stop fakeclaiming as town!: the case for lynch all liars
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How is faking a guilty being an asshole?
How is gambiting in general being an asshole?Show"I'm sorry that you put asbestos in your coffee."
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In post 92, Akarin wrote:If you fake a cop guilty, you're taking away the part of the game where you argue about your reads (i.e. the whole fun of the game for VTs) and deciding your judgement is all that matters. If you're wrong you threw the game for your team and didn't give them the chance to try, which is terrible. But even if you win, you think you're getting all this glory from your great play but the rest of the town feels robbed of actually getting to play the game.
Team games where one player cares more about their ego than letting the rest of the team actually play the game are no fun whether you win or lose.- Jake The Wolfie
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So basically it is never ok to gambit ever, and you must cooperate with your teammates or else you're being an asshole?Show"I'm sorry that you put asbestos in your coffee."
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In post 98, Akarin wrote:I'm sure you could come up with tons of small lies that no one would think would ruin a game and it'd be really hard to write a rule that allowed those but banned the actual really harmful stuff.- Jake The Wolfie
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It's extremely subjective on what is really harmful.In post 104, Akarin wrote:In post 98, Akarin wrote:I'm sure you could come up with tons of small lies that no one would think would ruin a game and it'd be really hard to write a rule that allowed those but banned the actual really harmful stuff.
Some players play laid back, letting their team do more of the heavy lifting. Are they being an asshole, or harming their team?Show"I'm sorry that you put asbestos in your coffee."
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After a certain point, yes.
Extreme lurking is sort of the same problem, messing with deadlines helps, but you can't really ban all lurking without unfairly punishing some reasonable behavior. But there's a point where the lurking is both playing against your wincon and making the game less fun for the other players, and policy eliminating players at that point can be reasonable (but often isn't because in that instance even though you want to, it seems like a better move to eliminate someone else.)
But it's much harder for one player lurking to do anywhere near the harm of one player trying to pull potentially game-throwing gambits. (Which are bad whether they work out or not.)Last edited by Akarin on Sun Nov 22, 2020 12:49 pm, edited 1 time in total.- Nancy Drew 39
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+1In post 90, Alchemist21 wrote:
That was just a point on top of the bigger point that faking guilties and Masons doesn’t help you win the current game. It hurts you in both the current and future games.In post 89, Jake The Wolfie wrote:
So.. I shouldn't do something... because it will damage my meta..In post 88, Nancy Drew 39 wrote:If you lie about faking a guilty or being a mason, no one will believe when it’s actually true. Hrnce, The Boy Who Cried Wolf type of thing because META.which will affect future games.
Why should I care about future games?**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Nancy Drew 39
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In post 92, Akarin wrote:If you fake a cop guilty, you're taking away the part of the game where you argue about your reads (i.e. the whole fun of the game for VTs) and deciding your judgement is all that matters. If you're wrong you threw the game for your team and didn't give them the chance to try, which is terrible. But even if you win, you think you're getting all this glory from your great play but the rest of the town feels robbed of actually getting to play the game.
Team games where one player cares more about their ego than letting the rest of the team actually play the game are no fun whether you win or lose.
Misleading the town about the setup is a different version of the same thing. People are going to come to wrong conclusions and not get to play their best for the sake of you feeling special.
**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Jake The Wolfie
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How are they bad when a fake guilty works out? Your team feels like shit because they weren't involved in the decision making? Guess what: They still wouldn't be involved in the decision making even if the guilty was legitimate. Do you advocate for no player to ever give out legitimate guilties, for fear that their team will feel like shit, or you realize that teamwork was never in the process of a cop getting a guilty?In post 106, Akarin wrote:But it's much harder for one player lurking to do anywhere near the harm of one player trying to pull potentially game-throwing gambits. (Which are bad whether they work out or not.)Show"I'm sorry that you put asbestos in your coffee."
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The difference is the TRUE guilty is based off of facts, not some player’s potentially wrong hunch.In post 109, Jake The Wolfie wrote:
How are they bad when a fake guilty works out? Your team feels like shit because they weren't involved in the decision making? Guess what: They still wouldn't be involved in the decision making even if the guilty was legitimate. Do you advocate for no player to ever give out legitimate guilties, for fear that their team will feel like shit, or you realize that teamwork was never in the process of a cop getting a guilty?In post 106, Akarin wrote:But it's much harder for one player lurking to do anywhere near the harm of one player trying to pull potentially game-throwing gambits. (Which are bad whether they work out or not.)**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- northsidegal
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to be honest, i think i actually sort of see where jake is coming from here.
starting from the premises that you should always be playing to your win condition as much as you can and that you shouldn't be playing to future win conditions, i could see a line of thinking in which not only is faking a guilty logical, but it's theonlything to do. falsely claiming guilties destroys both your credibility and the credibility of all guilty claims for future games, but you shouldn't be playing to future win conditions. with that in mind, if one were to truly think that someone else were scum and if falsely claiming a guilty is the quickest and most convincing way to get people to vote with you, it could be said that in order to most effectively play to your win condition you wouldhaveto do everything possible to get your scumread lynched, and that would mean falsely claiming a guilty.
just in case it's not clear, i do not think that this is actually a good idea. i think it justcanlogically follow from a set of premises.
