Micro 983 | The Council: Student Council Edition! | The End!


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Post Post #75 (ISO) » Fri Nov 20, 2020 3:14 am

Post by tracy flick »

In post 65, Uncrowned wrote:
In post 64, Flea The Magician wrote:So what's a resistance game? ^_^
It's a social deduction game with no eliminations. There's 5 rounds, and in each round a party leader picks a team of people to go on a "mission" with them. Then everyone votes on if they like the team selected. If they do, that team goes on a "mission" where they have to pick to "succeed" or "fail" the mission. If even one person selects fail, then the mission fails.

The good team needs to figure out who the rest of their players are and take only them on the missions so that they can get to 3 succeeded missions. The bad team is obviously trying to get them to fail 3 missions. A good player who goes on a mission can only select to succeed, but a player on the evil team can pick to either bluff by helping the good team get through that mission, or sabotaging it.

It's a really fun game and the no elimination aspect can make it more fun for some groups than Mafia! Would recommend. :D

I believe Koba was saying we should play it like The Resistance by voting up our "preferred" council members early. Because a big part of that game is analysing which team each team leader proposes when it is there turn to pick who goes on a mission. I guess they suggested it here because we could later use that to see if there's any potential partner equity? However we can't really do that in this setup because if everyone does that we may lock in a council early that we end up not actually liking.
this seems kinda like secret hitler (which taylor swift and i played during marathon weekend) but with more people being part of the mission.
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Post Post #76 (ISO) » Fri Nov 20, 2020 3:15 am

Post by Hectic »

Marigold Daily 1.2
With 9 students present, it takes 5 to form a majority. Day one ends in (expired on 2020-11-27 01:23:05).


Council Vote

  • Flea The Magician [1]:
    Flea The Magician
  • MURDERCAT [3]:
    Swizzle Pop, Infinity 324, MURDERCAT
  • Infinity 324 [1]:
    MURDERCAT
  • tracy flick [1]:
    tracy flick
  • Swizzle Pop [3]:
    Swizzle Pop, Infinity 324, MURDERCAT
  • Uncrowned [0]:

  • DkKoba [3]:
    MURDERCAT, Uncrowned, DkKoba
  • Gamma Emerald [0]:

  • OutWorldER [0]:

Expel Vote

  • Infinity 324 [1]:
    Uncrowned
  • MURDERCAT [1]:
    Gamma Emerald
  • Gamma Emerald [1]:
    Swizzle Pop
  • Not Voting [6]:
    Flea the Magician, tracy flick, OutWorldER, Dkkoba, Infinity 324, MURDERCAT

Student Talk

  • A maths teacher is seen holding a piece of graph paper. He must be plotting something.
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Post Post #77 (ISO) » Fri Nov 20, 2020 3:28 am

Post by tracy flick »

In post 26, DkKoba wrote:hi guys i suggest we go about this like its a resistance game
In post 68, MURDERCAT wrote:This is a pretty interesting idea, if we can all agree on one townie we can let them pick the council with input
so if i'm understanding correctly, the proposed plan is to each suggest three names and then collectively decide who is towniest and run with their possibly adjusted list?
In post 52, DkKoba wrote:dont want any accidental lims
probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wise
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Post Post #78 (ISO) » Fri Nov 20, 2020 3:29 am

Post by MURDERCAT »

In post 77, tracy flick wrote:so if i'm understanding correctly, the proposed plan is to each suggest three names and then collectively decide who is towniest and run with their possibly adjusted list?
I think this is reasonable
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Post Post #79 (ISO) » Fri Nov 20, 2020 3:30 am

Post by MURDERCAT »

In post 77, tracy flick wrote:probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wise
I have a feeling we will be able to consistently get 2 townies into the council, but really we need 3 otherwise the abilities are useless
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Post Post #80 (ISO) » Fri Nov 20, 2020 3:33 am

Post by tracy flick »

In post 79, MURDERCAT wrote:
In post 77, tracy flick wrote:probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wise
I have a feeling we will be able to consistently get 2 townies into the council, but really we need 3 otherwise the abilities are useless
i meant for the proposed lists. like if we're all just using heal tags for the lists before we decide who is towniest don't we usually end up hammering people onto the council?
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Post Post #81 (ISO) » Fri Nov 20, 2020 3:36 am

Post by MURDERCAT »

Well we could vote for 1 person at a time? Then once one person gets hammered we use that to guide us?

HEAL: infinity
HURT: murdercat
HURT: swizzle
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Post Post #82 (ISO) » Fri Nov 20, 2020 3:40 am

Post by tracy flick »

In post 81, MURDERCAT wrote:Well we could vote for 1 person at a time? Then once one person gets hammered we use that to guide us?

HEAL: infinity
HURT: murdercat
HURT: swizzle
but then we lose the information from having the lists beforehand. like everyone proposes three > decide who is towniest makes sense to me, but need to just bold them or something to avoid hammering council.

HEAL: tracy flick
murdercat

infinity


something like that.
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Post Post #83 (ISO) » Fri Nov 20, 2020 3:42 am

Post by tracy flick »

though keeping track of this seems difficult. hm.
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Post Post #84 (ISO) » Fri Nov 20, 2020 3:45 am

Post by Flea The Magician »

yeah the heals are nominations for the council.
Ya'll should totes vote for me for student council <3

Looks like hurt tags are legit for un-nominating peeps, so prolly just bold our current line of thinking? like
Flea, Gamma, Murdereevee
?

