Death Curse


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Post Post #10150 (ISO) » Sun Nov 22, 2020 6:41 am

Post by Noraa »

In post 10149, Gloria Cleary wrote:
In post 10147, Infinity 324 wrote:No regrets.
Can you make me a unique role pm, like I win when I fuck up reads and lead town off a cliff or something? :P
town still won lmao. u can be a town jester with me. we win when we die :D
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Post Post #10151 (ISO) » Sun Nov 22, 2020 6:41 am

Post by Noraa »

20 MORE POSTS AHHHHHHHH
im boutta win this game JUST WATCH
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Post Post #10152 (ISO) » Sun Nov 22, 2020 6:42 am

Post by Hectic »

There's no way scum makes 1500 posts, right
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Post Post #10153 (ISO) » Sun Nov 22, 2020 6:43 am

Post by Gloria Cleary »

In post 10150, Noraa wrote:
In post 10149, Gloria Cleary wrote:
In post 10147, Infinity 324 wrote:No regrets.
Can you make me a unique role pm, like I win when I fuck up reads and lead town off a cliff or something? :P
town still won lmao. u can be a town jester with me. we win when we die :D
<3

I’d 100% sign up for that game.
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Post Post #10154 (ISO) » Sun Nov 22, 2020 6:46 am

Post by Noraa »

In post 10152, Hectic wrote:There's no way scum makes 1500 posts, right
watch me :P
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Post Post #10155 (ISO) » Sun Nov 22, 2020 6:47 am

Post by Noraa »

In post 10153, Gloria Cleary wrote:
In post 10150, Noraa wrote:
In post 10149, Gloria Cleary wrote:
In post 10147, Infinity 324 wrote:No regrets.
Can you make me a unique role pm, like I win when I fuck up reads and lead town off a cliff or something? :P
town still won lmao. u can be a town jester with me. we win when we die :D
<3

I’d 100% sign up for that game.
*high fives gloria*
then we won cuz we both obviously Jester Masons.
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Post Post #10156 (ISO) » Sun Nov 22, 2020 6:55 am

Post by PookyTheMagicalBear »

noraa wim goes into postgame too :3
Show
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #10157 (ISO) » Sun Nov 22, 2020 7:04 am

Post by Gloria Cleary »

Role PMWelcome,
Gloria Cleary
. You are a
Town Loyal Spirit
.

Win condition:

• You win you get pocketed by scum, but town channels your beautiful towny energy to win anyway.

Game thread is here. Please confirm by telling me your alignment, any partner's names, and acknowledging that the mafia has daytalk.


I <3 you Infinity!
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Post Post #10158 (ISO) » Sun Nov 22, 2020 7:17 am

Post by Gloria Cleary »

In post 8308, Nero Cain wrote:
Game Name:
Bears with Guns
Flavor/Mechanics:
Set in the future the bears have taken over yellowstone and they have guns.
Your Experience:
https://forum.mafiascum.net/viewtopic.php?f=53&t=79373
Current Modding Commitments:
none
Reviewed By:
just hectic so far
Back-Up or Co-Mod:
hectic
Number of Players:
13
Hydrae:
no
Restrictions:
no
Is it possible your game has any of the following bastard roles or mechanics?
no

Have a pre-in frm DGB
:lol:
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Post Post #10159 (ISO) » Sun Nov 22, 2020 7:20 am

Post by Noraa »

In post 10156, PookyTheMagicalBear wrote:noraa wim goes into postgame too :3

O_O
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Post Post #10160 (ISO) » Sun Nov 22, 2020 7:29 am

Post by MURDERCAT »

At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
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Post Post #10161 (ISO) » Sun Nov 22, 2020 7:32 am

Post by Infinity 324 »

I feel like I would use the dayvig on a strong town player early on to break up cohesion, especially if they’re a threat to scum. Idk though.
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Post Post #10162 (ISO) » Sun Nov 22, 2020 7:34 am

Post by MURDERCAT »

What I was thinking was like first post vig LLD?
But that is probably not what you want in a setup design.
Also you are losing something if you wait because you are giving town info about a certain group forming being townies probably. I guess there is wifom there too though.
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Post Post #10163 (ISO) » Sun Nov 22, 2020 7:35 am

Post by Noraa »

In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa
I feel very disrespected with murderkitty over here interrupting me.
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Post Post #10164 (ISO) » Sun Nov 22, 2020 7:45 am

Post by Theta Alpine »

