In post 2, SirCakez wrote:This is a game of 26 players. 20 Tenet Operatives (the town) vs 6 Sator Operatives (the mafia).
The game is split into two public timestreams of 13 Operatives each. Operatives may only post and vote in their respective timestreams. Temporal posting violations will be issued warnings at first. If the incidents continue, stronger measures may be taken.
First, 6v20 is slightly scumsided. I feel like town should have some significant power to make up how intrinsically scumsided this setup is? Additionally given that both town flips occur simultaneously and scum get 2 kills each night?
the setup confirms that scum have the option of being 3-3 or 4-2. On day 1 I don't think this makes a big difference, but I think this makes a *big difference* in the scenario where we get a scum flip in either game. So towns can do whatever in regard to turnstiles until there's a scum flip, but there should be a coordinated change once we hit scum in one of the games.
Additionally, I should say that our role has a conditional negative utility modifier that would come into play should we be put into a purple room, so for that reason I'd like us not to be purple roomed.
-E