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Post Post #85 (ISO) » Fri Nov 20, 2020 3:46 am

Post by Flea The Magician »

Honestly, shouldn't be any harder than anything else we keep track of. We're able to spot patterns and recognise if some names are seen more than others.
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Post Post #86 (ISO) » Fri Nov 20, 2020 3:48 am

Post by Uncrowned »

It's better than nothing, still provides some analysis.
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Post Post #87 (ISO) » Fri Nov 20, 2020 3:55 am

Post by MURDERCAT »

In post 83, tracy flick wrote:though keeping track of this seems difficult. hm.
It'll be in the isos for later.

HEAL: infinity
koba

swizzle


I don't think you should be able to vote for yourself as mission leader but obviously you should 100% of the time put yourself on the council.
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Post Post #88 (ISO) » Fri Nov 20, 2020 3:56 am

Post by MURDERCAT »

In post 84, Flea The Magician wrote:Looks like hurt tags are legit for un-nominating peeps
I don't know if that's actually true, but I figured it made sense enough
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Post Post #89 (ISO) » Fri Nov 20, 2020 3:58 am

Post by Flea The Magician »

Hey, I'm always voting myself for leader.

I have aspirations damnit!
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Post Post #90 (ISO) » Fri Nov 20, 2020 4:00 am

Post by MURDERCAT »

But then everyone will do that right?
Maybe you can be allowed to hammer yourself as leader?
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Post Post #91 (ISO) » Fri Nov 20, 2020 4:02 am

Post by Flea The Magician »

Probably, which then comes down to people compromising and allowing their town reads to go forth and be elected.

In theory we should get some good associatives and townreads and stuff.
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Post Post #92 (ISO) » Fri Nov 20, 2020 4:02 am

Post by tracy flick »

tracy flick, murdercat, flea

In post 85, Flea The Magician wrote:Honestly, shouldn't be any harder than anything else we keep track of. We're able to spot patterns and recognise if some names are seen more than others.
yeah it's not too difficult to compile from the thread (see below). took all of the votes and the ones otherwise bolded in the thread.

Spoiler:
In post 76, Hectic wrote:
Council Vote

  • Flea The Magician [1]:
    Flea The Magician
  • MURDERCAT [3]:
    Swizzle Pop, Infinity 324, MURDERCAT
  • Infinity 324 [1]:
    MURDERCAT
  • tracy flick [1]:
    tracy flick
  • Swizzle Pop [3]:
    Swizzle Pop, Infinity 324, MURDERCAT
  • Uncrowned [0]:

  • DkKoba [3]:
    MURDERCAT, Uncrowned, DkKoba
  • Gamma Emerald [0]:

  • OutWorldER [0]:
Flea the Magician
:
murdercat
gamma

MURDERCAT
:
infinity
swizzle

Infinity 324
:
murder

tracy flick
:
murdercat
flea

Swizzle Pop
:
infinity
murdercat

Uncrowned
:

DkKoba
:
uncrowned
murdercat

Gamma Emerald
:

OutWorldER
:

In post 87, MURDERCAT wrote:I don't think you should be able to vote for yourself as mission leader but obviously you should 100% of the time put yourself on the council.
i think it should be assumed that everyone is on their own proposed council yeah.
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Post Post #93 (ISO) » Fri Nov 20, 2020 4:03 am

Post by MURDERCAT »

Well I guess I'll just skip past the part where we vote for ourselves with my vote
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Post Post #94 (ISO) » Fri Nov 20, 2020 4:07 am

Post by tracy flick »

In post 92, tracy flick wrote:i think it should be assumed that everyone is on their own proposed council yeah.
In post 93, MURDERCAT wrote:Well I guess I'll just skip past the part where we vote for ourselves with my vote
well because the nature of how we are doing this. like if we each select three names, and then decide who is the towniest, we vote the towniest onto the council, yes? so it should really be two names in addition to one's own.
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Post Post #95 (ISO) » Fri Nov 20, 2020 4:09 am

Post by Flea The Magician »

For now at least, later on I would hope to see more heavily TR'd players getting nominations and it could be telling of scum if they keep pushing themselves.
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Post Post #96 (ISO) » Fri Nov 20, 2020 4:10 am

Post by MURDERCAT »

In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
Isn't this the same as voting for the council directly?
I thought we were picking a single mission leader who would then figure out who to bring along.
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Post Post #97 (ISO) » Fri Nov 20, 2020 4:11 am

Post by Flea The Magician »

The information will still be useful, someone like me for example would likely use the information to help build a council/away team.
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Post Post #98 (ISO) » Fri Nov 20, 2020 4:13 am

Post by tracy flick »

In post 96, MURDERCAT wrote:
In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
Isn't this the same as voting for the council directly?
I thought we were picking a single mission leader who would then figure out who to bring along.
we are, yes. but we want the information from each player's proposed council as well. so if everyone proposes a council, then we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list, in theory. that's why i suggest bold, since we are trying to choose one player, while also gaining the knowledge of what everyone's council would be if chosen.
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Post Post #99 (ISO) » Fri Nov 20, 2020 4:13 am

Post by tracy flick »

In post 96, MURDERCAT wrote:
In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
Isn't this the same as voting for the council directly?
I thought we were picking a single mission leader who would then figure out who to bring along.
we are, yes. but we want the information from each player's proposed council as well. so if everyone proposes a council, then we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list, in theory. that's why i suggest bold, since we are trying to choose one player, while also gaining the knowledge of what everyone's council would be if chosen.
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