Theme Test Market

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Post Post #1825 (ISO) » Sun Sep 07, 2008 8:10 am

Post by Wall-E »

I'm in 4 already :/

But I will take a peek!

Edit: Oh, it's not starting yet. Well then I'll save a spot for it. It sounds coo.
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Post Post #1826 (ISO) » Sun Sep 07, 2008 9:32 pm

Post by Wall-E »

- moved -
Last edited by Wall-E on Thu Sep 25, 2008 9:59 pm, edited 1 time in total.
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Post Post #1827 (ISO) » Sun Sep 07, 2008 9:55 pm

Post by Wall-E »

So I've been recycling and revamping some of my older game ideas. If anyone wants to gank one, be my guest. I think they all have potential.
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Post Post #1828 (ISO) » Tue Sep 09, 2008 3:12 am

Post by Cavebear with a toothache »

Last night in the shower, this idea occurred to me. It seems so simple that it seems it must've been done, but I couldn't find anything like it with a quick search (apart from Machiavellian-Mafia's post 1590 in this thread, Bidding War mafia, which seems to share some characteristics. Namely, the use of bidding.)

Highest Bidder Mafia

Normal distribution of alignments (3 mafia, 9 town or similar)
Each night is made up of two phases: The bidding phase and the action phase. Alternatively, bidding could be done in twilight.
Instead of each player being assigned a role, there are a set number of power roles. I was thinking the same as the number of players.
Example set of twelve rolesDoc
Jailkeeper (roleblock & protect from everything variant)
Roleblocker
Vigilante
Body Armour (NK immunity)
Tracker
Watcher
Cop
Bus driver
Double voter
Burglar (steal all monies from targetted player)
Researcher (check all bids made by targetted player on previous night(s))

- Each player starts with X monies, let's say 100, and gets an additional X at the beginning of each day.
- In the bidding phase, each player sends the mod a PM of which roles the player wants to bid for. This can be any number of roles. The highest bidder for each role gets that role for that night. The way I'm thinking it, if you get multiple roles, you can use them all in the same night. The mod announces the winning bid for each role, but not who made the bid. If a player bid on a role he/she didn't win, the player saves those monies. Only winning bids result in subtracted monies.
- In the action phase, people submit night actions as usual.
- When a player is NK:ed/lynched, that role (= the role he/she had the previous night in case of lynch) is removed from the game. (This could possibly be replaced by "the cheapest role each night is removed from the game at the beginning of the day", but I like the tension. :))
- Mafia has a shared NK as usual, as well as any roles they win the bids for.

I kind of like this idea for a large game, but a mini would be fine too (and think of the statistics! An actual figure on how popular roles are!), but unless some roles are repeated or there are less power roles than players, getting a large enough number of roles could prove hard-ish. Depends on how unusual roles you include, I suppose.

So, has it been done?

----------

Ted's Sporting Goods Store: Nifty, but encourages spamming.

Dancing Dead mafia: Do I get this right; you can play the game as "town", "lynching" two scum, and then suddenly be told that you're the last remaining scum? The mafia isn't actually an informed minority? I don't know...

'The Night' Mafia Where Darkness Lies: I like the Hag. :) I don't like the not knowing alignments on death.

Timewolf: I love tinkering with time, but I'm afraid I don't understand this. Majority vote decides who goes in the QGC, correct? And the TAA can... undo this? The part I don't understand is how the removing of votes retro-actively would work. What if a hammer is removed; would that person be in the cage or not? Could the TAA operator, over time, shift the votes on e.g. day one so that someone else was supposedly in the TAA? And if that person was actually the brain in a jar and was changed to someone else, would the brain get his actions back retro-actively? What if it's the other way around; you can't undo the information he's been given, can you? Also, has this been done already? You refer to events as if you're describing a completed game.
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Post Post #1829 (ISO) » Tue Sep 09, 2008 3:24 am

Post by Vi »

Re: Highest Bidder Mafia

Can you stagger how you use your roles? I'd like to be a Cop-first Vig-after please ;)

Another interesting feature is that the Mafia could bid for items they DON'T want in an effort to keep them out of Townie hands.