In post 10103, MURDERCAT wrote:
I've edited it out as a "bbcode error", after discussing it with a listmod.
I'd have taken it :lol:
A good decision I think though
oh

so that is how you managed to do that shelly

i did see that and was like
how did you manage to mess up a quote that badly

i did not realize it was because it was a quote from a pt
i thought it was just an issue with multiquotes or something
as town won 2 games | lost 5 games | mislynched 3 times | dayvigged once | nightkilled once | vengekilled once | survived once
as scum won 2 games | lost none | lynched once | dayvigged once
and if you count large normal 204 then i won that game after replacing out as scum
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Post Post #10165 (ISO) » Sun Nov 22, 2020 7:46 am

Post by Noraa »

In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
the dayvig is impossible to use without making it so that there is one remaining player. In the case that one person has to solo carry their team towards the end, the dayvig is basically unusable. I used it cuz I wanted to go down in style :cool:

But if there's like 2 scum towards the end, that's where the dayvig is probs helpful cuz if they dayvig a townie and the last alive townie has to pass a scroll. Both the players alive are scum so no matter which one gets the scroll, its a scum win.

The scum team didn't know how the dayvig worked. We didn't know that finishing the passing of the scrolls was a bigger priority than being 1 scum 1 town. So we thought at the end if we dayvigged someone, we won the game.

Like at the end of day 6, it was 1 scum alive and 1 town alive. I feel like fairness wise, that should've been a scum win. But no, the scroll must be passed and so town won with one townie standing, murder.
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Post Post #10166 (ISO) » Sun Nov 22, 2020 7:47 am

Post by Noraa »

But yeah the dayvig is basically impossible to use with the scroll system :/
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Post Post #10167 (ISO) » Sun Nov 22, 2020 7:48 am

Post by Noraa »

I didn't figure that out til later when I clarified how the dayvig worked. I thought if I made it to last three and dayvigged, game was over :/

By the time I shot bell, I already knew but for the majority of the game, I didn't know that was the case.
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Post Post #10168 (ISO) » Sun Nov 22, 2020 7:49 am

Post by Noraa »

11 more posts AHHHHHH.
imma win this game. JUST U WATCH INFINITY
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Post Post #10169 (ISO) » Sun Nov 22, 2020 8:08 am

Post by Theta Alpine »

i mean the scroll is a venge-kill so it would have to be resolved before you get to a voting phase
which is where the consideration for if scum automatically win occurs


it is best to use the dayvig early or not at all
as town won 2 games | lost 5 games | mislynched 3 times | dayvigged once | nightkilled once | vengekilled once | survived once
as scum won 2 games | lost none | lynched once | dayvigged once
and if you count large normal 204 then i won that game after replacing out as scum
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Post Post #10170 (ISO) » Sun Nov 22, 2020 8:21 am

Post by Noraa »

But the problem is no matter when you use the scroll, you will need to make the very last person alive a scum for it to be a scum win.
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Post Post #10171 (ISO) » Sun Nov 22, 2020 8:22 am

Post by Noraa »

It's not as bad when there's 1+ scums nearing the end but its pretty bad when there's 1.
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Post Post #10172 (ISO) » Sun Nov 22, 2020 8:24 am

Post by Theta Alpine »

yeah you kind of need more then one scum alive at the end

or to be the deepwolf that no one suspects
which you were very close to being
as town won 2 games | lost 5 games | mislynched 3 times | dayvigged once | nightkilled once | vengekilled once | survived once
as scum won 2 games | lost none | lynched once | dayvigged once
and if you count large normal 204 then i won that game after replacing out as scum
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Post Post #10173 (ISO) » Sun Nov 22, 2020 8:38 am

Post by Gloria Cleary »

In post 10165, Noraa wrote:
In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
the dayvig is impossible to use without making it so that there is one remaining player. In the case that one person has to solo carry their team towards the end, the dayvig is basically unusable. I used it cuz I wanted to go down in style :cool:

But if there's like 2 scum towards the end, that's where the dayvig is probs helpful cuz if they dayvig a townie and the last alive townie has to pass a scroll. Both the players alive are scum so no matter which one gets the scroll, its a scum win.

The scum team didn't know how the dayvig worked. We didn't know that finishing the passing of the scrolls was a bigger priority than being 1 scum 1 town. So we thought at the end if we dayvigged someone, we won the game.

Like at the end of day 6, it was 1 scum alive and 1 town alive. I feel like fairness wise, that should've been a scum win. But no, the scroll must be passed and so town won with one townie standing, murder.
I agree with this. I think for this setup to be balanced, the dayvig should have won you the game. It was epic 1n any case.
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Post Post #10174 (ISO) » Sun Nov 22, 2020 8:39 am

Post by MURDERCAT »

Kinda goes against the whole theme though
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