Level Up 2 - Finished

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Post Post #2950 (ISO) » Mon Feb 01, 2021 9:45 am

Post by Ircher »

In post 2948, Kcdaspot wrote:/in

what do?
Hi, welcome to the game.

As Gypyx pointed out, basically, you work together with the other players to defeat monsters. You can attack by using the dice tags and stating a target. You also have other abilities (active skills and spells), which the other players can explain to you in due time. For now, you can use the following code to perform a normal attack:

Code: Select all

[dice]1d6[/dice]
[dice]1d2[/dice]
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Post Post #2951 (ISO) » Wed Feb 03, 2021 12:23 pm

Post by Ircher »

1 action left. The round ends in (expired on 2021-02-04 19:00:00).
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Post Post #2952 (ISO) » Thu Feb 04, 2021 6:00 am

Post by Kcdaspot »

ATTACK A THING
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2953 (ISO) » Thu Feb 04, 2021 6:02 am

Post by Gypyx »

you gotta say which thing you attack
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Post Post #2954 (ISO) » Thu Feb 04, 2021 12:08 pm

Post by Kcdaspot »

Echo then
A question that sometimes drives me hazy: am I or are the others crazy?
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Post Post #2955 (ISO) » Thu Feb 04, 2021 1:08 pm

Post by Ircher »

Gypyx charges forth and swings his blade vigorously at Foxtrot twice. (5 + 4 = 9 so far on Foxtrot {1}.) The cultist attempts to defend themselves.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Allahandra begins speaking in a loud and booming voice while moving her hands in intricate ways. Soon, blue and white wisps begin to float around her palms. She points at Alpha and Beta, and powerful gusts of winds are sent their way. (4 on Alpha, 9 on Beta.)
(Alpha Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Beta Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


inspiratieloos attempts to dispatch Charlie with one strike, but he fumbles his strike. (4 so far on Charlie {1}.) The cultist attempts to dodge the attack.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

---
Kcdaspot, bored of his job, travels to a nearby inn in search of a new job. Just as he arrives, several goblins jump out from the shadows. Together with the help of the local townspeople, he manages to mercilessly cut them down before they cause too much damage. "Man, that was fun!" he thinks and with that, he quits his former job. Off in search of new monsters to kill, he stumbles into a large forest. Perhaps by fate, he manages to locate the band of adventurers known as the Murderhobos, and after a brief greeting, he charges into battle.
---
Kcdaspot charges swiftly into the ongoing battle and hacks at Echo. The cultist attempts to dodge the attack. (3 so far on Echo.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

---
Charlie begins humming a deep and menacing tune. The tune carries over to where lilith2013 is located, and she finds herself frozen to the spot.
lilith2013 is scared for three rounds!


Feeling a sudden surge of energy, Charlie assumes a defensive stance and strikes at dsjstr.
Original Roll String: 1d8-4
1 8-Sided Dice: (4)-4 = 0

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Delta begins humming an alluring tune. inspiratieloos finds himself captivated by it.
(Morale Damage:)
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7


Delta begins humming another tune made of several irritating notes. It reaches Allahandra's ears.
(Mana Damage:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Echo attempts to stab Allahandra.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Echo, feeling a burst of energy, then strikes at Gypyx.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Foxtrot attacks Kcdaspot.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Foxtrot then attacks Jackal711.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 1) = 3
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Post Post #2956 (ISO) » Thu Feb 04, 2021 1:21 pm

Post by Ircher »

Despite Gypyx's powerful strike, Foxtrot is a skilled defender and manages to mitigate a significant portion of the damage. **Foxtrot has
15/21
HP left.**

Alpha and Beta are swept backwards by the gusts of wind and find themselves unable to do anything this round. **Alpha has
16/19
HP left.** **Beta has
9/19
HP left.**

Charlie has little luck in mitigating inspiratieloos's attack. **Charlie has
2/19
HP left.**

Echo laughs as Kcdaspot's attack glances off them. **Echo has
20/21
HP left.**
---
dsjstr manages to dodge Charlie's attack.

The music is too alluring for inspiratieloos, and he finds himself unable to do anything.
inspiratieloos is stunned for two rounds.
**inspiratieloos has 8/15 morale left.**

Allahandra mumbles a curse as Delta's tune causes her to lose her concentration. **Allahandra has
0/10
MP left.**

Despite losing her concentration, Allahandra still senses Echo's approach and manages to dodge the attack.

