Datisi wrote:Subject: Normal Queue Thread (Players and Mods)
setup i'd like to run:Datisi wrote:/in to mod a mini
town odd-night neapolitan neighbour
town even-night rolecop neighbour
town 1-shot pt cop
town gunsmith
6x vt
vs
3x mafia doctor
public info: there is at least one mafia doctor in the game.
Datisi's Mini Normal Review, March 2021
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Datisi's Mini Normal Review, March 2021
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hello!
i wanted to try to design a setup with 3 mafia doctors and a town gunsmith. i couldn't figure out the balance range though, because it seemed to me that the town needed a decent amount of power as long as they didn't know the scumteam is 3 doctors, but as soon as they figured it out, the game would turn way too townsided. i tried to balance it by making it public info that there is at least one mafia doctor in game (so that at least the gunsmith immediately knows the innos aren't clearing and that the rolecop knows the "doctor" result is a guilty), but i'm still not sure if it's right.
while i know it's within the normal rules, would something like this be considered too out of the ~normal vibe~? having an investigative that gets a false positive result on the entire scumteam?
oh, and as usual all pts have daytalk.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- mastina
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Balance-wise I think it's fine: town has incredibly strong investigatives that are incredibly likely to be townread and give good results, but absolutely zero killstopping power; the gunsmith being mostly worthless is fine imo.
I'm not too concerned about Normalcy, either; there was a Normal with three mafia Strongmen and no town protectives with a similar mechanic (in this case a town rolecop so that the rolecop got a guilty on all three scum), so this game featuring a similar idea I think is fine.
My main concern factor is funness--technically not a reviewing requirement, but I don't think the gunsmith is going to have much fun this game.
Would love to hear from Ircher on this tho.- Datisi
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yeah, this worried me as well. i even imagined a scenario where the gunsmith claimed and people were taking his clears to be soft-innocents (despite the public information) - the outcomes of executions would then solely depend on whether it was town or scum that got "cleared" by him, which i imagine wouldn't be that fun. i'm not sure if there's a way to offset this without just revealing somewhere that the scumteam is nothing but doctors, which isn't something i want to do.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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how do i have a town gunsmith who is (almost) completely mechanically useless without the player feeling like i'm a bastard mod who's bribing implo to let me into the normal queue.
also 2 should say "false negative". i think. it's late.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Ircher
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I agree that the setup is normal. It might not be something certain types of players necessarily agree with, but as mastina points out, setups with a similar gimmick have been run before.
With regards to fun, I think the main worry would come post-game or after the second mafia flip; that is, when it becomes obvious the role is useless. I'm not sure that a player will really notice the issue/not have fun before then, especially since gunsmiths are known not to be reliable investigatives.Links: User Page | Player Ratings | GTKAS | Test
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hm, i see the queue is moving. bump?
could there be an extra way to tip the gunsmith off without plainly giving away the gimmick? maybe something like "you're informed that 4 players in the game (including yourself) would show up as "having a gun" to a gunsmith"?
i'd imagine the town would have to lose some power then, as this info would maybe screw with scum once massclaim happens.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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maybe even:
town odd-night rolecop neighbour
town even-night neapolitan neighbour
town informed gunsmith (there are 4 players in the game that show up as having a gun)
town backup vigilante
6x vt
3x mafia doctor
public info: there is at least one mafia doctor in the game.
switching rolecop and neap around (so that the one who can get hard guilties goes first), ditching the pt cop, adding informed to the gunsmith, and making a sorta miller sorta clearable (depending on who scans him) named townie
arguably i could just ditch the hood too since there's no more pt copI will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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actually changing the backup vig for another vt would be +town because both rolecop and neap can clear him then, and less chance gunsmith outs himself on a false positive?
town odd-night rolecop neighbour
town even-night neapolitan neighbour
town informed gunsmith (there are 3 players in the game that show up as having a gun)
7x vt
3x mafia doctor
hmm. probably still weak for town?
toying with the idea of making it a masonry instead of a hood. would that swing it back too much? maybe swapping the odd- and even-night modifiers around again...I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- mastina
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That's a good way to solve the issue but does lead to the scum massclaim issue you mentioned.