It seems fun, but very swingy because of how the bidding system works. If you underestimate the competition for, say, the Vig slot, you could wind up dead regardless of how well you did in the topic.
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Post Post #1830 (ISO) » Tue Sep 09, 2008 3:37 am

Post by Cavebear with a toothache »

Vi wrote:Re: Highest Bidder Mafia

Can you stagger how you use your roles? I'd like to be a Cop-first Vig-after please ;)
On the same night? Hmm. I'm thinking no, if only for practical reasons. Wouldn't want nights that last forever, and with a set deadline, I wouldn't want the mod to have to be alert enough to be able to respond quickly enough to someone wanting to use lots of powers one after another in a 72 hour (or so) window. Something to consider though, it'd make certain combinations even better. (Also, I'd expect cop and Vig to be pretty expensive, so getting both at the same time might be hard.)
Another interesting feature is that the Mafia could bid for items they DON'T want in an effort to keep them out of Townie hands.
Yes. Precisely. There's no cop immunity... But there's the actual cop role. (Well, if the setup includes a cop, anyway.)

Also, the mafia has an advantage in that they can coordinate their bidding. Which makes me think a mason group might be nice in a larger game (a bit crowded in a mini), as it too would be more powerful than in a normal game.
It seems fun, but very swingy because of how the bidding system works. If you underestimate the competition for, say, the Vig slot, you could wind up dead regardless of how well you did in the topic.
Not sure I follow you. You mean that if you play really well, someone (scum) might spend all their monies on the vig role and kill you? Well yes, they could, but Mafia get a free kill at night as usual. That's always a risk. Better spend some monies trying to get that NK-immunity... Or did I misunderstand?
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Post Post #1831 (ISO) » Tue Sep 09, 2008 3:56 am

Post by Cavebear with a toothache »

Come to think about it, no, there would not be any waiting for results before using a second ability. At least not as long as there are roles that depends on other roles, like roleblocker and tracker etc.
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Post Post #1832 (ISO) » Tue Sep 09, 2008 4:02 am

Post by Mr. Flay »

I would disallow a single player having multiple roles at a time (or at least active roles, excluding Body Armor). But all roles is simpler, and avoids paradox loops.

The Burglar seems overpowered, unless there's also a way to 'bank' your money by not bidding on anything, or something like that.
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Post Post #1833 (ISO) » Tue Sep 09, 2008 9:50 am

Post by Twomz »

http://en.wikipedia.org/wiki/Battle_Royale_(film)

Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<

Does anyone know if it's been run before? Or would be even mildly interested in the scenario?
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Post Post #1834 (ISO) » Tue Sep 09, 2008 10:04 am

Post by Wall-E »

Cavebear with a toothache wrote:Ted's Sporting Goods Store: Nifty, but encourages spamming.
The moderator would have authority to not award money for content-free posts.
Cavebear with a toothache wrote:Dancing Dead mafia: Do I get this right; you can play the game as "town", "lynching" two scum, and then suddenly be told that you're the last remaining scum? The mafia isn't actually an informed minority? I don't know...
Yeah, that mechanic could be removed. I haven't actually tinkered with that setup in a while... Still, it might be interesting! You'll notice all players stay in the game up to the end.
Cavebear with a toothache wrote:'The Night' Mafia Where Darkness Lies: I like the Hag. :) I don't like the not knowing alignments on death.
It does make the game more interesting. I played in another game on this site called The Abyss with cardflipping off. Also, see the Prostitute ;)
Cavebear with a toothache wrote:Timewolf: I love tinkering with time, but I'm afraid I don't understand this. Majority vote decides who goes in the QGC, correct? And the TAA can... undo this? The part I don't understand is how the removing of votes retro-actively would work. What if a hammer is removed; would that person be in the cage or not? Could the TAA operator, over time, shift the votes on e.g. day one so that someone else was supposedly in the TAA? And if that person was actually the brain in a jar and was changed to someone else, would the brain get his actions back retro-actively? What if it's the other way around; you can't undo the information he's been given, can you? Also, has this been done already? You refer to events as if you're describing a completed game.
Innocents can't be killed by the QGC.

Today is Wednesday. On Tuesday, the votes were 5 for Jon and 6 for Larry. Larry got caged and confirmed an innocent. On Wednesday, the Nerd changes one vote from Larry to Jon. Jon was the Timewolf. Jon therefore died on Wednesday (even though he died just now to the town's perception)

If a hammer is undone, the person never went in the cage, but because of the time-anomaly everyone knows that person was a confirmed innocent.
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Post Post #1835 (ISO) » Wed Sep 10, 2008 1:53 pm

Post by Xtoxm »

Twomz wrote:http://en.wikipedia.org/wiki/Battle_Royale_(film)

Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<

Does anyone know if it's been run before? Or would be even mildly interested in the scenario?
I LOVED that film. I would be /in. :D
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Post Post #1836 (ISO) » Thu Sep 11, 2008 4:30 pm

Post by Tarhalindur »

Reserving for long-term use:
Mind Screw Mafia 3
(large theme, setup is all-but-complete but it's insanely complex even by Tar standards and I want to run a few intermediate-complexity games first - especially Babylon 5 Mafia: Severed Dreams, which I still haven't found a backup for).

