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Post Post #8275 (ISO) » Sat Nov 07, 2020 11:12 am

Post by MathBlade »

In post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
Far as I know.

All it says is a list and we weren’t allowed to pick day one.

No one claimed it so I guess?
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Post Post #8276 (ISO) » Sat Nov 07, 2020 11:14 am

Post by MathBlade »

Nope it was Titus’s hood D1 in the mod PT
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Post Post #8277 (ISO) » Sat Nov 07, 2020 11:15 am

Post by Almost50 »

Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.

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Post Post #8278 (ISO) » Sat Nov 07, 2020 11:17 am

Post by MathBlade »

In post 8277, Almost50 wrote:Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.
This should not be a thing as if Titus crew really thought about it that confirms all three as town.

Should be a randomly generated list.
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Post Post #8279 (ISO) » Sat Nov 07, 2020 11:18 am

Post by MathBlade »

Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
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Post Post #8280 (ISO) » Sat Nov 07, 2020 11:25 am

Post by Menalque »

I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
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Post Post #8281 (ISO) » Sat Nov 07, 2020 11:29 am

Post by Almost50 »

In post 8278, MathBlade wrote:
In post 8277, Almost50 wrote:Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.
This should not be a thing as if Titus crew really thought about it that confirms all three as town.

Should be a randomly generated list.
They were nor told what happens. They were just told to pick 3 names

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Post Post #8282 (ISO) » Sat Nov 07, 2020 11:30 am

Post by Almost50 »

In post 8279, MathBlade wrote:Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
It was on D2

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Post Post #8283 (ISO) » Sat Nov 07, 2020 11:49 am

Post by MathBlade »

In post 8282, Almost50 wrote:
In post 8279, MathBlade wrote:Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
It was on D2
Sorry memory was bad. Blurred events together
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Post Post #8284 (ISO) » Sat Nov 07, 2020 11:53 am

Post by TheGoldenParadox »

In post 8280, Menalque wrote:I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
unless you also remove the whole hpjs don't count for parity thing this would be like
ridiculously scumsided
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Post Post #8285 (ISO) » Sat Nov 07, 2020 11:57 am

Post by MathBlade »

In post 8284, TheGoldenParadox wrote:
In post 8280, Menalque wrote:I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
unless you also remove the whole hpjs don't count for parity thing this would be like
ridiculously scumsided
Uhm what?

You’re saying the game as is was scum sided? When we had to cop ourselves and had one PR?
Against infinite cop, motion detect, mason hoods, 3 regular masons, mason granting tracker, and an odd night Vig? Wtf?
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Post Post #8286 (ISO) » Sat Nov 07, 2020 11:58 am

Post by MathBlade »

Well 1.1 PRs.
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Post Post #8287 (ISO) » Sat Nov 07, 2020 11:59 am

Post by NorwegianboyEE »

Technically not a masonry
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Post Post #8288 (ISO) » Sat Nov 07, 2020 12:04 pm

Post by MathBlade »

In post 8287, NorwegianboyEE wrote:
Technically not a masonry
Lmao

Fine 3P hood that has to win with town
And 3P hood that could in theory scumside but in practice can’t and flips fuckin green to deceive the scum team.
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Post Post #8289 (ISO) » Sat Nov 07, 2020 12:13 pm

Post by TheGoldenParadox »

In post 8285, MathBlade wrote:
In post 8284, TheGoldenParadox wrote:
In post 8280, Menalque wrote:I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
unless you also remove the whole hpjs don't count for parity thing this would be like
ridiculously scumsided
Uhm what?

You’re saying the game as is was scum sided? When we had to cop ourselves and had one PR?
Against infinite cop, motion detect, mason hoods, 3 regular masons, mason granting tracker, and an odd night Vig? Wtf?
not at all
the setup was townsided but not ridiculously so
removing the masons and making it 3/7/11 would have been crazy scumsided
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Post Post #8290 (ISO) » Sat Nov 07, 2020 12:38 pm

Post by MathBlade »

Oh yeah 7 3P v 11 town and 5 scum is ridiculously townsided.
But if “masons” are removed then it’s 18 town v 5 scum
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Post Post #8291 (ISO) » Sat Nov 07, 2020 1:08 pm

Post by schadd_ »

In post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
kind of. HPJS did a scum guess d1 - if it were two wolves who were alive i would make it a mini-list, otherwise i confirm someone from it
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Post Post #8292 (ISO) » Sat Nov 07, 2020 1:08 pm

Post by Nero Cain »

18/5 is a pretty normal setup up
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edited c.s. lewis quote b/c limit
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Post Post #8293 (ISO) » Sat Nov 07, 2020 1:39 pm

Post by MathBlade »

In post 8292, Nero Cain wrote:18/5 is a pretty normal setup up
16 - D2
14 - D3
12 - D4
Allows for 3 proper mislynches before elo. Ideally imho it’s scum - 1 in low power games.

I would give town a PR or two to balance that.
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Post Post #8294 (ISO) » Sat Nov 07, 2020 2:06 pm

Post by TheGoldenParadox »

In post 8290, MathBlade wrote:Oh yeah 7 3P v 11 town and 5 scum is ridiculously townsided.
But if “masons” are removed then it’s 18 town v 5 scum
Mena said to give scum two more members and remove the Interns.

That's 3 society, 7 Army, and 13 town. That's not remotely balanced.
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Post Post #8295 (ISO) » Sat Nov 07, 2020 2:42 pm

Post by Nero Cain »

there weren't 6 masons but thats how it played out. If we assume that the two third parties will act as town masons (which they did) this game becomes incredibly townsided. It was essentially 10 prs and 8 vts. I think the fix here is to turn plus into a vt-make both society and interms 2 each. This would make an 11/7 town split. Or I guess you could keep plus and still keep it as a 10/8 split.
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edited c.s. lewis quote b/c limit
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Post Post #8296 (ISO) » Sat Nov 07, 2020 2:45 pm

Post by Nero Cain »

scum shoulda had like a roleblocker or something
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #8297 (ISO) » Sat Nov 07, 2020 3:13 pm

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Post Post #8298 (ISO) » Sat Nov 07, 2020 3:14 pm

Post by Nero Cain »

oh i forgot
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #8299 (ISO) » Sun Nov 08, 2020 10:39 am

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Well in practice a 1 shot alien isn't going to do crap when only two powers can be blocked.
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