In post 876, Gamma Emerald wrote:I'm not solely arguing scum put knowledge on themselves because it benefits them. I'm saying it because two labs being activated points to that idea. The whole meat of this is entirely based around the known events of the game, where Pine got knowledge n0 and then 2 labs got activated n1. Pine very well could have the same role (aka career, just to lean on game terminology for a second) I do, which would have allowed him to activate a lab for free once in addition to still being able to use a night action through speed to do it. Pine also just hasn't been contributing, and when he's this low contribution as town I generally see him replace out or at least be upfront about it being a problem. So there's a non-mechanical reasoning for Pine to be scum.In post 870, Fun and Games wrote:Both of us have read the game multiple times.In post 865, Gamma Emerald wrote:Read the damn game to know why Pine wagon is a thing
We understand the reasoning behind the Pine push. We just think it's really bad.
Like you think scum purposefully put +1 Knowledge on their OWN player on N0 so that he could more easily activate labs right?
The simplest counterpoint to this theory is that stats are public knowledge and it doesn't make sense to sacrifice a scum-player just to activate a lab.
More importantly -labs do not matter this early in the game
There are currently at least 8-9 town players (3-4 scum) and only TWO labs activated - which means the bad guys are nowhere close to fulfilling their lab activation victory condition.
This means we have plenty of time to de-activate these activated labs - at least a few night-phases- though ideally we would just kill the bad guys and win the game that way. The best chance the town has to de-activate these labs is to have high knowledge players try to deactivate labs - so shouldn't we at least give Pine a chance to de-activate these labs instead of just yeeting him? If he fails like multiple times then your case for yeeting him gets much better.
Now, let's talk hypotheticals off of Pine's flip. If he flips with my Career (which I expect should show up in the flip despite full role text not) then we can treat my theory as effectively confirmed. If he flips as scum with a different role, then it says 2 things: that scum probably did end up using two standard night actions to activate those labs, and that it probably takes a relatively low roll to get. If he flips town we at least have a ton of wagon information to analyze from today and maybe yesterday. So I think yeeting him today is at the very least a strongly informative move.
As for whether labs matter, they ALWAYS matter. If we can destroy the labs now, they won't be around later, and I imagine there's a good chance there won't be infinite labs.
I am taking bets. How much are you willing to bet that Pine has the same Career as you do?In post 7, lilith2013 wrote:Each player's life story and background provides them with a unique special ability called a Career, which is not linked to their alignment. (See sample role PM below.)