Death Curse


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Post Post #10175 (ISO) » Sun Nov 22, 2020 8:45 am

Post by Gloria Cleary »

In post 10174, MURDERCAT wrote:Kinda goes against the whole theme though
Well technically the scroll holders were like temp treestumps but I see your point. I think if Noraa had shot Bellon the first scroll, it would have worked.
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Post Post #10176 (ISO) » Sun Nov 22, 2020 9:14 am

Post by Bell »

Do people want my take on the players this game or would prefer I not.
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Post Post #10177 (ISO) » Sun Nov 22, 2020 9:21 am

Post by MURDERCAT »

I want to hear your take on me at least
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Post Post #10178 (ISO) » Sun Nov 22, 2020 9:39 am

Post by Noraa »

OwO
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Post Post #10179 (ISO) » Sun Nov 22, 2020 9:54 am

Post by MURDERCAT »

In post 4039, PookyTheMagicalBear wrote:
In post 4028, Noraa wrote:This isnt a game of "who has the best reads, big ego pooky or big ego murder"
MC why is this a scum-slip? :3
In post 4041, MURDERCAT wrote:
In post 4039, PookyTheMagicalBear wrote:
In post 4028, Noraa wrote:This isnt a game of "who has the best reads, big ego pooky or big ego murder"
MC why is this a scum-slip? :3
You see Noraa, it assumes that Pooky and I are both town. I believe you are scum reading Pooky though, is that correct?
Wait a second
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Post Post #10180 (ISO) » Sun Nov 22, 2020 9:55 am

Post by Noraa »

In post 10179, MURDERCAT wrote:Wait a second
lmfao it wasn't really a scum slip cuz I'd say it as town too but u can view it as that if u want.
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Post Post #10181 (ISO) » Sun Nov 22, 2020 9:58 am

Post by MURDERCAT »

Yeah I still agree :lol:

Funny in retrospect though
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Post Post #10182 (ISO) » Sun Nov 22, 2020 9:58 am

Post by Noraa »

Did u both tie because u both only got 2 scum :P
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Post Post #10183 (ISO) » Sun Nov 22, 2020 9:59 am

Post by Noraa »

when I saw those day 1 solves, I legitimately was like huh WTF is this a reaction test or something?
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Post Post #10184 (ISO) » Sun Nov 22, 2020 9:59 am

Post by Noraa »

4 MORE POST!!!!!!!!!!!!!!!!!!!!!!!!
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Post Post #10185 (ISO) » Sun Nov 22, 2020 9:59 am

Post by MURDERCAT »

Which two did Pooky list?
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Post Post #10186 (ISO) » Sun Nov 22, 2020 10:00 am

Post by Noraa »

In post 10185, MURDERCAT wrote:Which two did Pooky list?
don't remember.
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Post Post #10187 (ISO) » Sun Nov 22, 2020 10:03 am

Post by PookyTheMagicalBear »

noraa was the only one I got right :3
Show
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
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Post Post #10188 (ISO) » Sun Nov 22, 2020 10:04 am

Post by MURDERCAT »

When do I get my scummy nom :lol:
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Post Post #10189 (ISO) » Sun Nov 22, 2020 10:04 am

Post by Noraa »

In post 10187, PookyTheMagicalBear wrote:noraa was the only one I got right :3
RIP. nvm then murder won.
2:1
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Post Post #10190 (ISO) » Sun Nov 22, 2020 10:05 am

Post by Noraa »

In post 10188, MURDERCAT wrote:When do I get my scummy nom :lol:
*writes down* Murder played an amazing game where he nailed 2 scum on day 1 :O
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Post Post #10191 (ISO) » Sun Nov 22, 2020 10:06 am

Post by Noraa »

1500 posts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Image
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Post Post #10192 (ISO) » Sun Nov 22, 2020 10:06 am

Post by Infinity 324 »

Locking this quickly.
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Post Post #10193 (ISO) » Sun Nov 22, 2020 10:17 am

Post by Hectic »

In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
I think it's a little townsided. It's too close to nightless and scum on average only get 2.66 nightkills (4 deaths * 2/3 chance to be first in first two passes). The vig sounds nice in theory, but if you use it super early to snipe an obvtown leader, you make it twice as difficult for 1 scum to win all the way down the line in final 5 (which turns into 4).