First, I think that "don't play to future win conditions" isn't entirely accurate. I think a more accurate statement would be "don't play to future win conditionsinstead ofyour current win condition. I think that this is more accurate because it gets to the heart of the entire reason that it's a principle in the first place, trust telling. Among other possible reasons, we don't like trust telling because when someone refuses to trust tell that they're town, they throw away the game as scum for the sake of being confirmed town in future games, and this isn't fair to the scumteam in the game they refuse to trust tell in, and it's arguable not fair to the scumteam in the game that theydotrust tell in. The person refusing to trust tell as scum is playing to a future win conditioninstead oftheir current win condition. To put it succinctly, it's game-breaking.
As a player, there is nothing wrong with playing tobothyour current and future win conditions, and indeed this is what most people actually do. If you care about your credibility at all beyond the purview of the game that you're currently in, you are in some sense playing to a future win condition. I don't think there's anything wrong with this, and I don't imagine many people would argue that there is.
Second, I don't have a problem with "you should always be playing to your win condition as much as you can", but Idothink that fake-claiming guilties would be a misapplication of this. I think that as a player you should always be aware of your own strengths, weaknesses and accuracy, and take that into account. Mathdino has the best summary of that idea, so I'll leave most of the elaboration to him. Basically, I think that failure to take into account your own accuracy when considering whether or not you should fakeclaim a guiltywouldbe a failure to play to your win condition as much as you can, just the same as a deliberate refusal to take into account some piece of information in the game thread would be. Information about yourself and your own abilities is perhaps equally as relevant as information about other players.
There's a lot of things you could call it: culture, a standard, site meta, an unspoken agreement. Whatever you call it, faking a guilty is going against it, and almost universally gets people mad. You're prioritizing your own beliefs over everyone else's, bypassing the normal process of discussion, and taking advantage of people's trust on a level higher than in-game alignments. And that's all before considering whether you were even right or wrong.In post 101, Jake The Wolfie wrote:How is faking a guilty being an asshole?
How is gambiting in general being an asshole?- Jake The Wolfie
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Could a player's facts not be altered by the unforseen, such as a miller?In post 110, Nancy Drew 39 wrote:The difference is the TRUE guilty is based off of facts, not some player’s potentially wrong hunch.Show"I'm sorry that you put asbestos in your coffee."
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It feels like you're not really arguing in good faith here.Jake The Wolfie wrote:How are they bad when a fake guilty works out? Your team feels like shit because they weren't involved in the decision making? Guess what: They still wouldn't be involved in the decision making even if the guilty was legitimate. Do you advocate for no player to ever give out legitimate guilties, for fear that their team will feel like shit, or you realize that teamwork was never in the process of a cop getting a guilty?
The problem with most of these gambits (aside from the point others are making that often the players making them have a vastly inflated opinion of how likely they are to work out compared to reality) is that they're aboutyour egobeing more important to you than actually having a good game.
You're gambling the entire game with no consent from the other players. Whether it pays off or not is irrelevant.
And yes, cops are lame.- Jake The Wolfie
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People are by no means obligated to follow the guilty result, whether real or false.In post 111, northsidegal wrote:There's a lot of things you could call it: culture, a standard, site meta, an unspoken agreement. Whatever you call it, faking a guilty is going against it, and almost universally gets people mad. You're prioritizing your own beliefs over everyone else's, bypassing the normal process of discussion, and taking advantage of people's trust on a level higher than in-game alignments. And that's all before considering whether you were even right or wrong.Show"I'm sorry that you put asbestos in your coffee."
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to be honest, i don't think that what you just said responds to anything that i said in what you quoted. it seems like a bit of a non-sequitur.In post 114, Jake The Wolfie wrote:
People are by no means obligated to follow the guilty result, whether real or false.In post 111, northsidegal wrote:There's a lot of things you could call it: culture, a standard, site meta, an unspoken agreement. Whatever you call it, faking a guilty is going against it, and almost universally gets people mad. You're prioritizing your own beliefs over everyone else's, bypassing the normal process of discussion, and taking advantage of people's trust on a level higher than in-game alignments. And that's all before considering whether you were even right or wrong.- Jake The Wolfie
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Then why isn't there some big argument whenever a gambit is thrown out about whether gambits should be used or not?In post 113, Akarin wrote:You're gambling the entire game with no consent from the other players. Whether it pays off or not is irrelevant.
