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Wall-E Mafia Scum
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Cavebear with a toothache Goon
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Last night in the shower, this idea occurred to me. It seems so simple that it seems it must've been done, but I couldn't find anything like it with a quick search (apart from Machiavellian-Mafia's post 1590 in this thread, Bidding War mafia, which seems to share some characteristics. Namely, the use of bidding.)
Highest Bidder Mafia
Normal distribution of alignments (3 mafia, 9 town or similar)
Each night is made up of two phases: The bidding phase and the action phase. Alternatively, bidding could be done in twilight.
Instead of each player being assigned a role, there are a set number of power roles. I was thinking the same as the number of players.
- Each player starts with X monies, let's say 100, and gets an additional X at the beginning of each day.
- In the bidding phase, each player sends the mod a PM of which roles the player wants to bid for. This can be any number of roles. The highest bidder for each role gets that role for that night. The way I'm thinking it, if you get multiple roles, you can use them all in the same night. The mod announces the winning bid for each role, but not who made the bid. If a player bid on a role he/she didn't win, the player saves those monies. Only winning bids result in subtracted monies.
- In the action phase, people submit night actions as usual.
- When a player is NK:ed/lynched, that role (= the role he/she had the previous night in case of lynch) is removed from the game. (This could possibly be replaced by "the cheapest role each night is removed from the game at the beginning of the day", but I like the tension. )
- Mafia has a shared NK as usual, as well as any roles they win the bids for.
I kind of like this idea for a large game, but a mini would be fine too (and think of the statistics! An actual figure on how popular roles are!), but unless some roles are repeated or there are less power roles than players, getting a large enough number of roles could prove hard-ish. Depends on how unusual roles you include, I suppose.
So, has it been done?
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Ted's Sporting Goods Store: Nifty, but encourages spamming.
Dancing Dead mafia: Do I get this right; you can play the game as "town", "lynching" two scum, and then suddenly be told that you're the last remaining scum? The mafia isn't actually an informed minority? I don't know...
'The Night' Mafia Where Darkness Lies: I like the Hag. I don't like the not knowing alignments on death.
Timewolf: I love tinkering with time, but I'm afraid I don't understand this. Majority vote decides who goes in the QGC, correct? And the TAA can... undo this? The part I don't understand is how the removing of votes retro-actively would work. What if a hammer is removed; would that person be in the cage or not? Could the TAA operator, over time, shift the votes on e.g. day one so that someone else was supposedly in the TAA? And if that person was actually the brain in a jar and was changed to someone else, would the brain get his actions back retro-actively? What if it's the other way around; you can't undo the information he's been given, can you? Also, has this been done already? You refer to events as if you're describing a completed game.- Vi
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Vi Professor Paragon
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Re: Highest Bidder Mafia
Can you stagger how you use your roles? I'd like to be a Cop-first Vig-after please
Another interesting feature is that the Mafia could bid for items they DON'T want in an effort to keep them out of Townie hands.
It seems fun, but very swingy because of how the bidding system works. If you underestimate the competition for, say, the Vig slot, you could wind up dead regardless of how well you did in the topic.- Cavebear with a toothache
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Cavebear with a toothache Goon
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On the same night? Hmm. I'm thinking no, if only for practical reasons. Wouldn't want nights that last forever, and with a set deadline, I wouldn't want the mod to have to be alert enough to be able to respond quickly enough to someone wanting to use lots of powers one after another in a 72 hour (or so) window. Something to consider though, it'd make certain combinations even better. (Also, I'd expect cop and Vig to be pretty expensive, so getting both at the same time might be hard.)Vi wrote:Re: Highest Bidder Mafia
Can you stagger how you use your roles? I'd like to be a Cop-first Vig-after please
Yes. Precisely. There's no cop immunity... But there's the actual cop role. (Well, if the setup includes a cop, anyway.)Another interesting feature is that the Mafia could bid for items they DON'T want in an effort to keep them out of Townie hands.
Also, the mafia has an advantage in that they can coordinate their bidding. Which makes me think a mason group might be nice in a larger game (a bit crowded in a mini), as it too would be more powerful than in a normal game.
Not sure I follow you. You mean that if you play really well, someone (scum) might spend all their monies on the vig role and kill you? Well yes, they could, but Mafia get a free kill at night as usual. That's always a risk. Better spend some monies trying to get that NK-immunity... Or did I misunderstand?It seems fun, but very swingy because of how the bidding system works. If you underestimate the competition for, say, the Vig slot, you could wind up dead regardless of how well you did in the topic.- Cavebear with a toothache
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Cavebear with a toothache Goon
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Mr. Flay Metatron
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I would disallow a single player having multiple roles at a time (or at least active roles, excluding Body Armor). But all roles is simpler, and avoids paradox loops.
The Burglar seems overpowered, unless there's also a way to 'bank' your money by not bidding on anything, or something like that.Retired as of October 2014.- Twomz
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Twomz Cliqued On
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http://en.wikipedia.org/wiki/Battle_Royale_(film)
Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<
Does anyone know if it's been run before? Or would be even mildly interested in the scenario?"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith- Wall-E
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Wall-E Mafia Scum
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The moderator would have authority to not award money for content-free posts.Cavebear with a toothache wrote:Ted's Sporting Goods Store: Nifty, but encourages spamming.
