That is okay and still functionally serves its purpose. The nightkill in this case is functionally a town-driven elim.
I would even say this is expected if we choose to investigate Flea as I am not 100% mechanically clear, and neither is Hectic.
In post 924, Flea The Magician wrote:then I'm clear regardless and scum are going to take someone out regardless.
Short of throwing, I'm confident town wins.
i feel like i have to be missing something
the plan seems to be
if hectic or costello are mafia, town loses
if farkran or bugspray are mafia, flip a coin for who wins
hope ydrasse or flea are mafia, to avoid the other options
and this is a plan people are like, 'yeah this is good' about
To more directly answer your question regarding holes: Unless Farkran is both town and gets a guilty overnight, we should not expect a mechanical solution to the game.
There are many mechanical possibilities but only two are unambiguous: A hypothetical Day 3 Farkran guilty (He can't 1v1 w/ a miselim) or Flea mechanical clear.
There are interesting side questions like "Will bugspray die N4 or N5? What does Hectic's Body do?"
In post 925, madeline wrote:if hectic or costello are mafia, town loses
if farkran or bugspray are mafia, flip a coin for who wins
hope ydrasse or flea are mafia, to avoid the other options
and this is a plan people are like, 'yeah this is good' about
Can you suggest an alternative? It's not that we think this plan is foolproof: It's absolutely not, and this is why I've put a heavier emphasis on qualitative play.
We have 3 guesses for the mafia in 7 players. With 0 mech info, this nets us a 77.2% chance of winning the game w/ random selections.
The plan here actually nets 4 guesses by maximizing how we utilize Farkran's claimed power.
I mean, technically you have the flexibility to vote us out either today or tomorrow, but functionally they're equivalent, you're right.
I'm going to stop EV punching until I get off work and use real scratch paper because spitballing into Google Calculator without tracking what I'm doing does not work well.
And also while I have gotten sidetracked in the hypothetical........I've been focusing on qualitative work for a reason, we should expect no mechanical solution with what is on the table.
The issue with 937 is scum don't target Fark/bugspray N2. The only scum player who does this is you (Flea) to try and avoid mech autoloss, anyone else shoots me/Hectic/Flea.
In post 938, Costello wrote:And also while I have gotten sidetracked in the hypothetical........I've been focusing on qualitative work for a reason, we should expect no mechanical solution with what is on the table.
yesyes i get it i should be doing this instead of whatever i'm typing just hasn't made sense to me
Mafia either holsters and gives Farkran more time, if bugspray doesn't protect its pretty much a scumclaim. If Farkran sees ELO he should be in there with players hes cleared.
Mafia either holsters and gives Farkran more time, if bugspray doesn't protect its pretty much a scumclaim. If Farkran sees ELO he should be in there with players hes cleared.
I would encourage you to work this out on paper and see the result of "giving Farkran more time", assuming that you policyvote him in Elo.