in inflicting a grievous wound. (6 + 10 = 16 so far on Beta {2}.) Not Known 15 tries to sneak up behind Beta, but he nearly trips! Lucky for him, he regains his balance and manages to deal a hefty blow against Beta. The cultist attempts to defend itself against the onslaught. (16 + 7 - 1 = 22 so far on Beta {3}.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
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Delta lunges at dsjstr:
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3Links: User Page | Player Ratings | GTKAS | Test
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Alas, the incoming onslaught is too much to overcome, and Beta dies a tragic death. **Beta isdead.**
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dsjstr nimbly sprints out of the way of Delta's attack and suffers no damage.
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Current Monster Statuses(Threshold 4/0)
(8) Alpha : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
Active Battle Effects #1: At thestartof every third round (starting on round 3), all enemies are healed by 5 HP.
Counter: 0/3 (Updates at thebeginningof each round.)
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Next update is almost certainly going to be next week as I am V/LA for the rest of the week.Links: User Page | Player Ratings | GTKAS | Test
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