A possible workaround is to give scum the information on one of the mafia doctors:
"You are informed that there is an Informed aware of there being 4 players that would show as having a gun to a gunsmith". That might give the scum too much info, but it'd avoid fucking them over.- mastina
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For the record that'd be:In post 10, mastina wrote:That's a good way to solve the issue but does lead to the scum massclaim issue you mentioned.
A possible workaround is to give scum the information on one of the mafia doctors:
"You are informed that there is an Informed aware of there being 4 players that would show as having a gun to a gunsmith". That might give the scum too much info, but it'd avoid fucking them over.
town odd-night neapolitan neighbour
town even-night rolecop neighbour
town 1-shot pt cop
town informed gunsmith (4 roles, including self, showing as having a gun)
6x vt
vs
2x mafia doctor
1x mafia informed doctor ("there is a informed town aware that 4 roles in this game show as having a gun to a gunsmith")
However, this is just my proposal to keep the original setup as close as is possible; if you'd rather, we can work on one of the setups in 8 / 9.- mastina
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(I realize that informed of someone being informed and the nature of that information is slightly clunky and veering closer to theme mechanics, but I feel like in this setup it would work well enough and I personally would be fine with it as a Normal mechanic overall, as something which balances the scales and maintains the fun factor for both alignments.)- Datisi
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i like funky informed information. the only problem i have is that all my recent games seem to feature a mafia informed i don't think the informed slapped on a doc makes much difference for other roles (still gives the same results to most investigatives here, and the "doctor" result is a guilty anyway) so i'm fine with it
actually, that doesn't count for the "there is at least one mafia doctor" public info, right? i'll probably reword it so that the doc may or may not have modifiers.
anyway, i think i might wanna ditch the pt cop? you said the town's power roles are incredibly likely to already get townread themselves, and a possible 3 extra clears in the first 2 nights make me uneasy. of course, it's possible that the investigatives start tripping over themselves, and i'm making a 3 mafia doc + town gunsmith game so isn't that subconsciously what i want, but it still feels maybe too swingy.
i like the setup in 9 for everything except the fact that "there are 3 roles including you that have a gun" is close to giving away the whole gimmick immediately.
town odd-night rolecop neighbour
town even-night neapolitan neighbour
town informed gunsmith (there are 4 players in the game that show up as having a gun)
town backup vigilante
6x vt
1x mafia informed doctor (there is an informed town aware that 4 roles in the game show up as having a gun)
2x mafia doctor
i just realized the mafia informed also gives scum the information immediately...
anyway, i think i wanna try from this one. i'm not a huge fan of "hi, your purpose in life is to be a gunsmith miller", but giving any actual power instead feels like it balances it back too much.
i'll try to think a bit more (a bit short on time atm), would like to hear if you have any suggestions.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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town odd-night rolecop neighbour
town even-night neapolitan neighbour
town informed gunsmith (there are 4 players in the game that show up as having a gun)
town personal pt cop
6x vt
1x mafia informed doctor (there is an informed town member aware that 4 players in the game show up as having a gun)
2x mafia doctor
i'm wondering if this falls back to the problem of "town becomes too strong once they figure out all scum are doctors because it conftowns town power roles if they all claim (and scum claims non-gun roles), and anyone who got a "vanilla" result on them from the rolceop". it feels tricky trying to balance around guessing when/if the town's gonna realize that.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- mastina
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When it comes to town PRs, that will always be an unsolvable balance issue: if you have too few TPRs, they are considered conftown when all claim. (If you have only 3.)
If you have too many TPRs, however, if they are all actually considered town, that's too oppressive to the scum. (Say you have 6 town PRs; if all are seen as town, then scum have literally only 4 slots at most that they can eliminate.)
Which is why setups usually have 4 or 5; that's the magical zone where there's not too many players conftown'd if all are believed, and yet not all players claiming PRs are conftown for having claimed it.
In the setup proposed in post 14, town even when massclaiming I don't think instantly figures it out unless there's two scum dead. Prior to two scum being dead, a scum being an investigative PR realclaiming as essentially a scum-miller is a real possibility to them.
