In post 3853, shellyc wrote:im just going to fix the solve as hectic/duppin
n3 tracker and 2s commuter cannot co-exist, but lets think about this
RS is one of the strongest TPRs
weak FN is self confirmable and generates alignment results
Informed GS is a pretty strong investigtative
and when you add 2s commuter (which basically cannot die at night if used well) to it it's too much town protective power for one (unless there's something like a full strongman but commuter beats strongman) and quite townsided
imagine that setup but with n3 tracker. for one, n3 tracker is possibly dying before the shot is used up, and all the PRs visit here giving ample opportunity for false guilties. I would say its a much more balanced setup.
hectic's claim does not make sense even if I did not exist
I'd like to once again point out that weak FN can be annoying design because it'll eventually put the setup on evens which is no fun. Hence why Morning's thrown in two ways for town to get back on odds through night actions - the commuter and the Rolestopper. It makes PERFECT sense setup-wise.
Gunsmith is not super OP because it can get false innos on the doc, so every clear means less until the mafia doc is flipped. In this case we got lucky and it happened to be Noraa.
This setup (without the tracker obv) is pretty balanced, if you look back at normal game history this one is less townsided than a majority of games.
Also, the Rolestopper has a chance to prevent the gunsmith from getting checks, so I think it's fine.
I was actually misreading shelly's post yesterday. I thought she was saying "it's not impossible that Hectic and I's roles co-exist", but she was actually saying we CAN'T co-exist, lol.