Besides, I've been having some fun with a different subject lately...

Reserving/gauging interest for:
Legend of Zelda: Ocarina of Time Mafia
(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.

Interested?
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Post Post #1837 (ISO) » Thu Sep 11, 2008 4:56 pm

Post by Xtoxm »

Your mind screws look too...Unknown...For my liking, if you get me. But i'm sure other people would like it. I don't think that's the one you were asking about, though.

I like the sound of your second one, and although i've never played Zelda, the mechanic does sound interesting.
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Post Post #1838 (ISO) » Thu Sep 11, 2008 6:43 pm

Post by Lord Gurgi »

Xtoxm wrote:i've never played Zelda
What.
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Post Post #1839 (ISO) » Fri Sep 12, 2008 2:25 am

Post by hasdgfas »

Tarhalindur wrote:Reserving/gauging interest for:
Legend of Zelda: Ocarina of Time Mafia
(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.

Interested?
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Post Post #1840 (ISO) » Fri Sep 12, 2008 2:26 am

Post by Cavebear with a toothache »

Zelda:OoT is up there with my favorites games ever, and I like time travel, so I'd definitely /in. :)
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Post Post #1841 (ISO) » Fri Sep 12, 2008 2:26 am

Post by Vi »

Xtoxm wrote:i've never played Zelda
Heresy.
Tarhalindur wrote:Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.
So each person has two roles, with only one in effect at a time? That sounds intriguing, if tough to balance. Nonetheless, I'd play. (/in as person with Lens of Truth)

Also, isn't Ocarina of Time split between
present
and future?
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Post Post #1842 (ISO) » Fri Sep 12, 2008 4:12 am

Post by Tarhalindur »

Technically, yes, but to the future the present is the past.
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Post Post #1843 (ISO) » Fri Sep 12, 2008 4:21 am

Post by xyzzy »

Twomz wrote:http://en.wikipedia.org/wiki/Battle_Royale_(film)

Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<

Does anyone know if it's been run before? Or would be even mildly interested in the scenario?
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Post Post #1844 (ISO) » Sun Sep 14, 2008 4:34 pm

Post by Natirasha »

Tarhalindur wrote:Reserving for long-term use:
Mind Screw Mafia 3
(large theme, setup is all-but-complete but it's insanely complex even by Tar standards and I want to run a few intermediate-complexity games first - especially Babylon 5 Mafia: Severed Dreams, which I still haven't found a backup for).

Besides, I've been having some fun with a different subject lately...

Reserving/gauging interest for:
Legend of Zelda: Ocarina of Time Mafia
(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.

Interested?
/pre-in for both.

Oh...

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Large Theme. Lots of culting/deculting and stuff.
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Post Post #1845 (ISO) » Tue Sep 16, 2008 2:19 pm

Post by Wall-E »

Unforgiven Mafia

2 Lovers
4 Mafia
2 Docs
2 Jailers (can delay a lynch but not prevent it completely: see below)
2 Role Cops

In Vigilance mafia all votes are permanent. All players get one vote per day which cannot be revoked. Players may choose not to vote. If minimum required to lynch is not reached at the end of a deadline the day ends in a no-lynch. Jailers can choose to jail anyone at any time, and that player may continue to vote, though they lose any powers. If one lover is jailed when the other dies the second lover's death is forestalled until the jailer chooses to unjail the player. Lovers may talk outside the thread at any time. A lynched player can be kept alive to vote and play as long as a jailer wishes to keep them locked up.
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Post Post #1846 (ISO) » Wed Sep 17, 2008 6:51 am

Post by Wall-E »

- moved -
Last edited by Wall-E on Thu Sep 25, 2008 9:58 pm, edited 1 time in total.
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Post Post #1847 (ISO) » Wed Sep 17, 2008 8:34 am

Post by dahill1 »

the departed could be made as a legitimately fun theme game
but you sir, suck at making theme games. they rarely ever turn out to be anything resembling a game of mafia.
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Post Post #1848 (ISO) » Wed Sep 17, 2008 8:56 am

Post by Wall-E »

The only reason I stuck all those non-mafia games here is that there's no "random games test market" thread in the mishmash forum.

ITT I'll make one and move them all there.

Also, your T-Rex has a vagina.
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Post Post #1849 (ISO) » Thu Sep 18, 2008 12:17 am

Post by Korts »

Wall-E wrote: Also, your T-Rex has a vagina.
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