Gypyx is not slow to react to Echo's movements and sustains moderate damage as a result. **Gypyx has
16/20
HP left.**

Kcdaspot tries his best to dodge Foxtrot, but the cultist is too fast. **Kcdaspot has
13/15
HP left.**

Jackal711 is a little slow to react to Foxtrot and suffers some damage. **Jackal711 has
22/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
16/19
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Beta : Cultist Musician : HP =
9/19
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
2/19
| MP =
10/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (1 Round) | Invulnerable (1 Round) | 1 CD
(8) Delta : Cultist Musician : HP = 19/19 | MP =
7/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (1 Round)
(8) Echo : Cultist : HP =
20/21
| MP =
1/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (1 Round)
(8) Foxtrot : Cultist : HP =
15/21
| MP =
1/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (1 Round)

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)
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Post Post #2957 (ISO) » Thu Feb 04, 2021 9:21 pm

Post by inspiratieloos »

Allahandra casts Tornado on Alpha and Beta
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

In post 2954, Kcdaspot wrote:Echo then
Generally speaking we want to minimize the incoming damage, which means taking out enemies as quickly as possible, so it's better to kill one that's almost dead than to attack one at full HP. Also enemies have only one defence roll against physical attacks so attacking an enemy that has already been attacked that round does more damage.
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Post Post #2958 (ISO) » Fri Feb 05, 2021 12:15 am

Post by Not Known 15 »

Heavy Blow Delta

Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Original Roll String: 2d4+4
2 4-Sided Dice: (1, 1)+4 = 6
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Post Post #2959 (ISO) » Fri Feb 05, 2021 1:21 am

Post by Gypyx »

attack beta

Original Roll String: 2d4
2 4-Sided Dice: (2, 2) = 4
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Post Post #2960 (ISO) » Sat Feb 06, 2021 1:41 pm

Post by Ircher »

Allahandra begins to make motions with her hands and recite ancient words. Though weary, the surrounding energy in the area helps her keep her concentration. Blue and white wisps form in the air. She points at Alpha and Beta who are blown away by gusts of winds. (8 on Alpha. 8 on Beta.)
(Alpha Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Not Known 15 readies himself before driving his blade into Delta. (13 so far on Delta.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Gypyx swoops in and delivers a finishing blow to Beta. **Beta is
dead
.**
---
Charlie begins a humming a loud and irritating tune. It reaches Jackal711's ears who grumbles at his lost concentration.
(Mana damage:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Charlie then hums a darker and more menacing tune. The tune travels across to dsjstr who freezes where he is.
(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7


Delta also begins humming a long dreadful tone. It reaches Allahandra ears, and she loses her composure for a minute.
(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3


Delta begins humming once more, and Allahandra finds herself even less willing to move.
(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8


Echo and Foxtrot team up against Gypyx.
(Echo:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Foxtrot:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Echo, feeling a burst of energy, strikes at Not Known 15.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 3) = 6


Foxtrot sees inspiratieloos and takes the opportunity to strike.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 3) = 6
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Post Post #2961 (ISO) » Sat Feb 06, 2021 1:53 pm

Post by Ircher »

Alpha is blown off his feet by the winds and suffers a mighty fall. **Alpha has
9/19
HP left.**

Delta is caught by surprise by Not Known 15's powerful attack. **Delta has
7/19
HP left.**

Jackal711 manages to regain his concentration after a short time. **Jackal711 has
6/7
MP left.**

dsjstr finds him paralyzed by the tune and unable to do anything.
dsjstr is stunned for two rounds.
**dsjstr has 3/10 morale left.**

Delta's humming is very effective and Allahandra finds herself frozen to the spot.
Allahandra is stunned for two rounds.
**Allahandra has -3/15 morale left and is scared until morale is greater than zero again. Note: Due to auto-regen of morale at the end of rounds, she will have >0 morale at the end of this round. She's still stunned though.**

Echo and Foxtrot's combined efforts manage to have a powerful effect against Gypyx. **Gypyx has
11/20
HP left.**

Not Known 15 dodges Echo's attack, but Foxtrot's skill catches inspiratieloos slightly off-guard. **inspiratieloos has
18/25
HP left.**
---
inspiratieloos is no longer stunned.

---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
9/19
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Beta : Cultist Musician : HP =
DEAD
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
2/19
| MP =
7/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Delta : Cultist Musician : HP =
7/19
| MP =
5/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Echo : Cultist : HP =
20/21
| MP =
1/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Foxtrot : Cultist : HP =
15/21
| MP =
1/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)
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Post Post #2962 (ISO) » Sat Feb 06, 2021 4:55 pm

Post by dsjstr »

In post 2961, Ircher wrote:dsjstr finds him paralyzed by the tune and unable to do anything.
dsjstr is stunned for two rounds.
**dsjstr has 3/10 morale left.**
I thought I saw a g-g-g-ghost
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Post Post #2963 (ISO) » Sun Feb 07, 2021 9:06 am

