Level Up 2 - Finished
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- Nancy Drew 39
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Nancy Drew 39 She/HerNot that Inno Scent
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Mod told me I was supposed to get dice at the end of the last round but so far I haven’t got any and if I need dice to move, I don’t know what I’m supposed to do?**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Gamma Emerald rams Alpha with his blade forcing the cultist baskwards. Alpha collapses to the ground from the impact, but with great effort, he manages to stand back up. **Alpha has1/17HP left.**
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Current Monster Statuses(Threshold 3)
(8) Alpha : Cultist Acolyte : HP =1/17| MP =6/12| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Silenced (1 Rounds)
Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.
Active Battle Effect #2: Unable to determine information.
Counter: 6/7 (Updates at the end of every round.)Links: User Page | Player Ratings | GTKAS | Test
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every time you see that last post with "current monster statuses" is when you get a new actionIn post 2775, Nancy Drew 39 wrote:Mod told me I was supposed to get dice at the end of the last round but so far I haven’t got any and if I need dice to move, I don’t know what I’m supposed to do?We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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- Nancy Drew 39
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Nancy Drew 39 She/HerNot that Inno Scent
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So, I should do this then?In post 2778, dsjstr wrote:If you want to roll a standard attack you would normally roll 1d6 and a 1d2
DO NOT attack this time because we want to keep the monster at 1 hp
You have 1 stat point to allocate which would give you 3 hp OR 1 mana
allocate 1 stat point**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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You have to specify whether you want HP or MP.
1 stat point gives youeither3 HP OR 1 MP.
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(expired on 2020-10-25 19:00:00) left in the round.Last edited by Ircher on Sun Oct 25, 2020 10:48 am, edited 1 time in total.Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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- Nancy Drew 39
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Nancy Drew 39 She/HerNot that Inno Scent
- Nancy Drew 39
She/Her- Not that Inno Scent
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What’s the difference?In post 2782, Ircher wrote:You have to specify whether you want HP or MP.
1 stat point gives youeither3 HP OR 1 MP.
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(expired on 2020-10-25 19:00:00) left in the round.
Btw, I am V/LA until Friday.**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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HP stands for Hitpoints. As you take damage from the monsters' attacks, you lose HP. If you reach 0 HP or less, you die. MP, which stands for Mana Points, is used to cast magic spells.In post 2784, Nancy Drew 39 wrote:
What’s the difference?In post 2782, Ircher wrote:You have to specify whether you want HP or MP.
1 stat point gives youeither3 HP OR 1 MP.
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(expired on 2020-10-25 19:00:00) left in the round.
Btw, I am V/LA until Friday.
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Gamma Emerald begins making complex motions and reciting words from an ancient language. Soon, black wisps form around him. He points at the cultist Alpha, and a black light descends upon the cultist.Alpha is cursed (-2) for three rounds.**Gamma Emerald has2/7MP left.**
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Alpha attempts to stab Gamma Emerald.
Original Roll String: 1d8-21 8-Sided Dice: (6)-2 = 4
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (3, 1) = 4Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Gamma Emerald tries his best to sidestep out of the way, but Alpha is amazingly fast and stabs Gamma Emerald before he has a chance to move. **Gamma Emerald has23/25HP left.**
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"Enough! You have no hopes of winning for I am invulnerable," shouts the cultist as he begins making complicated motions with his hands. Seeing as the cultist is invulnerable as long as he has that amulet, you watch hopelessly as tens and hundreds of wisps begin to appear and revolve around the cultists hands. After what feels like an eternity, a blinding light appears. You close your eyes in reaction to the intense light. As you open them, you are surprised by what you see.
"You again! I thought I told the others to get rid of you!" shouts the cultist angrily as the wisps around him fade into the shadows and his spell fails. "It is I, the reknowned magician and adventurer Allahandra, and your time has come. Depart and trouble us no more, wicked Zyliono," shouts an unknown voice. You turn around and see a tall woman wearing bright red robes. "You think you are so cool, interrupting my spell like that! No matter, I have other safeguards in-place. Arise, my minions!" Out of nowhere, several new shapes materialize. While each looks individually weak, you see scores of them. "Fear not, my friends! I will aid you!" shouts Allahandra as she joins you in battle.
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Current Monster Statuses(Threshold3/1)
(8) Cultist Zyliono : Cultist Acolyte : HP =1/17| MP =6/12| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Cursed (-2) (2 Rounds)
(3) Beta : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Charlie : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Delta : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Echo : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Foxtrot : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Golf : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Hotel : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) India : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Juliet : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Kilo : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Lima : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Mike : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) November : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Oscar : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Papa : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Quebec : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Romeo : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Sierra : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Tango : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.
Active Battle Effect #2: When the counter expires, a new ally joins the battle! The battle ends after all enemies except Cultist Zyliano are dead.
Counter: 7/7
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One other note: I am changing the damage per arrow for level 1 Magic Arrows from 1d8 to 2d4 because 1d8 seems a bit low when you factor in defense.Links: User Page | Player Ratings | GTKAS | Test
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Not Known 15
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- Nancy Drew 39
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Nancy Drew 39 She/HerNot that Inno Scent
- Nancy Drew 39
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HPIn post 2785, Ircher wrote:
HP stands for Hitpoints. As you take damage from the monsters' attacks, you lose HP. If you reach 0 HP or less, you die. MP, which stands for Mana Points, is used to cast magic spells.In post 2784, Nancy Drew 39 wrote:
What’s the difference?In post 2782, Ircher wrote:You have to specify whether you want HP or MP.
1 stat point gives youeither3 HP OR 1 MP.
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(expired on 2020-10-25 19:00:00) left in the round.
Btw, I am V/LA until Friday.
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Gamma Emerald begins making complex motions and reciting words from an ancient language. Soon, black wisps form around him. He points at the cultist Alpha, and a black light descends upon the cultist.Alpha is cursed (-2) for three rounds.**Gamma Emerald has2/7MP left.**
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Alpha attempts to stab Gamma Emerald.
Original Roll String: 1d8-2(STATIC) 1 8-Sided Dice: (8)-2 = 6
(Defense:)
Original Roll String: 2d3(STATIC) 2 3-Sided Dice: (2, 2) = 4**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- dsjstr
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Not Known 15
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- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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No, I think Magic Arrows’ multiple dice work like a standard attack’s dice, where 1 defense roll is done against the scum of the attack roll
Otherwise the change would have made things worseWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Roll separately for each.In post 2793, Not Known 15 wrote:Does Magic Arrows use a dice for each target or one dice roll for all targets?In post 2792, inspiratieloos wrote:What happens if multiple people use redirection shield on the same target?Good question. I will edit this later as I haven't thought about that interaction yet.
Edit: Okay, my ruling is this: damage is split evenly amongst all players that casted redirection shield. The excess damage, if it exists, always goes in the order of when people cast the spell. The damage effect triggers multiple times.
That's not currently the case, but I might change it to that. I just changed the damage value for magic arrows.In post 2795, Gamma Emerald wrote:No, I think Magic Arrows’ multiple dice work like a standard attack’s dice, where 1 defense roll is done against the scum of the attack roll
Otherwise the change would have made things worseLinks: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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(expired on 2020-10-29 19:00:00) left in the round. Y'all have 2 normal actions and an NPC action left.Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."- inspiratieloos
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