Yeah, that mechanic could be removed. I haven't actually tinkered with that setup in a while... Still, it might be interesting! You'll notice all players stay in the game up to the end.Cavebear with a toothache wrote:Dancing Dead mafia: Do I get this right; you can play the game as "town", "lynching" two scum, and then suddenly be told that you're the last remaining scum? The mafia isn't actually an informed minority? I don't know...
It does make the game more interesting. I played in another game on this site called The Abyss with cardflipping off. Also, see the ProstituteCavebear with a toothache wrote:'The Night' Mafia Where Darkness Lies: I like the Hag. I don't like the not knowing alignments on death.
Innocents can't be killed by the QGC.Cavebear with a toothache wrote:Timewolf: I love tinkering with time, but I'm afraid I don't understand this. Majority vote decides who goes in the QGC, correct? And the TAA can... undo this? The part I don't understand is how the removing of votes retro-actively would work. What if a hammer is removed; would that person be in the cage or not? Could the TAA operator, over time, shift the votes on e.g. day one so that someone else was supposedly in the TAA? And if that person was actually the brain in a jar and was changed to someone else, would the brain get his actions back retro-actively? What if it's the other way around; you can't undo the information he's been given, can you? Also, has this been done already? You refer to events as if you're describing a completed game.
Today is Wednesday. On Tuesday, the votes were 5 for Jon and 6 for Larry. Larry got caged and confirmed an innocent. On Wednesday, the Nerd changes one vote from Larry to Jon. Jon was the Timewolf. Jon therefore died on Wednesday (even though he died just now to the town's perception)
If a hammer is undone, the person never went in the cage, but because of the time-anomaly everyone knows that person was a confirmed innocent.[url=http://s45creations.wordpress.com]I own a design studio[/url] :)- Xtoxm
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I LOVED that film. I would be /in.Twomz wrote:http://en.wikipedia.org/wiki/Battle_Royale_(film)
Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<
Does anyone know if it's been run before? Or would be even mildly interested in the scenario?- Tarhalindur
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Reserving for long-term use:Mind Screw Mafia 3(large theme, setup is all-but-complete but it's insanely complex even by Tar standards and I want to run a few intermediate-complexity games first - especially Babylon 5 Mafia: Severed Dreams, which I still haven't found a backup for).
Besides, I've been having some fun with a different subject lately...
Reserving/gauging interest for:Legend of Zelda: Ocarina of Time Mafia(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.
Interested?User out of ambit.
Error 404: Sanity Not Found- Xtoxm
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Your mind screws look too...Unknown...For my liking, if you get me. But i'm sure other people would like it. I don't think that's the one you were asking about, though.
I like the sound of your second one, and although i've never played Zelda, the mechanic does sound interesting.Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst- Lord Gurgi
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Lord Gurgi Mostly Harmless
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hasdgfas Jack of All Trades
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DOOOOOO IIIIIIIIIIT!Tarhalindur wrote:Reserving/gauging interest for:Legend of Zelda: Ocarina of Time Mafia(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.
Interested?jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow- Cavebear with a toothache
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Cavebear with a toothache Goon
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- Vi
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Vi Professor Paragon
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Heresy.Xtoxm wrote:i've never played Zelda
So each person has two roles, with only one in effect at a time? That sounds intriguing, if tough to balance. Nonetheless, I'd play. (/in as person with Lens of Truth)Tarhalindur wrote:Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.
Also, isn't Ocarina of Time split betweenpresentand future?- Tarhalindur
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xyzzy they/themcomical third option
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book>>>>>>>>>>movieTwomz wrote:http://en.wikipedia.org/wiki/Battle_Royale_(film)
Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<
Does anyone know if it's been run before? Or would be even mildly interested in the scenario?- Natirasha
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Natirasha Jack of All Trades
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/pre-in for both.Tarhalindur wrote:Reserving for long-term use:Mind Screw Mafia 3(large theme, setup is all-but-complete but it's insanely complex even by Tar standards and I want to run a few intermediate-complexity games first - especially Babylon 5 Mafia: Severed Dreams, which I still haven't found a backup for).
Besides, I've been having some fun with a different subject lately...
Reserving/gauging interest for:Legend of Zelda: Ocarina of Time Mafia(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.
Interested?
Oh...
THE RAPTURE
And so the prophet Moses came down from the mountain, and said to the world: The rapture was but a meager four days away. The religions of the world must rally and make sure their members are the ones who go off to heaven.Large Theme. Lots of culting/deculting and stuff.Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)- Wall-E
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Wall-E Mafia Scum
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Unforgiven Mafia
2 Lovers
4 Mafia
2 Docs
2 Jailers (can delay a lynch but not prevent it completely: see below)
2 Role Cops
In Vigilance mafia all votes are permanent. All players get one vote per day which cannot be revoked. Players may choose not to vote. If minimum required to lynch is not reached at the end of a deadline the day ends in a no-lynch. Jailers can choose to jail anyone at any time, and that player may continue to vote, though they lose any powers. If one lover is jailed when the other dies the second lover's death is forestalled until the jailer chooses to unjail the player. Lovers may talk outside the thread at any time. A lynched player can be kept alive to vote and play as long as a jailer wishes to keep them locked up.[url=http://s45creations.wordpress.com]I own a design studio[/url] :) - Wall-E
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