It IS tricky to tell, there's no surefire way to guarantee the game doesn't swing into the extreme where one faction plays about as well as they can and narrows things down appropriately. But I believe that overall the setup is fine, tho I again would like to hear Ircher's thoughts as well.- Datisi
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i feel like i might be spamming here but whatever
town odd-night rolecop mason
town even-night neapolitan mason
town informed gunsmith (there are 3 players in the game that show up as having a gun)
7x vt
1x mafia informed doctor (there is an informed town member aware that 3 players in the game show up as having a gun)
2x mafia doctor
i have some sorta hunch that the neighbours will be treated as conftown when they claim anyway. i also have a feeling that the "personal pt cop" claim is gonna be treated as town, especially if there's 1 scum left, and having "extra" conftowns when one scum left feels like... not that good of a design.
i'm still spitballing here, but. this setup has a problem that the town figures out ~the gimmick~ much sooner i think, but it feels more elegant? i dunno. i'm not 100% which way i wanna take this to minimize players hating me post-game. maybe making rc/neap even more night specific as opposed to odd/even?I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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hold on
detectives have a gun
1x town odd-night neapolitan
1x town even-night rolecop
1x town 1-shot detective
1x town informed gunsmith (there are 4 players in the game that show up as having a gun)
6x vt
1x mafia informed doctor (there is an informed town member aware that 4 players in the game show up as having a gun)
2x mafia doctor
maybe something like this? my only worry again is that this is breakable by massclaim. i worry if i include an odd-night and an even-night power role, that people automatically assume both are town. hm.
1x town non-consecutive night neapolitan
1x town night 2 rolecop
1x town 1-shot detective
1x town informed gunsmith (there are 4 players in the game that show up as having a gun)
6x vt
1x mafia informed doctor (there is an informed town member aware that 4 players in the game show up as having a gun)
2x mafia doctor
this is functionally almost equivalent (assuming the neap uses his power as soon as possible, and the rolecop dies before day 5)
lol i'm sorry for going back and forth so much
i think i like this one the most so far
how does it look balance / breakableness wise
(also i should mention i'm trying to aim for a slightly scumsided setup since it seems like after every single game players call my games townsided)
i'm rambling
anywayI will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Ircher
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I don't think mass claim is quite as big of an issue as it may seem; in particular, I think in setups like this one with several investigatives, most people are going to assume at least one of them is lying because normally, investigative heavy setups are really tough on scum.
I think the last proposed setup looks fine. Town's power is very solid here and scum have the information needed to avoid bad claims. Scum can probably get the role cop or detective mislimmed if they plan their claims carefully, so I wouldn't be too concerned about massclaim in that setup.Links: User Page | Player Ratings | GTKAS | Test
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Agreed RE: 17's setup. I think it is, overall, balanced, and shouldn't be inherently unfun.In post 18, Ircher wrote:I don't think mass claim is quite as big of an issue as it may seem; in particular, I think in setups like this one with several investigatives, most people are going to assume at least one of them is lying because normally, investigative heavy setups are really tough on scum.
I think the last proposed setup looks fine. Town's power is very solid here and scum have the information needed to avoid bad claims. Scum can probably get the role cop or detective mislimmed if they plan their claims carefully, so I wouldn't be too concerned about massclaim in that setup.
If that's the final setup, I'm good with its Normalcy and balance, so that'd just mean we need to see the roles for a pass.- Datisi
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alright, sounds good. i wanted to try to figure out my own formatting for role PMs and the ruleset (because so far i've just copy/pasted others' formats, so now i'll try to more subtly steal it) so it will bit a bit for me to type that up (maybe tonight, maybe tomorrow morning) but i will get that done Soon(tm).I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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Spoiler: role pm's
Spoiler: result pm's
Spoiler: rulesetI will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- mastina
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On that note, while it's not likely to be an issue, should probably note that mafia cannot kill and doc in the same night in the role PMs. (As I don't see anything about factional multitasking in the setup's roles.)
Looks good to me otherwise tho.- Datisi
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Spoiler: role pm's
i thought it was "no multitasking unless otherwise stated", but i'll add it.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- mastina
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It is, but if it's not stated in the role PMs it can still be confusing to the players; I err on the side of caution of being safe rather than sorry and spelling it out for them just in case.In post 23, Datisi wrote:i thought it was "no multitasking unless otherwise stated", but i'll add it.
But anyway, /pass! - mastina
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