I think an adjustment in having scrolled players immediately treestumped, but only removed from the game and flipped upon the 3rd pass is good. It means scum win with parity slightly earlier in situations, and makes the dayvig a lot more versatile.
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Post Post #10194 (ISO) » Sun Nov 22, 2020 10:19 am

Post by Infinity 324 »

The legend of the scroll came true. Thousands died due to its terrible curse, and the land was littered with corpses. But amidst the devastation, one girl in a cave was still alive. Miraculously, she survived the curse of the scroll and for some reason couldn't stop writing on it.


A win condition has been achieved! Noraa,
Self-Aligned Hyperposter
, has won postgame!


Role PMWelcome,
Noraa
. You are a
Self-Aligned Hyperposter
!

Win condition:

• You win when your post count exceeds 1500 in the game thread before it is locked.

Game thread is here. Please confirm by telling me your alignment, any partner's names, and acknowledging that the mafia has daytalk.


PEdit: hectic ur a meanie
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Post Post #10195 (ISO) » Sun Nov 22, 2020 10:47 am

Post by Gloria Cleary »

In post 10193, Hectic wrote:
In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
I think it's a little townsided. It's too close to nightless and scum on average only get 2.66 nightkills (4 deaths * 2/3 chance to be first in first two passes). The vig sounds nice in theory, but if you use it super early to snipe an obvtown leader, you make it twice as difficult for 1 scum to win all the way down the line in final 5 (which turns into 4).

I think an adjustment in having scrolled players immediately treestumped, but only removed from the game and flipped upon the 3rd pass is good. It means scum win with parity slightly earlier in situations, and makes the dayvig a lot more versatile.
Yeah, that’s kind of what I suggested. Noraa would have absolutely won in that case.
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Post Post #10196 (ISO) » Sun Nov 22, 2020 11:23 am

Post by Theta Alpine »

In post 10193, Hectic wrote:
In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
I think it's a little townsided. It's too close to nightless and scum on average only get 2.66 nightkills (4 deaths * 2/3 chance to be first in first two passes). The vig sounds nice in theory, but if you use it super early to snipe an obvtown leader, you make it twice as difficult for 1 scum to win all the way down the line in final 5 (which turns into 4).

I think an adjustment in having scrolled players immediately treestumped, but only removed from the game and flipped upon the 3rd pass is good. It means scum win with parity slightly earlier in situations, and makes the dayvig a lot more versatile.
that is effectively what is already happening though i think

mechanically the scroll is a public vengekill by a treestumped player
if scum achieve parity but a vengekill by town still needs to be resolved
then scum do not automatically win then and there because they can still lose that parity due to the vengekill
the vengekill still needs to be resolved
as town won 2 games | lost 5 games | mislynched 3 times | dayvigged once | nightkilled once | vengekilled once | survived once
as scum won 2 games | lost none | lynched once | dayvigged once
and if you count large normal 204 then i won that game after replacing out as scum
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Post Post #10197 (ISO) » Sun Nov 22, 2020 11:29 am

Post by Nero Cain »

ya'll coulda made it where the last scum has scroll immunity or something
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #10198 (ISO) » Sun Nov 22, 2020 11:33 am

Post by Theta Alpine »

actually

giving town more players but giving scum an additional factional dayvig each time they die might help with that balance
as town won 2 games | lost 5 games | mislynched 3 times | dayvigged once | nightkilled once | vengekilled once | survived once
as scum won 2 games | lost none | lynched once | dayvigged once
and if you count large normal 204 then i won that game after replacing out as scum
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Post Post #10199 (ISO) » Sun Nov 22, 2020 11:34 am

Post by Theta Alpine »

each time a scum player dies that is
as town won 2 games | lost 5 games | mislynched 3 times | dayvigged once | nightkilled once | vengekilled once | survived once
as scum won 2 games | lost none | lynched once | dayvigged once
and if you count large normal 204 then i won that game after replacing out as scum
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