Foxbird's Mini Normal Review, February 2021


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Post Post #25 (ISO) » Mon Feb 22, 2021 2:51 am

Post by Foxbird »

Welcome to [game]!

You are a
Town Odd-Night Combined Neighborizer Rolestopper
.

You have access to a private neighborhood HERE. You may talk in there during night phases only.

You have the following active ability:

Every odd-numbered Night, you may target a player. Assuming no interference with your action, you will add this player to your neighborhood. In addition, the player you target will be immune to all other night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


Also, to clarify because I'm a bit of an anxious wreck right now: if the TA checks the neighborizer on N1, it returns a positive result, because the investigation resolves after the neighborization?
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Post Post #26 (ISO) » Mon Feb 22, 2021 2:53 am

Post by callforjudgement »

Yes, the neighbourisation affects the investigation but not vice versa, so the investigation resolves last. (In general, investigative actions tend not to change the effects of other actions, meaning they always resolve last by NAR.)
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Post Post #27 (ISO) » Mon Feb 22, 2021 2:54 am

Post by Foxbird »

Yeah, that's what I thought! Thank you.
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Post Post #28 (ISO) » Mon Feb 22, 2021 5:30 am

Post by Isis »

That's a correct application of NAR for the revision in the OP but when the neighborizer is converted to combined rolestopper the investigation simply fails because it was rolestopped
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #29 (ISO) » Mon Feb 22, 2021 5:35 am

Post by Isis »

Oooh checking the neighborizer itself, not the target, aren't I clumsy. Yes, that makes NAR matter! And it's a positive the way cfj explained
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #30 (ISO) » Mon Feb 22, 2021 8:04 am

Post by Foxbird »

Just realised I forgot to link the normal ruleset in my opening posts as well so the third post now looks like this:



There is no default daytalk.
Scum can multitask.

Spoiler: Sample Role PM
Welcome to [game]!

You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


- - -

I also wrote out my NAR order just in case, please check it for mistakes:

1. ONCNR neighborizes and rolestops PLAYER.
2. DOCTOR protects PLAYER.
3. MAFIA PLAYER kills PLAYER.
4. TRAFFIC ANALYST investigates PLAYER.
5. MAILMAN sends the following message to PLAYER: [message]

And one more safety question: Neighborized VTs still flip VT, correct?
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Post Post #31 (ISO) » Mon Feb 22, 2021 8:12 am

Post by callforjudgement »

Yes, neighborizing players doesn't change their flip.

Your action resolution sequence seems correct. (In theory, I'd need to point out that killing a Mailman won't prevent their message going through; in practice, this isn't going to matter because scum aren't going to NK each other.)
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Post Post #32 (ISO) » Mon Feb 22, 2021 8:15 am

Post by Foxbird »

Thanks!
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Post Post #33 (ISO) » Mon Feb 22, 2021 2:16 pm

Post by Isis »

Be sure to remove "You may only use one per night" from Mafia Mailman if you're adding multitasking
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #34 (ISO) » Mon Feb 22, 2021 2:18 pm

Post by Isis »

i don't see other rules or role pm issues
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #35 (ISO) » Mon Feb 22, 2021 9:15 pm

Post by Foxbird »

In post 33, Isis wrote:Be sure to remove "You may only use one per night" from Mafia Mailman if you're adding multitasking
Done!

Spoiler: Fixed Mailman PM
Welcome to [game]!

You are a
Mafia Mailman
.