And most gambits cannot have the consent of other players without giving the game away that something is up.
If gambits were not good, then we would not have wiki pages describing the gambits, especially if those pages don't have disclaimers stating that "This should not be used in actual gameplay"Show"I'm sorry that you put asbestos in your coffee."
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I was responding to how you were applying the fake guilty, as if it was a false commandment given from on high that "This person shall die today, and any deviation must be eliminated."In post 115, northsidegal wrote:
to be honest, i don't think that what you just said responds to anything that i said in what you quoted. it seems like a bit of a non-sequitur.In post 114, Jake The Wolfie wrote:
People are by no means obligated to follow the guilty result, whether real or false.In post 111, northsidegal wrote:There's a lot of things you could call it: culture, a standard, site meta, an unspoken agreement. Whatever you call it, faking a guilty is going against it, and almost universally gets people mad. You're prioritizing your own beliefs over everyone else's, bypassing the normal process of discussion, and taking advantage of people's trust on a level higher than in-game alignments. And that's all before considering whether you were even right or wrong.
That's false. You aren't obligated to execute a guilty result, whether truthful or not. People can lie, be corrupt, be mistaken, or be all three at once.Show"I'm sorry that you put asbestos in your coffee."
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Well yes, that’s why a miller unless they are extremely confident that they will never be cop checked ought to claim.In post 112, Jake The Wolfie wrote:
Could a player's facts not be altered by the unforseen, such as a miller?In post 110, Nancy Drew 39 wrote:The difference is the TRUE guilty is based off of facts, not some player’s potentially wrong hunch.
You also have to take the gamestate into account, of course but If I say tracked player X to player Y who ate the previous night’s NK and I’m the next and I never reveal my result, I’d essentially be gamethrowing hiding important information from town. As long as you are 100% honest about the specific nature of your “gulity”, then it’s up to town to make that ultimate judgment call.**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Akarin
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This doesn't follow at all.In post 116, Jake The Wolfie wrote: If gambits were not good, then we would not have wiki pages describing the gambits, especially if those pages don't have disclaimers stating that "This should not be used in actual gameplay"
Is every role and setup on the wiki good?
And anyway, these kind of things are disproportionately likely to get coverage because they're something people can be egotistical about.
And as I keep saying, there's a huge difference between gambling the game on something and, for example, a reaction test.- Jake The Wolfie
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A miller claim makes them more suspicious, no? That would seem to hinder your objective, not help it.In post 118, Nancy Drew 39 wrote:Well yes, that’s why a miller unless they are extremely confident that they will never be cop checked ought to claim.Show"I'm sorry that you put asbestos in your coffee."
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That depends very much on the scenario.In post 119, Akarin wrote:Is every role and setup on the wiki good?
Every role is good, and every role is bad.Show"I'm sorry that you put asbestos in your coffee."
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A Reaction test is a gambit. You are gambitting that the person you are talking to won't catch on to the test, and therefore make the entire test pointless, which can lead to a false trust, which leads to a lost game.In post 119, Akarin wrote:And as I keep saying, there's a huge difference between gambling the game on something and, for example, a reaction test.Show"I'm sorry that you put asbestos in your coffee."
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Can you explain where in my post that I do this? I don't think it's apparent in any of my arguments, much less the one that you quoted.In post 117, Jake The Wolfie wrote:
I was responding to how you were applying the fake guilty, as if it was a false commandment given from on high that "This person shall die today, and any deviation must be eliminated."In post 115, northsidegal wrote:
to be honest, i don't think that what you just said responds to anything that i said in what you quoted. it seems like a bit of a non-sequitur.In post 114, Jake The Wolfie wrote:
People are by no means obligated to follow the guilty result, whether real or false.In post 111, northsidegal wrote:There's a lot of things you could call it: culture, a standard, site meta, an unspoken agreement. Whatever you call it, faking a guilty is going against it, and almost universally gets people mad. You're prioritizing your own beliefs over everyone else's, bypassing the normal process of discussion, and taking advantage of people's trust on a level higher than in-game alignments. And that's all before considering whether you were even right or wrong.
It's true that nobodyhasto follow through on someone claiming a guilty. That doesn't change anything I said there.Copyright © MafiaScum. All rights reserved.
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