Post by inspiratieloos »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2964 (ISO) » Tue Feb 09, 2021 5:18 am

Post by Ircher »

2 actions left.
(expired on 2021-02-10 14:00:00) left in the round.
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Post Post #2965 (ISO) » Wed Feb 10, 2021 8:32 am

Post by Ircher »

inspiratieloos leaps forth and strikes a killing blow against Charlie. **Charlie is
dead
.**
---
Alpha begins chanting words from long-dead languages. Soon, multicolored wisps form around him. The wisps quietly circle around him until finally, Alpha breaks the silence with a word of command. The wisps begin to circle closer towards the cultist.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


The other three cultists perform a similar ritual. More wisps appear and begin to circle inwards to the cultists.
(Delta:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Echo:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Foxtrot:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2966 (ISO) » Wed Feb 10, 2021 8:36 am

Post by Ircher »

Eventually, the wisps are absorbed by the cultists and their wounds begin to heal. The movements of the cultists also become faster and harder to concentrate on.
---
inspiratieloos can use active skills again.

dsjstr is no longer stunned.

lilith2013 is no longer scared.

Allahandra is no longer stunned.

---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
13/19
| MP =
11/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (2 Rounds)
(8) Beta : Cultist Musician : HP =
DEAD
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
DEAD
| MP =
7/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Delta : Cultist Musician : HP =
8/19
| MP =
4/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (2 Rounds)
(8) Echo : Cultist : HP = 21/21 | MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (2 Rounds)
(8) Foxtrot : Cultist : HP =
17/21
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (2 Rounds)

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)
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Post Post #2967 (ISO) » Wed Feb 10, 2021 8:39 am

Post by Gypyx »

oops missed my turn

Original Roll String: 2d4
2 4-Sided Dice: (1, 3) = 4


attack delta
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Post Post #2968 (ISO) » Wed Feb 10, 2021 8:52 am

Post by Gamma Emerald »

Berserk Lunge at Echo

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

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Post Post #2969 (ISO) » Wed Feb 10, 2021 9:18 am

Post by inspiratieloos »

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2970 (ISO) » Wed Feb 10, 2021 9:18 am

Post by inspiratieloos »

Allahandra casts Tornado on Alpha and Foxtrot
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
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Post Post #2971 (ISO) » Thu Feb 11, 2021 9:22 am

Post by Ircher »

Gypyx swings his blade at Delta. (6 so far on Delta.) Before Delta has a chance to respond, inspiratieloos leaps in from behind and delivers a finishing blow. **Delta is
dead
.**

Gamma Emerald lunges wildly at Echo. The cultist, surprised by the sudden attack, attempts to defend herself from the attack. (4 so far on Echo {1}.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Allahandra summons the fury of the winds and points at Alpha and Foxtrot. Both are assailed by heavy winds. (11 on Alpha. 8 on Foxtrot.)
(Alpha Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Foxtrot Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Pronoun: He / Him / His
Location: CST/CDT

Post Post #2972 (ISO) » Thu Feb 11, 2021 9:28 am

Post by Ircher »

Echo manages to muster up a small defense, but she is still stunned by the impact. Gamma Emerald finds himself dizzy after his attack.
Gamma Emerald is stunned for two rounds. Echo is stunned for three rounds.
**Echo has
20/21
HP left.**

Both Alpha and Foxtrot are sent flying backwards and suffer major falls. **Alpha has
3/19
HP left.** **Beta has
12/21
HP left.**
---
Gypyx can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
3/19
| MP =
11/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (1 Round)
(8) Beta : Cultist Musician : HP =
DEAD
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
DEAD
| MP =
7/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Delta : Cultist Musician : HP =
DEAD
| MP =
4/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Echo : Cultist : HP =
20/21
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (1 Round) | Stunned (2 Rounds)
(8) Foxtrot : Cultist : HP =
12/21
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (1 Round)

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)
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Gypyx
Gypyx
She/Her
Virtute Ex Machina
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Gypyx
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Virtute Ex Machina
Virtute Ex Machina
Posts: 4816
Joined: March 25, 2020
Pronoun: She/Her
Location: Pain.

Post Post #2973 (ISO) » Thu Feb 11, 2021 9:32 am

Post by Gypyx »

double slash foxtrot

Original Roll String: 4d4
4 4-Sided Dice: (1, 3, 2, 2) = 8
minus 2
bottom text
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inspiratieloos
inspiratieloos
Goon
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inspiratieloos
Goon
Goon
Posts: 170
Joined: February 13, 2011
Location: The Netherlands

Post Post #2974 (ISO) » Thu Feb 11, 2021 10:18 am

Post by inspiratieloos »

Allahandra casts Tornado on Alpha and Foxtrot
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3
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