Among Us Mafia [GAME OVER]
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OutworldER has been proddedMy memes are no longer relevant to the youths
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Been dealing with my dad's back problems among other obligations, apologies for the tardiness.
My tardiness and lack of being able to in-depth read also might mean the following observations are completely off-base, so ignore me if I'm just being an idiot here.
Anyways, from my own observation of the gamestate, it appears we're in a low where everyone seems to be on low motivation, wagons and votes are being put down but not going anywhere. Nobody's driving a narrative or an agenda.
This says to me one of two things:
1) Scum had control of the game narrative and lost it, and no townie is picking up the slack.
2) Town had control of the game narrative and lost it, and scum are content to let town stew in that.
So I think our two suspect behaviors are either going to be former drivers of big agendas that were shaping the narrative previously or slots that are low-activity, flip-floppy or just generally taking actions that keep the game in this stagnant state.
I'll have to do a more through read-through of these last few pages to properly hone in but I think for now my pool is something like {Ali, MC, Haschel, DGB}. I'd also like to hear other thoughts because again I've been out of it and I might just be completely off the mark.- SirCakez
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Really like that post Outworld and I agree with your observationsBrian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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I tend to lean to 2 because scum love a lurky gamestate
Which also makes me think the original no elim plan is where we want to goBrian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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Post restrictions are how scum can fake tasks.In post 1544, SirCakez wrote:
What's the point of thisIn post 1536, Akarin wrote:Regarding post restrictions:on Day 2 we should try to adhere to our post restrictions without making them obvious for as long as possible. Might not be possible for everyone, but try to make it look natural if you can.- SirCakez
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but how does not claiming them help scumBrian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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Why do you think this and do you disagree with what I've been saying about it?In post 1546, Flea The Magician wrote:Im pretty sure that the gather up and stay together plan is out the window and we're just heading wherever the hell we like. I guess this crosses a line off my todo.- Akarin
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That's the opposite of what I'm saying?In post 1557, SirCakez wrote:but how does not claiming them help scum
I'm saying that there may be duplicate tasks out there. It's possible scum's example tasks don't correlate to the actual post-restriction-task matchups, but they have to be adhering to them.
That's information worth withholding.We shouldn't claim our specific post restrictions and should try to obfuscate them if possible until everyone has posted enough times that they can't claim to be doing the same thing.- SirCakez
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Sorry you're right I got my words scrambled I meant to say how does not claiming them help town/hurt scumBrian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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Thank you DGB.
I think it's worth having TGP claim whether or not Security is the two-night task. If it is, we should split things up and have like Bell with them one night and Flea with them another night, probably a 3rd player on both if we can manage it. If Security is the 1-night task, could let the other go unclaimed for today and have everyone who needs to go to Security go to Security.
TGP's repeat room seems like it might be a crux of what the ideal groupings are. Including how many other people are going there. TGP seems to have the most tasks.
I don't need to go to Security.
Anyone else with 3 rooms they need to be in should claim that ASAP.
Spoiler: Current Chart- OutWorldER
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My strongest TR's at this point are Akarin and Bell, mostly because they least fit into the game-state as I observed in 1553. I also think Blitzo is somewhat likely to be town for those reasons. The wagon on him doesn't really seem to have a driver? At least that I've observed, and despite no-one really coming to his defense it's mostly stalled, and while normally you could attribute that to the No Elim plan there seems to be a consensus to vote anyways so the stagnation of his wagon suggests to me that he's probably town.
I keep thinking about it and I'm mostly talking myself into a Murdercat vote the more I do. He seems to be the main one keeping the game in stagnation and furthermore has expressed content with this game-state, despite the current trajectory of this day being mostly bad for town with the weak reads from most players and lacking motivation. He shows no initiative to try and influence the game-state in any way and his posts such as 1180 showcase that he has no initiative to force other slots to make AI content.
VOTE: Murdercat
As an aside, I had time to think about it and I've mostly come around to the claiming rooms part of the plan, though not to the No Elim portion.
So I've got 1 task in Cafeteria.- SirCakez
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nah you're goodIn post 1561, Akarin wrote:Okay, do you still need an answer to that or does #1559 clear things up.
Because not sure how else to rephrase it.Brian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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Honestly there's a good chance I'm alone tonight you should probably just see if I die- OutWorldER
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Murdercat elim is now non-negotiableIn post 1566, MURDERCAT wrote:Honestly there's a good chance I'm alone tonight you should probably just see if I die
Okay?
Okay.- xRECKONERx
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what a fantastic postIn post 1553, OutWorldER wrote:Been dealing with my dad's back problems among other obligations, apologies for the tardiness.
My tardiness and lack of being able to in-depth read also might mean the following observations are completely off-base, so ignore me if I'm just being an idiot here.
Anyways, from my own observation of the gamestate, it appears we're in a low where everyone seems to be on low motivation, wagons and votes are being put down but not going anywhere. Nobody's driving a narrative or an agenda.
This says to me one of two things:
1) Scum had control of the game narrative and lost it, and no townie is picking up the slack.
2) Town had control of the game narrative and lost it, and scum are content to let town stew in that.
So I think our two suspect behaviors are either going to be former drivers of big agendas that were shaping the narrative previously or slots that are low-activity, flip-floppy or just generally taking actions that keep the game in this stagnant state.
I'll have to do a more through read-through of these last few pages to properly hone in but I think for now my pool is something like {Ali, MC, Haschel, DGB}. I'd also like to hear other thoughts because again I've been out of it and I might just be completely off the mark.
i am still on ali from early on and honestly nothing ali has done makes me wanna move my vote yet
HC has been low activity but like, idk, it's not egregioius, he doesn't strike me as a hyperposter and from a recently completed game i have with him this seems fairly consistent with his pacing/style. the "case" on haschel that he's "riding my coattails" or whatever relies on the agreement that being anti-massclaim is scummy, and i dissent on that viewpoint.
i would probably be very down to vote murdercat if a wagon were to happen there tbh
DGB i am not interested in voting for the time beinggreen shirt thursdays- xRECKONERx
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Aww come on you're really gunna make me do stuff- SirCakez
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VOTE: murdercat
Choo chooBrian Skies - "I just wanna say Cakez is an evil mod and this is an evil setup."
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