Bad Idea Mafia III: Still Bad, Less Broken [GAME OVER]


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Post Post #125 (ISO) » Sat Oct 17, 2020 4:32 pm

Post by Micc »

Full disclosure, I joined this game expecting an average of 60 seconds per day phase until I died without posting.

So now that we’re here my next instinct is to break setup. Hypo claim cop targets and have the same person shoot to keep the pool of potential cops large feels optimal, but I haven’t run any numbers and definitely haven’t put more than 10 minutes of thought into it. If no one who’s alive has taken a shot yet, we probably want to have 2nd scummiest person shoot most scummy. This is on the assumption that goons probably can’t shoot.

Im a little conflicted because the whole finding scummy people thing involves actually playing mafia, which is again, not what I expected from this game.
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Post Post #126 (ISO) » Sat Oct 17, 2020 4:53 pm

Post by Micc »

In post 111, MURDERCAT wrote:
In post 106, Toogeloo wrote:MurderCat, you said you didn't want to shoot again. However, there might be benefit in you shooting at the 24 hour mark (or after that at least). Since you can't be the Cop, you firing again keeps them masked for longer.
If there is general consensus this is best I'm fine with it, but I think there is a lot of benefit in picking someone scummy and saying "hey you, daykill this other scummy person or you get shot"
Agree, there is a lot of value here. Possibly more value than could ever come from keeping the pool of potential cops big. I’m phone only this weekend, but I can run some numbers Monday I guess if the day goes that long?
In post 103, Toogeloo wrote:So, you are certain MurderCat is Town? You more or less are saying that with your posts passively while shading the "cop scans."
I’m not sure if it’s fair to even call this a push, but I find myself siding with Pokerface. Checking murdercat N1 does feel like a waste and I think questioning people claiming that result makes sense. Maybe not right now, but certainly if the person claims to be a real cop down the road.
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Post Post #127 (ISO) » Sat Oct 17, 2020 4:55 pm

Post by T-Bone »

I feel the same tbh
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Post Post #128 (ISO) » Sat Oct 17, 2020 5:09 pm

Post by petapan »

don't think questionable hypocop results are scummy and trying to argue it is is suspect
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Post Post #129 (ISO) » Sat Oct 17, 2020 5:17 pm

Post by the worst »

agree, think scum often default to pushing things that look bad other than things which are objectively likely to be untruths
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Post Post #130 (ISO) » Sat Oct 17, 2020 5:17 pm

Post by the worst »

oh and EVEN WORSE they may not even be alignment indicative untruths!!!
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Post Post #131 (ISO) » Sat Oct 17, 2020 6:18 pm

Post by MURDERCAT »

Just thinking about this more, goons being able to shoot would just be broken for scum, yeah? I know someone said that already but I didn't think that deeply about it then. Can anyone better at setups think through that and confirm?
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Post Post #132 (ISO) » Sat Oct 17, 2020 7:05 pm

Post by DiamondSentinel »

In post 131, MURDERCAT wrote:Just thinking about this more, goons being able to shoot would just be broken for scum, yeah? I know someone said that already but I didn't think that deeply about it then. Can anyone better at setups think through that and confirm?
This is something I've thought about a fair bit myself.

If scum are able to shoot, they can save their shots, and when the town has 2x more people than them, the setup turns into a shootout of who can post first. So I definitely think that's not the case. Unfortunately, I've come up with no solution, and I was actually discussing this with the mod in scumchat a couple days before this entered sign-ups, but this is already a big turn from what I posited
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Post Post #133 (ISO) » Sun Oct 18, 2020 12:28 am

Post by brassherald »

In post 86, the worst wrote:someone please shoot brassherald after I am inevitably nightkilled
I'd only ever day kill you.
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Post Post #134 (ISO) » Sun Oct 18, 2020 12:29 am

Post by brassherald »

We should not vote for who does the kill, dummies, that's a good way to out cops.
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Post Post #135 (ISO) » Sun Oct 18, 2020 1:03 am

Post by MURDERCAT »

Just as likely to out goons no? And isn't 1 for 1 cop for goon a good trade?
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Post Post #136 (ISO) » Sun Oct 18, 2020 2:00 am

Post by PenguinPower »

Why are we assuming goons can’t daykill?
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Post Post #137 (ISO) » Sun Oct 18, 2020 2:01 am

Post by PenguinPower »

I mean - there is no vote mechanic in this game so the daykill is = to voting.
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Post Post #138 (ISO) » Sun Oct 18, 2020 2:01 am

Post by MURDERCAT »

Assuming the setup is just broken otherwise, if you don't think that's the case please share
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Post Post #139 (ISO) » Sun Oct 18, 2020 2:02 am

Post by PenguinPower »

How so?
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Post Post #140 (ISO) » Sun Oct 18, 2020 2:03 am

Post by D3f3nd3r »

In post 135, MURDERCAT wrote:Just as likely to out goons no? And isn't 1 for 1 cop for goon a good trade?
I’m not entirely sure tbh. Keep in mind that the last setup had three cops whereas this one only has two.
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Post Post #141 (ISO) » Sun Oct 18, 2020 2:05 am

Post by D3f3nd3r »

In post 136, PenguinPower wrote:Why are we assuming goons can’t daykill?
Was true in the last game. Only the Godfather had the ability to daykill. I do think there’s some sort of change to that though.
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Post Post #142 (ISO) » Sun Oct 18, 2020 2:06 am

Post by PenguinPower »

This setup is explicitly different than the last one.
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Post Post #143 (ISO) » Sun Oct 18, 2020 2:07 am

Post by D3f3nd3r »

In post 142, PenguinPower wrote:This setup is explicitly different than the last one.
Yeah it is, we’re just (obviously) trying to figure out how so. I don’t think starting from the last setup and building from there is the worst idea in the world.
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Post Post #144 (ISO) » Sun Oct 18, 2020 2:12 am

Post by MURDERCAT »

In post 139, PenguinPower wrote:How so?
It's basically 3 extra factional kills
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Post Post #145 (ISO) » Sun Oct 18, 2020 2:18 am

Post by PenguinPower »

Yes, and?
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Post Post #146 (ISO) » Sun Oct 18, 2020 2:21 am

Post by MURDERCAT »

Also I'm assuming that we can do better than randomly yeeting people during the day and just relying on cops at night.

Though I recognize the setup is explicitly designed for that and I've been accused of taking Shea's troll games too seriously in the past :lol:
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Post Post #147 (ISO) » Sun Oct 18, 2020 2:23 am

Post by MURDERCAT »

In post 145, PenguinPower wrote:Yes, and?
If goons log in first the setup becomes 11:4 which does not feel balanced at all? (And that's not including the nks.)
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Post Post #148 (ISO) » Sun Oct 18, 2020 2:24 am

Post by MURDERCAT »

But obviously I'm open to anyone actually running numbers on it
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Post Post #149 (ISO) » Sun Oct 18, 2020 2:26 am

Post by PenguinPower »

Hmmm
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