Your teammates are [player] and [player]. You may talk to them HERE during night phases and confirmations only.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
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Post Post #36 (ISO) » Tue Feb 23, 2021 3:08 am

Post by Isis »

Last thing, it's generally part of the review process to specify investigative results PMs for review. You should have three here.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #37 (ISO) » Tue Feb 23, 2021 3:19 am

Post by Foxbird »

The Traffic Analyst comes out as:

Your target cannot communicate privately.
Your target can communicate privately. [for anyone in the neighbourhood or the mafia as long as they're not alone in the PT, or the mailman as long as the enabler is around]
No Result. [for rolestopped targets]
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Post Post #38 (ISO) » Tue Feb 23, 2021 3:20 am

Post by Foxbird »

The neighbourhood does not stop working if the neighborizer dies, correct?
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Post Post #39 (ISO) » Tue Feb 23, 2021 3:35 am

Post by Isis »

Ok that is why we do results PMs because I'm like niiiinety percent sure traffic analyst ignores mailman. CFJ do you know?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #40 (ISO) » Tue Feb 23, 2021 3:37 am

Post by Isis »

Nah I just don't know things wiki says you're right
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #41 (ISO) » Tue Feb 23, 2021 3:55 am

Post by Isis »

Man that's trippy. In a different setup, would a mafia loyal mailman and a mafia ascetic traitor generate setup info like a quantum particle when the mafiosi gets traffic analyzed?
I would maybe change the parenthetical in the traffic analyst PM to be a little more general. It looks like that was copypasted from the wiki, but the parenthetical is kind of saying, "with respect to PTs, you can't tell the difference between people who can't communicate with another living player due to pragmatic concerns and someone who is just too vanilla", but it can be generalized to: the same thing without saying with respect to PTs. The mailman can be night 1, or one shot, or in the actual case of this setup could unhooked by enabler.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #42 (ISO) » Tue Feb 23, 2021 4:03 am

Post by Isis »

The parenthetical can probably just be safely cut. The role so clearly has binary outcomes that it's more of an excited gloat about interesting traffic analysts are than a necessary clarification, on its face it seems to only foreclose the possible that TAs get "can communicate", "can't communicate cause vanilla", and "can't communicate because everyone they could talk to is dead", which isn't a very tenable interpretation of the role anyway.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #43 (ISO) » Tue Feb 23, 2021 4:05 am

Post by callforjudgement »

Traffic Analyst gets a positive on a Mailman, yes. (This contrasts with PT Cop, which gets a negative on a Mailman because a private message is not a PT.)

I think the bits in square brackets aren't part of the results PMs, they're just Foxbird explaining the situations in which they'd be used.
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Post Post #44 (ISO) » Tue Feb 23, 2021 4:08 am

Post by Foxbird »

In post 43, callforjudgement wrote:I think the bits in square brackets aren't part of the results PMs, they're just Foxbird explaining the situations in which they'd be used.
Yeah, this. Could probably have formatted that clearer!
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Post Post #45 (ISO) » Tue Feb 23, 2021 4:51 am

Post by Isis »

Oh, I'm not objecting to the bracketed part. I mean now that I understand precisely what TA does I think the template role PM for it is misleading due to the parenthetical include in the template role PM that describes how extenuating circumstances can modify the private communication effects of PTs, but not describing how extenuating circumstances can modify the private communication effects of mailman.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #46 (ISO) » Tue Feb 23, 2021 4:52 am

Post by Isis »

He pulled it right from the wiki so I'm reinventing the wheel, but I wouldn't be surprised if gated mailman has been run with TA 0-1 times
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #47 (ISO) » Tue Feb 23, 2021 5:20 am

Post by Foxbird »

Maybe add a sentence into the PM like "You cannot determine whether this communication is one way or both ways."?
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Post Post #48 (ISO) » Tue Feb 23, 2021 5:59 am

Post by Isis »

You could refactor the parenthetical to "you cannot tell the difference between a player who can send messages one way to other players, and a player who has a private topic with another living person in it"?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #49 (ISO) » Tue Feb 23, 2021 6:04 am

Post by Foxbird »

Done!

Welcome to [game]!

You are a
Town Macho Traffic Analyst
.

You cannot be protected from kills in any way.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who can send one-way messages to other players, and a player who has access to a private topic with another living player in it).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.
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