Prism why vote me when you could vote yourself?
@Quiet:
In post 157, quiet wrote:and I don't think town!Prism is likely to be wrong here either.
Town-Prism was wrong about scum-ffery in our last game together. I'm somwhat perplexed by such a quick townread here, but the reasonings behind the read do make sense from how Prism processes the game to the extent I grok that.
I'm not sure he has my scum game figured out, though, given the basis of those reasonings.
What does that have to do with this game?
and?
How so?
In post 183, Dunnstral wrote:Is there any reason for us to think the comb is a good artifact that does good things?
I see people claiming early townreads and trying to pass it off quickly.
I've been working my way through the series since learning about this game. Most of the artifacts can't be considered unmitigated good. They seem to do something you'd like, but at a cost. and some of them do really bad stuff. Lucretia Borgia's comb isn't the worst artifact in the warehouse by a long shot. How the comb's powers in the series get translated into a mafia game isn't obvious to me, and my takes on mechanics are often kinda simplistic. :/
The only purely good artifact I can think of offhand is maybe Gandhi's dhoti. (I'm about halfway through 4th season so there could be other purely good artifacts I haven't seen yet.)
I could speculate out loud about how Lucretia's comb might work in the game, but see the bit about simplistic takes.
In post 184, Kitty Trauma Team wrote: In post 183, Dunnstral wrote:Is there any reason for us to think the comb is a good artifact that does good things?
I see people claiming early townreads and trying to pass it off quickly.
Objects have an ability and a downside. A downside implies an upside as well.
And the receiver can simply choose not to use it if they don't like it. Or to give it to someone else.
-k
I think the options are use it or pass it on to someone else, if I'm reading the mechanics part of the rules correctly. Holding on to it and not using it isn't an option.
Knowing what the actual upside and downside are should help though.
In post 203, Bell wrote: In post 195, Tammy wrote:
I was gonna day that’s like me and bell I think and that would get real boring, but I didn’t want to hurt your feelings if you were sensitive about it so I just chuckled to myself.
I'm sensitive about it, in that kind of, "why can't I lie good so that I don't ruin the game for others?" Guilt sense.
But that's about it.
Just off the top of my head.
Pooky, Dun, BM, LLD. Town.
Could be wrong on one or more.
Spiffeh and Math both kind of just reminding me of their scum game, but on the otherhand, they both appear incapable of rolling town in games I'm in so take that with a grain of salt or 10.
I'm meh on everyone else.
Tammy's a vibe read this game.
I like this post, kinda, though I'm a little insulted to be in your meh pile. At least I get a bit of a town vibe from you here.
I'm going to be playing more like Alter Ego this game because I get nervous about page limits, so factor that into how you read me. I won't be hyper-posting, and I will be saving a significant chunk of what I think of as sangres' post allocation for Nacho. I know some players won't hyperpost, but some of you have already chewed up more than what I'd think of as a calendar day's worth of posting in about 12 hours.
In post 204, MathBlade wrote:
Furthermore if you’re claiming someone similar to Superman (intentionally vague) this claim doesn’t work as he literally couldn’t give his artifact away. It was stuck to him.
uhh. literally discus-ing a laptop into a black hole.
<3 HG.
In post 261, Tammy wrote: In post 252, Spiffeh wrote:Not sure what to think about Prism yet
MathBlade has been transparently town to me from jump and I'm not thrilled with there already seeming to be somewhat of a consensus scum read there
He's clearly not the most charismatic player itg (no offense!) and I feel that's being used to put him in the hot seat already and there is absolutely no scum motivation to start and maintain this back and forth with Prism so early on
I like the passion and I like the focus even if I don't agree with the direction. Had a minor quibble a bit back that I mentioned, but I don't think that matters overmuch. So, yeah I lean town there.
For Prism, right now I feel like the approach doesn't make sense from scum? That townread on Sangres aside, which I agree looks a bit odd, though I liked them having the town read, putting them null, then coming back to a townread, so I just ignored that bit of oddity. I think that while they'd probably be frustrated with Math's approach anyway that if they were scum, there'd be a kind of pointed interaction instead of just kinda ragey frustration if that makes sense?
I'm going to take this under advisement because Mathblade's approach to the game, particularly that bit about 1 but not 2 scum in prism/bork gave me a nasty case of hives. Maybe you can be the counter-balance to my tendencies wrt
In post 266, SirCakez wrote:I'm expecting a certain half of sangres to be extremely paranoid this game
Paranoia is the opposite side of the trust coin, and it's trust that's going to be hard to come by for a while. Without trust, there is less room for paranoia. This half is floating beneath the lake, contemplating who should receive my sword.
This was the perfect time for a sangres game, from my perspective. The sangres iconography and mythology sync with the flavor is beautimous.
Excalibur is an artifact, btw. And sangres is a Merovingian knight.
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This reminds me a little bit of the midscummer night's dream mafia game that Cabd and I designed and ran (with invaluable advice from Vi) a couple years ago. Players got to select the dream that would be in effect from three choices each night, but didn't learn what a dream did until it was chosen (and in some cases, not until the next game day).
We have to make choices about who gets an artifact based on extremely incomplete info.