this seems kinda like secret hitler (which taylor swift and i played during marathon weekend) but with more people being part of the mission.In post 65, Uncrowned wrote:It's a social deduction game with no eliminations. There's 5 rounds, and in each round a party leader picks a team of people to go on a "mission" with them. Then everyone votes on if they like the team selected. If they do, that team goes on a "mission" where they have to pick to "succeed" or "fail" the mission. If even one person selects fail, then the mission fails.In post 64, Flea The Magician wrote:So what's a resistance game? ^_^
The good team needs to figure out who the rest of their players are and take only them on the missions so that they can get to 3 succeeded missions. The bad team is obviously trying to get them to fail 3 missions. A good player who goes on a mission can only select to succeed, but a player on the evil team can pick to either bluff by helping the good team get through that mission, or sabotaging it.
It's a really fun game and the no elimination aspect can make it more fun for some groups than Mafia! Would recommend.
I believe Koba was saying we should play it like The Resistance by voting up our "preferred" council members early. Because a big part of that game is analysing which team each team leader proposes when it is there turn to pick who goes on a mission. I guess they suggested it here because we could later use that to see if there's any potential partner equity? However we can't really do that in this setup because if everyone does that we may lock in a council early that we end up not actually liking.
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Marigold Daily 1.2With 9 students present, it takes 5 to form a majority. Day one ends in (expired on 2020-11-27 01:23:05).
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In post 26, DkKoba wrote:hi guys i suggest we go about this like its a resistance game
so if i'm understanding correctly, the proposed plan is to each suggest three names and then collectively decide who is towniest and run with their possibly adjusted list?In post 68, MURDERCAT wrote:This is a pretty interesting idea, if we can all agree on one townie we can let them pick the council with input
probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wiseIn post 52, DkKoba wrote:dont want any accidental limstracy flick for president! sign up for tomorrow today!- MURDERCAT
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I think this is reasonableIn post 77, tracy flick wrote:so if i'm understanding correctly, the proposed plan is to each suggest three names and then collectively decide who is towniest and run with their possibly adjusted list?- MURDERCAT
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I have a feeling we will be able to consistently get 2 townies into the council, but really we need 3 otherwise the abilities are uselessIn post 77, tracy flick wrote:probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wise- tracy flick
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i meant for the proposed lists. like if we're all just using heal tags for the lists before we decide who is towniest don't we usually end up hammering people onto the council?In post 79, MURDERCAT wrote:
I have a feeling we will be able to consistently get 2 townies into the council, but really we need 3 otherwise the abilities are uselessIn post 77, tracy flick wrote:probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wisetracy flick for president! sign up for tomorrow today!- MURDERCAT
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Well we could vote for 1 person at a time? Then once one person gets hammered we use that to guide us?
HEAL: infinity
HURT: murdercat
HURT: swizzle- tracy flick
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but then we lose the information from having the lists beforehand. like everyone proposes three > decide who is towniest makes sense to me, but need to just bold them or something to avoid hammering council.In post 81, MURDERCAT wrote:Well we could vote for 1 person at a time? Then once one person gets hammered we use that to guide us?
HEAL: infinity
HURT: murdercat
HURT: swizzle
HEAL: tracy flick
murdercat
infinity
something like that.tracy flick for president! sign up for tomorrow today!- tracy flick
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It'll be in the isos for later.In post 83, tracy flick wrote:though keeping track of this seems difficult. hm.
HEAL: infinity
koba
swizzle
I don't think you should be able to vote for yourself as mission leader but obviously you should 100% of the time put yourself on the council.- MURDERCAT
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I don't know if that's actually true, but I figured it made sense enoughIn post 84, Flea The Magician wrote:Looks like hurt tags are legit for un-nominating peeps- Flea The Magician
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But then everyone will do that right?
Maybe you can be allowed to hammer yourself as leader?- Flea The Magician
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tracy flick, murdercat, flea
yeah it's not too difficult to compile from the thread (see below). took all of the votes and the ones otherwise bolded in the thread.In post 85, Flea The Magician wrote:Honestly, shouldn't be any harder than anything else we keep track of. We're able to spot patterns and recognise if some names are seen more than others.
Spoiler:
i think it should be assumed that everyone is on their own proposed council yeah.In post 87, MURDERCAT wrote:I don't think you should be able to vote for yourself as mission leader but obviously you should 100% of the time put yourself on the council.tracy flick for president! sign up for tomorrow today!- MURDERCAT
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Well I guess I'll just skip past the part where we vote for ourselves with my vote- tracy flick
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In post 92, tracy flick wrote:i think it should be assumed that everyone is on their own proposed council yeah.
well because the nature of how we are doing this. like if we each select three names, and then decide who is the towniest, we vote the towniest onto the council, yes? so it should really be two names in addition to one's own.In post 93, MURDERCAT wrote:Well I guess I'll just skip past the part where we vote for ourselves with my votetracy flick for president! sign up for tomorrow today!- Flea The Magician
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Isn't this the same as voting for the council directly?In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
I thought we were picking a single mission leader who would then figure out who to bring along.- Flea The Magician
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we are, yes. but we want the information from each player's proposed council as well. so if everyone proposes a council, then we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list, in theory. that's why i suggest bold, since we are trying to choose one player, while also gaining the knowledge of what everyone's council would be if chosen.In post 96, MURDERCAT wrote:
Isn't this the same as voting for the council directly?In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
I thought we were picking a single mission leader who would then figure out who to bring along.tracy flick for president! sign up for tomorrow today!- tracy flick
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we are, yes. but we want the information from each player's proposed council as well. so if everyone proposes a council, then we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list, in theory. that's why i suggest bold, since we are trying to choose one player, while also gaining the knowledge of what everyone's council would be if chosen.In post 96, MURDERCAT wrote:
Isn't this the same as voting for the council directly?In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
I thought we were picking a single mission leader who would then figure out who to bring along.tracy flick for president! sign up for tomorrow today! - tracy flick
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