Mini 627 - Riverworld Smalltown - Over!!!


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armlx
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Post Post #1075 (ISO) » Tue Sep 02, 2008 3:56 am

Post by armlx »

We got lucky with the cross kill, and just played well to figure out the winning plan afterwards.

Even if TSPN lied, we would have still won. I remember doing the math.
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Post Post #1076 (ISO) » Tue Sep 02, 2008 4:33 am

Post by shaft.ed »

Well that was certainly an unfortunate game for the scum. CKD sorry that things played out the way they did, I'm sure it was quite boring to mod such a rout. Nice game guys, thanks for not listening to me a lynching Pug day 1.
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Post Post #1077 (ISO) » Tue Sep 02, 2008 4:55 am

Post by Rishi »

Victory! I wish Day 2 didn't coincide with a really busy period in my life, so that I could have gotten more deeply into this game, but it was fun. Thanks, CKD.
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Post Post #1078 (ISO) » Tue Sep 02, 2008 6:58 am

Post by TheSweatpantsNinja »

armlx wrote: Even if TSPN lied, we would have still won. I remember doing the math.
Yeah, I would have had to just keep no-killing and hope I could survive through nightless.
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Post Post #1079 (ISO) » Tue Sep 02, 2008 7:23 am

Post by Twomz »

:( got owned >.< silly crosskills.
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Post Post #1080 (ISO) » Tue Sep 02, 2008 8:43 am

Post by NabakovNabakov »

Wow... that didn't work out the way it was supposed to.

I never would have guessed Twomz was scum when I killed him (ok, so I was aware of the possibility, but I had no read); I just wanted the watcher out of the way. I had strongly considered not acting at all N1, but with one dead scum, I couldn't let the town get too powerful. I was also depending upon there being a scum kill that would both elminate a town power role and provide an alternative target for investigation. Now that I know King was controlled by the scum, I might have had a slightly better chance than I thought, but I had let the game run away from me.

That was still a fantastic job by the town. Good D1 lynch without even using power-roles and a brilliant plan D2 to wrap things up.
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Post Post #1081 (ISO) » Tue Sep 02, 2008 10:30 am

Post by Cyberbob »

Awesome game, guys. Don't think I'll be taking Tracker in a Smalltown game again any time soon though - it brought far more trouble than it was worth.

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Post Post #1082 (ISO) » Tue Sep 02, 2008 11:21 am

Post by Alabaska J »

Woo that sure was fun.

I dunno about you guys but I liked trying to think about how we could twist the setup to win.

Got really lucky with the crosskill.
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Post Post #1083 (ISO) » Tue Sep 02, 2008 12:24 pm

Post by M4yhem »

Thanks Bob, that's gentlemanly of you.
I know I was a bit of an ass, and took the game too personally. For that; I apologize.

Luckily it all worked out in the end.

Thanks for letting me play, Karmadog. I liked the flavour, you found replacements quickly and did everything you were supposed to do. Cheers.
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Post Post #1084 (ISO) » Tue Sep 02, 2008 3:03 pm

Post by Cyberbob »

M4yhem wrote:Thanks Bob, that's gentlemanly of you.
I know I was a bit of an ass, and took the game too personally. For that; I apologize.
It's cool. ^_^
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Post Post #1085 (ISO) » Wed Sep 03, 2008 8:33 pm

Post by Claus »

Good Game

;-)
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Post Post #1086 (ISO) » Wed Sep 03, 2008 8:43 pm

Post by Cyberbob »

Ooo, I just noticed this:
curiouskarmadog wrote:4.)Hermit (Mafia Forensic Investigator) kills Cyberbob (townie tacker):
Result: Failure, Hermit is jailed, so can not perform night action.
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Post Post #1087 (ISO) » Sat Sep 06, 2008 3:54 am

Post by Claus »

Thanks everyone for the game.

Day one was very interesting. Thinking of ways to transmit what I was thinking while using only two words at a time was a fun challenge. I'm happy that I managed to peg Twomz, and Alabaska as innocent by the end of the day.

On the other hand, the second day was not so interesting. Shaft.ed may argue that system discussion is scumhunting in smalltowns, but I disagree. I think much more attention could be made to the wagons and votes of day one, and less to elaborate plans, even if it did went well this time. Not only for game reasons (scum can make system plans as well, and vote records, which were plenty in this game, provide more info) - but also because playing by system discussion is boring. And in the case of my post restriction, completely impossible.
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Post Post #1088 (ISO) » Sat Jan 24, 2009 4:35 pm

Post by MeMe »

last post
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